Make no mistake, Minoria might as well be a new entry in the Momodora series of metroidvania games. It features the same short experience, tight action controls and some RPG elements. Unfortunalty, they dont hit everything right, and on the whole i will say that i prefer Momodora IV to this one.
Storywise i must confess that i skiped everysingle cutscene
Art style is good, simples cartoonish but really well animated, making attacks have a good sense of weight to them. The game has a big focus on its brand of fast paced combat, revolving around melee combat (with 1 sword), spells and dodges. Spells are kind of week, apart from the healing one that effectively works like estus flasks from dark souls. The game is very much focused around its tight swordplay. Its a hard game, with basic mobs easily taking a third of your life with fast attacks. Generally they are prone to being stunned, so the game is this rhythmn between attacking as long as you can and dodging / parrying at the last moment. Thing is, some of the hitboxes in the games are just unfair, and this is particularly bad in some of the boss fights. The game is also quite short, because otherwise i dont think there is enough gameplay variety in here.
I must also mention the level design, which is overly simplistic and there is very little reasons to backtrack with newly acquired powers. Exploration nets you either XP or new spells, which arent all that great as incentives. It really feels a bit too shallow in this aspects, and its not just a matter of the gameworld feeling small, its just too overly linear comparing to what i enjoy out of this genre.
Overal its still a very solid entry, but i know these devs can do much better than this.
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This seems to have really gone under the radar and gotten mixed reviews, but I thought it was great. Took about 5ish hours to finish and while it wasn't as good as Momodora 4, I thought this was a much more solid game than the thematically similar Blasphemous.
Man.... After replaying this, this is such a complete mess design-wise. The parry is ludicrously overpowered against normal enemies and the spell system encourages you to constantly go into your inventory mid-battle and switch them out. Many of the passive incenses are hilariously useless, my favorite being the one that makes your healing item 5% more effective but have a chance to poison you.