A rookie pilot a part of the Outer Wilds space exploration program sets off on their first flight into space. Armed with a tool that can translate the text of the Nomai, an extinct race of ancient beings, the pilot is tasked with researching the ruins they left behind and the cause of their disappearance.
For every thing, there is something bigger. Something so much bigger than you could ever comprehend, getting farther and farther away from you every second. And for every thing that is bigger, there is something bigger than that, so much bigger than that thing could ever comprehend. All getting farther and farther away. At some point, it will be gone. That thing that you are, that thing that is bigger, the things that are smaller, they all go away eventually. Will we ever know why it all goes away? Can we stop it from leaving, even just a little bit? I'm not so sure that we can. We can certainly try, though. Effort into this multi-dimensional quest for meaning is something that has been a part of human psychology since humans knew they were humans. It has taken us this long to get this far, and we are still so very very far away, and it keeps getting farther away. And even if we find something, a lead, it's just a bigger thing with other bigger things yet to find, also getting farther and farther away.
Maybe it's better to appreciate what's here now. The friends we make, the history we learn, the past we remember, that's what has survived. It's why we try at all. Because at the end of the day trying and failing is something we will all do, but it's failing together that makes the landing just a bit softer. The meaning isn't anything more than beginning and end. What's in between is up to you, and it helps when you know that out there somewhere in the unobservable, someone is playing the same song with you.
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Both an almost quintessential expression of the design concepts of immersive and emergent story-telling, and a rare synthesis of heart and head - blending the intellectual depth of concepts from real-world theoretical physics, understanding of which is present everywhere throughout the game's concept and execution, and an evocation of the thrill of scientific discovery, with the emotional and creative depth of empathetic writing, genuinely inspired lore, and touchingly-evoked exploration of the lives, concerns and experiences of ancient sentient species.
Themes that particularly intrigued me included:
The relationship between science and religion, and the potential for scientific concepts and inquiries to gain almost religion-like status, as they come to define the structuring of our societies, play a vital role in giving our lives a sense of meaning and purpose, and bond communities together through shared structure, goals and purpose.
Consciousness and its relationship to the physical universe of space, time and matter - more specifically, the role of consciousness in quantum mechanics (quantum superposition in particular) and the possibility that consciousness may be an essential and fundamental aspect of reality.
There's also a lot here that evokes the human experiences of loss, grief, belonging, mortality, and our need for some kind of higher purpose, particularly as societies.
The groundedness of the game's simulation of gravity and momentum does arguably make movement and platforming a tad frustrating at times, and the time loop mechanic sometimes adds a degree of time-pressure and repetition that isn't ideal (though this is mainly an issue in the DLC rather than the main game), but, if you can get past those niggles, this is, in my view, an almost uniformly great game across every area of consideration.
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This game is just a masterpiece. I would give so much just to be able to play this game again, not knowing anything about it. Music is beautiful, story is breathaking and overall it's one of a lifetime expirience. Don't look up it anywhere, just play it.
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Ugly game with NPC's that don't tell you anything. Doesn't show you the world, but if you want to explore you die to literally everything, for example i died in a water fountain in the base tutorial zone (??????). And as I managed to explore I found a wormhole that doesn't work and a member of my own specie instead of something new and a dead body on a planet. That's all. That's all the game gave me to explore after 2 hours and killed me for nothing. Also the controls are awful. Only good thing is the music, but that's also a generic good, nothing exceptional.
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I'm a game designer, and this is my primary inspiration. I want to one day create something as important and perfect as this. Literally a peak execution of the medium, a game that invokes emotion, feelings and actions using methods only a video game could achieve.
The insanely creative sci-fi concepts explored by the planets, story and mechanics of this game are just the icing on the cake. But the cake itself? An experience that will feel like the discovery, confusion and mythology of playing games as a kid. The beauty of discovery here however isn't fuelled by playground rumours or bad game design. Instead, the game is built around piecing together scraps of information and trial-and-error playfulness. The experience of piecing together the story and end goals of this is more satisfying than any loot or materialistic reward most games would give you.
It may not be your thing, you might come to games for something else. Maybe you want a more traditional narrative, maybe you want incredible combat, maybe you want in depth strategy/simulation. This isn't made for everyone, but you don't want to risk missing out on potentially the greatest media experience of your life by not giving it a chance.
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There's not much more I can say without ruining the experience. But what I will say is that there are two valid ways to play this that will maximise the enjoyment. You NEED to play this guideless, the idea of a guide telling you what to do vs. you finding the information yourself is the antithesis of what the game is doing. If you don't know how to do something but there's information missing from parts of your ship log then your not informed. This game, as long as you spend time trying to find information rewards you (eventually) with pretty clear and easy to understand guidance there isn't ever really need for a guide.
The better solution to feeling hard stuck is having a friend who played and loved the game, they can push you in a direction without ruining anything for you. In fact, being shadowed by a friend or shadowing a friend is in-fact a very enjoyable way to play this. Its interesting to watch/hear how people solved mysteries and puzzles/what order they discovered things in.
Additionally, the game is made to be very easy to pick up and play for short periods and after large breaks. All your discoveries are tracked on your ship and the games core loop is going to give you 20 mins of gameplay. If things get you stumped, drop the game and come back in a week with a fresh perspective.
All of this might seem very gatekeepy, but if you're at a point where you need to use a guide you might as well just watch a lets play as that will give you a better experience.
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look, i probably have ADHD, so this does not click with me. however, i played it for a little over an hour, and you can absolutely see why this is loved. i get it; not for me though. enjoy!