Great puzzle game but kinda needless considering how Infinifactory is the more engaging and interesting manufacturing-based puzzler by the same developer.
confused by this logic. should developers that dabble in one genre just stop making games when their critical reception peaks? should Nintendo have stopped making platformers after SMB3?
The games rely on concepts you only pick up on when learning programming, so it's not on you. For example the use of the modulo operation - an early puzzle in Exapunks can't really be completed unless you know this
that's the funniest thing - I'm an IT major but TIS and Shenzhen wreck my brain so hard that by midgame I don't know where to begin with a puzzle, and I never get that eureka moment after taking a break like most Zachtronics fans seem to. the visual element of Opus Magnum and Molek-Syntez helps me to come up with ideas and makes it much simpler to "debug" them when something inevitably goes wrong
Comments