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Mirror's Edge

Developer: DICE Publisher: Electronic Arts
14 November 2008
PS3
Mirror's Edge - cover art
Glitchwave rating
3.32 / 5.0
0.5
5.0
 
 
19 Ratings / 1 Reviews
#1,060 All-time
#34 for 2008
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2008 DICE EA  
DVD
US 0 14633 15612 6
2008 DICE EA  
Blu-ray
US 0 14633 16844 0 BLUS-30179
2008 DICE EA  
DVD
CA 0 14633 35892 6
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2008 DICE EA  
DVD
FR 5 030931 064654
2008 DICE EA  
DVD
XEU 5 030930 064655
2008 DICE EA  
Blu-ray
GB 5 030930 064693 BLES-00322
2008 DICE EA  
DVD
IT 5 030947 064655
2008 DICE EA  
Blu-ray
FR 5 030931 064692 BLES-00322
2008 DICE EA  
Blu-ray
IT 5 030947 064693 BLES-00322
2008 DICE EA  
DVD
JP 4 938833 008978
2008 DICE EA  
Blu-ray
JP 4 938833 008961 BLJM 60104
2009 DICE EA  
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2012 DICE EA  
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Title
"There is no possible fraking way to jump accurately from a first person perspective. All of the things that would let you do it in real life (sense of balance and momentum, awareness of your body) are gone. Also, you can't see your fucking feet."

That quote comes from Cracked's (I know) Seven Commandments All Video Games Should Obey, and it explains the crippling flaw at the heart of Mirror's Edge more succinctly and damningly than I ever could.

Let's focus on the good parts first, though. The game looks very good, its hyper-clean, bright representation of a dystopian society making more sense to me than most of the more traditional views, ones that depict dystopia as dark and dingy - you'd think that if one person or one party wielded so much power, they'd get all their infrastructure and civic upkeep done right, you know? Or maybe that's just nearly two decades of playing Civilization interfering with my thought process...also, the storyline and the characters keep the world convincing too. I'm a big fan of the highly stylized, anime-esque cut-scenes as well, and feel that they bring a lot of personality to the game.

It's all undermined by the gameplay though, which is genuinely horrific at times. Timing your jumps when moving between narrow platforms, as you're often asked to do, is a tedious, thankless, and counter-intuitive process - without being able to see the ground you're standing on, you can't tell when you've reached the edge when making a running jump, and the window of opportunity is so narrow at times that you literally have to make that jump on your very last footstep to avoid dying, and it's needlessly difficult to judge when that last footstep falls. There are a number of mechanisms that could have sorted this out, like a shift to a third-person view for the trickier platforming moments, or a fail-safe mechanism that stops you from being able to just run off a ledge to your death (a la Prince of Persia); instead, you're pretty munch left to your own devices, which involve watching your character fall to their death 25 or 30 times. The field of view doesn't help either - I'm not going to hold it against the game too much, because I've never heard anybody else make the same complaint and am happy to accept that it's probably just me, but the second time I sat down to play I only lasted 20 minutes before I was physically sick. I struggle with motion sickness all the time in cars, sure, but this remains the only time anything on a TV has ever literally made me vomit.

Weirdly, it feels like two good games mashed into one mediocre one. Take that storyline, these characters, those cut-scenes, and turn it into a third-person stealth game, and you'd have something. Make a game about parkour, from a first person perspective, that has a free running mode and a set of objectives like a Tony Hawk game, and you'd have something there, too. Mash them into each other, though, and you get a game where a few good elements simply exist to nullify each other. You can't appreciate the scenery when you're so busy trying not to die (often at the hands of gun-wielding enemies that you can't even look at without endangering yourself), and you can't appreciate the gameplay when you're always in danger of dying in a way that would be eminently avoidable if only the camera was a few metres behind your head.

In the realm of missed opportunities, this is up there with Gascoigne vs. Germany. I really do look forward to somebody making a dedicated parkour sports simulation, though.
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Catalog

ssguiss Mirror's Edge 2023-11-13T01:38:49Z
PS3 • GB
2023-11-13T01:38:49Z
3.5
In collection Want to buy Used to own  
comment
kunamon100 Mirror's Edge 2023-08-15T19:00:07Z
PS3 • GB
2023-08-15T19:00:07Z
In collection Want to buy Used to own  
daraghp Mirror's Edge 2023-05-27T17:42:55Z
PS3 • GB
2023-05-27T17:42:55Z
3.0
In collection Want to buy Used to own  
Froot Mirror's Edge 2023-03-23T22:11:16Z
PS3 • GB
2023-03-23T22:11:16Z
In collection Want to buy Used to own  
freddiex Mirror's Edge 2023-02-13T18:31:32Z
PS3 • GB
2023-02-13T18:31:32Z
3.5
1
In collection Want to buy Used to own  
Ruftman Mirror's Edge 2023-01-29T09:16:24Z
PS3 • GB
2023-01-29T09:16:24Z
In collection Want to buy Used to own  
bb__poison Mirror's Edge 2022-04-30T16:53:05Z
PS3 • GB
2022-04-30T16:53:05Z
4.0
1
In collection Want to buy Used to own  
Galrauch Mirror's Edge 2022-01-15T12:28:41Z
PS3 • GB
2022-01-15T12:28:41Z
2.5
In collection Want to buy Used to own  
armageddon Mirror's Edge 2021-11-10T18:10:53Z
PS3 • GB
2021-11-10T18:10:53Z
4.0
In collection Want to buy Used to own  
NikZelge Mirror's Edge 2021-10-24T22:12:54Z
PS3 • GB
2021-10-24T22:12:54Z
3.0
In collection Want to buy Used to own  
turtlesmoker Mirror's Edge 2021-08-24T20:32:28Z
PS3 • GB
2021-08-24T20:32:28Z
4.0
In collection Want to buy Used to own  
Inc Mirror's Edge 2021-06-25T18:57:22Z
PS3 • GB
2021-06-25T18:57:22Z
4.0
In collection Want to buy Used to own  
Player modes
Single-player
Media
1x Blu-ray
Franchises
Content rating
PEGI: 16+
Release details
5 030930 064693/BLES-00322/gb

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  • Previous comments (46) Loading...
  • sunshinerecorder 2024-01-31 10:16:57.663677+00
    seeing the trailer of it back in May 2008 was one of the greatest things I've experienced in my life. the game's fine too, I guess.
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  • marten91 2024-03-16 14:27:39.667883+00
    The embodiment of 'missed potential'; The game still looks amazing (minus discount anime cutscenes) and some of the music tracks ("Kate") are godlike. If the level design was more open and asked players to be more perceptive, the end result would be much more memorable. Instead we got a very pretty to look at obstacle course, with laughable combat and a cliché story
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  • saeki02_ 2024-04-05 16:12:04.884632+00
    really fun and looks amazing, but the story campaign felt too short
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  • YungZami 2024-04-06 17:44:26.434792+00
    imagine having such a bad taste that you hate the art direction in this [2]
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  • Goomy 2024-04-14 10:39:39.854396+00
    for all the "graphics still hold up" youre still hugging ugly walls like 50% of the game
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