It totally does, actually. Lots of people play cinematic platformers specifically because they control uniquely compared to other platformers. It's literally part of what defines the genre.
There's always cues for obstacles and danger though, visually and aurally. There's stories of blind people playing this game because of the excellent sound design. So I don't think it's really that trial-and-error based. And I always found the controls appropriate, they feel like you're actually controlling the character, who is pretty clumsy.
Also... the fact that it's all extremely trial/error for split second decisions? That's a huge problem.