The original Nier is a game that I personally hold very near and dear to my heart. Sure, it could be improved in some areas, but to me it ranks alongside
Deadly Premonition as the very definition of a flawed masterpiece as what it does right manages to make me forgive it for whatever flaws it might have. Though while some others also felt that way, the rest of the world didn't, resulting in low-ish sales and a fairly mixed reception. Which is why I was incredibly surprised when the announcement of a sequel arrived. I was incredibly excited, but also curious as to how this would top the first game.
To start with, I'll get to the one of the two main aspects that the first game was criticized for: the mechanics. I personally didn't think that the original's gameplay was
nearly as bad as a lot of others say. In fact, I thought that it was perfectly alright, and even flat-out fun during some of the boss fights. But this is a pretty clear step up in my opinion. When it comes to Platinum's works in the world of hack-and-slash games, I'd personally take
Bayonetta [ベヨネッタ] and
Metal Gear Rising: Revengeance over this since they feel a bit more refined, but this is easily the most polished of the Drakengard series in general (I say this having played all of the first Nier, some of
the first Drakengard, and a good deal of
Drakengard 3, the latter two being games that I need to get back to at some point). And while
the hacking portions in the form of a twin-stick shooter feel jarring at first, it manages to quickly come off as feeling incredibly natural.
The other aspect that the first game was criticized a lot for was its visuals. More specifically, its graphical fidelity. I personally don't really give way too much of a shit about that kind of thing in general, but this is also a noticeable step-up in that regard. In terms of visuals as a whole, the game looks damn good, but it truly steps into "holy shit this is amazing" territory with a couple of areas in the form of
the Copied City and
The Tower, the latter in particular now being one of my favorite settings in any game thanks to its incredibly surreal architecture reminiscent of the works of Tsutomu Nihei (author of Blame! and Knights of Sidonia) and
NaissanceE (which I doubt Yoko Taro has played, but I wouldn't be surprised if he did).
In terms of the soundtrack... I know that this is an unpopular opinion, but I kind of prefer the original in that regard. Don't get me wrong, I still think that this game's soundtrack is absolutely phenomenal, but the first's just kind of connected with me a little more (and it helps that that game's OST is pretty much the gold standard of actually non-cringeworthy fantasy music for me). Which made the moment where
this game's Devola and Popola units assisting 9S with Song of the Ancients playing in the background with vocals all the more incredible, but I digress. Even if I do prefer the original's soundtrack, this game's is still definitely one of the best of the year. Actually, I'd say that it's still one of the best works of music from this decade in general, soundtrack or not.
In terms of everything else, like the characters, atmosphere, and plot? Well, Yoko Taro hasn't lost anything after the first Nier, and has made a work that easily stands up right against it. It still has the perfect balance of melancholy and insanity (which is fitting considering
9S' descent into insanity, which is probably one of the most chilling things I've seen in any work in a long time), and the atmosphere is still downright incredible. And
Emil is... well, OK, he's not still Emil since he's transformed into a traveling salesman who call people "friend-o" and blares annoying theme music. Good work, Yoko Taro, you crazy, brilliant, 2B porn-obsessed, trophy-hating maniac.
Honestly, when it comes to my favorite games of all-time, I'd absolutely place this right alongside the original Nier (which is in my personal Top 10). I also wouldn't call this flawless (for example, the way that it handled Route B could have been improved, but at least
that's the last time you have to play though that content), but the fact that this game is absolutely downright incredible in a lot of other ways makes those flaws seem so insignificant its not even funny. Every now and then, I feel like taking a break from games for a while, and despite my love for the medium I feel like I need a reminder as to why I love them so much. A couple of years ago, a playthrough of the first Nier was the reminder I needed then, and this game was exactly the kind of reminder that I needed at this moment. Thank you, Yoko Taro.
And while that's commendable, you're right, it doesn't translate to an engaging story.