Ori and the Will of the Wisps is not a game that pushes the boundaries of the Metroidvania genre much, but while it stays in familiar territory its execution is really hard to fault as the game has such a great pacing to it. While at many moments I had the "I played this before" feeling (and I never played the first Ori!), I can't say that I wasn't having fun going through the typical motions of unlocking new abilities and backtracking in the huge map.
If I were to do a checkbox thing, well Ori would probably tick all the boxes. Good graphics, smooth controls, good flow of things, fun exploration, rewarding collectibles. The game does reward your memory as when you unlock a new move you must remember on where the hell did you see that object so that you can progress further, and sometimes it will be all the way across the map with no many hints given. The challenge of the game is mostly on the puzzle solving and the tricky jump tricks, the boss fights aren't particularly hard and generally are beatable on the first try or after dying once or twice. The "runaway" sequences are pretty fun too, even if they are to be expected near the end of the game they are always a blast to do.
Ori 2 is really overall an amazing experience, it really does everything well that a Metroidvania is supposed to do. It's not going to be decade defining or anything like that, you can get a pretty similar experience with some older games in the genre, but very few do things this smoothly. So yeah great game, worth playing for sure.
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Maybe the style has started to get a little repetitive for me over the years, but this game is still easily one of the best metroidvanias I've played. Although Hollow Knight (which reignited my interest in the genre along with video games as a whole) blows this out of the water in terms of combat and side content, Will of the Wisps has far more innovative and dynamic movement options. The combat is way improved from Blind Forest, but it's a little bit too easy to just strap on a bunch of overpowered shards and mash away on your favorite attack - especially since health upgrades are so plentiful. I think that this game, in the moment to moment action, has some of the best feeling controls in a 2D platformer. I really hope people who are into platformers take look at the way that this game chains together jumps, bounces and dashes in such a fluid and empowering way, because there's a lot about it that is very impressive and super fun.
One of my biggest issues with the game is that it could have really done with a few more fleshed out and creative sidequests. Unfortunately, right down to the bog standard trading sequence, there's nothing you haven't seen before in the quest design, almost to the point where it seems like they perhaps had to rush that aspect of development. But it's not exactly fair to compare every game to Hollow Knight in terms of originality and amount of content. This is still one of the most fun games to control ever from my perspective, though it is a relatively short and breezy experience. Shout outs to the visual artists behind this game, because Moon Studio clearly has some of the best in the business (not to snub the music folks - the score is great as well.) Though there are some minor ways in which it could have been a bit more substantial, I would call it a must play in the genre, and frankly, probably one of the most visually appealing games ever made.
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I enjoyed these type of games but the controls are very buggy to me, esp the down arrow (S). For some reason it doesnt want to let me down on platforms unless i let go of it while pressing space. Using the ↓ key works fine. And while swimming, holding S + space does nothing. So i had to change back and forth on the chase scene for kwolok.
Yeah Ori is one of the most artistically distinct games out there. And I agree the controls are soooo butter smooth, I can't understand how anyone thinks otherwise. In general it has some of the best traversal I've experienced.
on a tangent, i really wonder why this series has had less impact than expected for the scene, whether in the "indie" side or not (yes i know it straddles the line of being an indie due to microsoft's support but if anything that only makes it worse) . at the time both titles were considered serious contenders for being the best game of the year, at least by outlets. in general both games' gameplay (bar the combat) still hold up extremely well. both still and will likely forever look visually amazing due to their emphasis on maximal yet fantastical art styles. unlike other big indie platformers/ metroidvanias like celeste, hollow knight, pizza tower, or much nicher/less accessible titles like rain world, there just isn't really a big fandom behind it either despite the much larger reach and MS backing. while it's hard to imagine many devs taking after the art style given how intensive it is, i don't see anything trying to emulate its gameplay style or mood either.
i don't think the accusations of misconduct at moon studios really had much to do with it either because it felt like the series' relevancy had already been waning.
Perhaps it all simply comes down to the quality of the games? Not to say the Ori games are bad games by any means but I mean, we can't all compete with the Hollow Knights and Pizza Towers of the world, y'know?
I would also add that the Ori games' more big budget feel actually work against them in this regard too. I have no idea the degree of Microsoft's involvement but these games look and sound like big budget XBOX games. And they received quite a bit of mainstream media attention as you pointed out. These things directly clash with the formation of cult followings, as part of the appeal of a cult following is that sense of belonging to a smaller, more authentic community. Such is the appeal of 'indie' itself.
That all being said, in my personal opinion these games fail to reach the level of artistic achievement that any of those other 3 games do, and I think that's the biggest reason why they don't have the same kind of devout fandom. Ori games are like Pixar movies. At their best, they have moments of undeniable beauty and a level of substance that seems to stand out from their fellow big-budget contemporaries. But you'd be hard-pressed to find people arguing that they're the peak of the medium... well maybe in the real world you would, but not in the places where cult followings are formed.
i don't think the accusations of misconduct at moon studios really had much to do with it either because it felt like the series' relevancy had already been waning.
I would also add that the Ori games' more big budget feel actually work against them in this regard too. I have no idea the degree of Microsoft's involvement but these games look and sound like big budget XBOX games. And they received quite a bit of mainstream media attention as you pointed out. These things directly clash with the formation of cult followings, as part of the appeal of a cult following is that sense of belonging to a smaller, more authentic community. Such is the appeal of 'indie' itself.
That all being said, in my personal opinion these games fail to reach the level of artistic achievement that any of those other 3 games do, and I think that's the biggest reason why they don't have the same kind of devout fandom. Ori games are like Pixar movies. At their best, they have moments of undeniable beauty and a level of substance that seems to stand out from their fellow big-budget contemporaries. But you'd be hard-pressed to find people arguing that they're the peak of the medium... well maybe in the real world you would, but not in the places where cult followings are formed.