Players are invited to explore, survive, and build within vast procedurally-generated voxel worlds—alone or with friends. In survival mode, players must gather resources and fend off enemies to complete achievements and live day to day. In creative mode, players are given full control over their environment, allowing them to use their imaginations and build freely.
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An adventurer finds themselves in a world with vast terrain, minerals, and creatures.
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In a wide, open world full of possibilities and untold wonders, a lone figure wanders to build a hegemony of their own.
Standing in the sunrise on a high place and looking over everything I have built and knowing that it continues much longer than it is possible to see is like a gaming experience beyond every builder/strategy game I have ever played. Or that feeling when you are digging around and suddenly drops down into hole and there is complete darkness and then hear the presence of a spider and zombie. So many similar moments in this game that are something beyond you usual gaming experience. Overall one of the games that makes most use of the dynamics between light and dark, like those moments when you encounter a lava lake in the night and the warmth of that glow. Fucking beautiful game.
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If you're looking for a good sandbox game to play with friends this is it. My minecraft experience was extraordinary. From the first time I played this I felt great even if I was five and scared of mobs. I still enjoyed the game, the vast environment and the creativity in it. Minecraft may not interest everyone but it does have its variety of play styles. In my experience I mostly was a builder. Was I good? No but I had fun and grew from that and got better at it. Minecraft most definitely taught me something which was patience. It sounds dumb but I was pretty impatient when I was younger. Minecraft taught me patience and things take time.
A problem with minecraft I have is well it got a bit boring after a while. I mean as you grow older you will grow out of things but outgrowing minecraft? That just didn't feel right. I tried to find some way to enjoy the game more again but I really couldn't until I started messing around with redstone and that opened huge doors for me to new stuff to enjoy. I really thought minecraft would be boring once again after i've done a lot but they started updating mostly consistently and the game expanded on what it was a couple years back. I feel like if minecraft wants to become a hundred year game I think they could do that just maybe with more consistency. I've enjoyed Minecraft for a long time and I would hope to see it up there with other games lasting till I've had kids.
If you ever want nostalgia for minecraft listen to this Moog City
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I have many bones to pick with Microsoft and Mojang in how they've handled this game. Mind you, the actual additions they've given us are more than excellent. The game as it existed in 2011 was clearly a one-man labor of love and nothing resembling the multi-faceted sandbox it is now - ugly textures, a limitation of block placements and palettes, and an overall janky gameplay which I remember all too well from when I started playing. And yet, despite all that, it became a major success the world over due to its versatility. Nowadays, it's become infinitely better, and the best and brightest members of the community have used that added capability to create some truly impressive things.
However, there are still some weaknesses which exist in modern versions of Minecraft, some of them are directly related to the expansion of the game. A main one is inventory management: the increase in the number of blocks available to the player should have implied a growth in the size of the inventory, but it remains the same as it was in Beta. Personally, I think that having a permanent upgrade available to the inventory is long overdue. It could be a beacon effect or an enchantment, but ultimately those are late-game solutions, when I have these issues even in the early resource-gathering stage. Had the bundles been included in 1.19, they would've been a great help.
This ties into the other major problem with the game as-is: a push for large updates from Microsoft leads to high expectations from fans, which in turn leads to a cycle of chronic disappointment when Mojang inevitably comes short of them. I have to mention that none of the post-1.13 updates have been anywhere near disappointing.
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self-explanatory; infinitely rewarding, indelible personal impact, and a time machine of past versions to relive; on top of everything, it's just fun, merging survival repetition with sublime sandbox creation
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One of a kind experience with a masterpiece of a soundtrack that brings me to tears whenever I see herobrine or notch. That mf had a one of a kind swaggg #2014 #NostalgiaSWAG #endermand #enderworlded #steveo #alexhasnobrain #nobrainer #crippler #sports
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one of, if not, the greatest game of all time, that never achieved it's full potential due to mojang's and microsoft's poor handling.
it's hard to review something that me and everybody have played so extensively to the point i can't stand playing this without mods or friends anymore, but i guess if this game was bad, it wouldn't be the cultural mark it is today.
there's nothing to say about this game that hasn't been said before
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i got a lot of playtime out of this before i got bored. if i had started when i was young, i would probably never have stopped playing. it feels like an exploration of liminal spaces
Open to hearing reasons why this shouldn't be a 5/5 besides pure hipsterism. Seriously, purely as a game Minecraft has surely proven itself, even if we don't enjoy it so much anymore coz we burnt ourselves out of it, that doesn't truly reflect the experience it offers as a game to newcomers, right?