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Nethack

Developer / Publisher:
28 July 1987
Nethack - cover art
Glitchwave rating
3.55 / 5.0
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118 Ratings / 1 Reviews
#1,248 All-time
#4 for 1987
The cruel god Moloch has stolen the most powerful of artifacts, the Amulet of Yendor. You have been entrusted by your god to recover the amulet from the bottom of Gehennom, located beneath the Dungeons of Doom.
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Nethack is a descendant of the early computer role-playing game Rogue, in a category known as "roguelikes". As a roguelike, it is a turn-based single player game with primitive graphics. By default, the graphics are no more than ASCII characters (for example '@' is you, the player). This puts it squarely in opposition to modern mainstream RPGs, which focus primarily on fancy 3D graphics, accessibility to wide audiences, often multiplayer support, and of course making money. Nethack and most roguelikes are free, open source games.

Yet this style of game remains actively developed and played. Why would anyone play such a primitive antiquated game? It's challenging, but actually it's not the simple graphics that make it so. There is a depth to roguelikes, and Nethack, that isn't captured by most modern RPGs. Their beautiful graphics and interfaces present only part of the complete role-playing experience. For example, Nethack requires you to eat, but you might eat the wrong thing and get food poisoning. You might survive by chance or you might find a way to cure yourself. Similar to real life, it's incredibly easy to do something stupid in Nethack and die as a result. And by the way, you can't save - so if you die, you're gone forever unless maybe your ghost returns to haunt later players.

However, the game isn't rigged against you, there are ways to avoid stupidity and survive. But it's difficult - and therein lies the challenge. You get as much time as you need to analyze the situation and make each move. The game rewards cleverness and ingenuity. One of the unusual aspects of Nethack that is avoided by the typical RPG is the unknown nature of magical items you encounter. Whether it's a scroll, amulet, potion, ring, armor or weapon, you can't blindly trust that what you find helps you. Nor should you become particularly attached to your found items, which can and will be corroded, rusted, burnt, blown up, stolen, cursed, and so on, unless you find a way to protect them. Adaptability is a good thing.

Nethack is less straightforward than the modern RPG. Yes, they feature interesting quests with numerous NPCs. Yes, they introduce dramatics and build emotional connections. Yes, they take many hours to complete - but it's practically guaranteed that you will win if you spend that time and follow the prescribed path. Then you buy an expansion pack or download a mod to extend the replay value of the game. Most Nethack levels are random, you will experience a different dungeon every time you play. And choosing a different race, class, and alignment will drastically alter your choices. Some are extremely difficult to play, while others lend themselves naturally to the hack-and-slash style of play.

As you play Nethack, you will discover more and more about the game that you never realized before. Isn't that interesting from such a primitive game? I have read spoilers, so I know many aspects of the game that increase my appreciation of it. Play it once and you'll never see that depth. The label "hack-and-slash" is actually misleading - if all you do is attack things, you won't last very long. More important is knowing when and how to run away, and sensing danger that is beyond your character's abilities (a mind flayer, for example...)

If the ASCII graphics feel too primitive, there are 2D tile sets available. Some variants of the game even have pseudo 3D tiles. I always enjoyed Slash'EM, which is a variant with many added items, classes and races. While the game was traditionally played only with keyboard commands, new ports have a mouse-friendly UI. Still, it's a lot to take in and certainly not for everyone. This is a game to lose yourself in and let hours go by, not looking at someone else's vision of the monsters and environment, but using your own imagination. It's a very "geeky" game, full of references to fantasy literature, appreciable to the D&D crowd.

Rogue is a classic, and roguelikes are an underrated but flourishing genre these days. Among them, Nethack is one of the best roguelikes I have played. Others to check out are Slash'EM and Angband, each catering to different types of players.
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Catalog

FirstMate Nethack 2024-04-19T17:08:32Z
2024-04-19T17:08:32Z
In collection Want to buy Used to own  
eliottstaten Nethack 2024-03-11T02:17:53Z
2024-03-11T02:17:53Z
In collection Want to buy Used to own  
Skelozard Nethack 2024-02-05T12:17:42Z
2024-02-05T12:17:42Z
3.5
1
In collection Want to buy Used to own  
Manygodsnomasters Nethack 2024-02-05T04:56:01Z
2024-02-05T04:56:01Z
3.5
In collection Want to buy Used to own  
5.555598416172731e+23 Nethack 2024-02-04T22:28:44Z
2024-02-04T22:28:44Z
In collection Want to buy Used to own  
o______________________O Nethack 2024-01-28T05:04:11Z
2024-01-28T05:04:11Z
2.5
In collection Want to buy Used to own  
hevykofe Nethack 2024-01-12T21:56:51Z
2024-01-12T21:56:51Z
In collection Want to buy Used to own  
NibiruShiranui Nethack 2024-01-11T04:23:26Z
2024-01-11T04:23:26Z
In collection Want to buy Used to own  
aliasnarrow Nethack 2024-01-02T15:13:58Z
Linux/Unix / DOS / Windows / Mac
2024-01-02T15:13:58Z
5.0
In collection Want to buy Used to own  
realjohnlennon Nethack 2024-01-01T18:55:56Z
2024-01-01T18:55:56Z
4.5
In collection Want to buy Used to own  
BagsOfRegret Nethack 2024-01-01T03:45:26Z
2024-01-01T03:45:26Z
3.5
In collection Want to buy Used to own  
ceruleanpunch Nethack 2023-12-27T01:04:37Z
2023-12-27T01:04:37Z
4.0
In collection Want to buy Used to own  
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  • warioman 2017-09-03 10:34:52.662333+00
    on my best playthrough of this i got excalibur on my first try ever dipping my sword into a fountain, made it all the way to minetown and sokoban, had several potions of healing and teleports and was like level 9 or 10, and i accidentally choked on a lembas wafer. a god damn lembas wafer.
    reply
    • ... 2019-02-02 09:02:02.453289+00
      Such is life: a mixture of fortunate and unfortunate circumstances.
    • warioman 2021-01-08 09:27:08.285154+00
      on my (now) best playthrough of this I got turned to stone by medusa because I had nothing over my eyes. it made me upset, but I never got too angry about it. of course, that's what she does.
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  • Namfoodle 2020-04-03 06:31:59.127578+00
    Always preferred ADOM
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  • realjohnlennon 2024-01-01 18:56:42.005608+00
    roguelite players hate this one simple trick
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  • aliasnarrow 2024-02-11 10:10:55.678763+00
    One day.. one day I will ascend. Over countless hours just reading about the game and looking for tips and tricks, I've come across plenty of stories from players who put a decade or more into the game before they finally ascended, or simply decided they would no longer waste precious hours of their short, miserable lives on this monstrosity. But me? I *will* ascend, if it's the last thing I do. Lately I play at home every night on my local install and at work every morning on alt.org. Always Valkyrie, of course. The furthest I've gotten is Medusa's Island 2 or 3 times; I have yet to get past xp level 13 to be able to actually start my quest, but I'm getting close. The frustration I get from dying over and over in this is unlike what most difficult games make me feel. I don't want to punch walls or scream; it's a quiet, almost existential despair that washes over me like an intoxicant. But somehow that motivates me to try again, every time. Lol what an incredible game. God damn.
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    • aliasnarrow 2024-03-01 05:29:29.18435+00
      A couple days after I said this I made it through the valk quest, Medusa, the castle, and into gehennom, and back out and in a few times. A few floors down, I got swallowed by Juiblex, couldn't fight my way out. Prayed, forgot your god can't hear you in Gehennom (what a dark little twist) and it got heard by Moloch instead, so he tried to smite me with a lightning bolt, but it just made Juiblex explode instead, freeing me! But Moloch was mad I survived the lightning, so he tried to disintegrate me. My silver dragon scale mail saved me from that, but my cloak of magic resistance got destroyed by it, which left me vulnerable to spells. Some wizard immediately started hitting me with shit, making me confused, stunned, and vulnerable, and that allowed a little fucking elf to run up and shiv me with a dagger over and over until I, unable to fight back, died. Emergent gameplay at its finest
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  • wesi7 2024-04-08 13:03:52.857788+00
    ppl who play this fucking terrify me
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