This game is bad. I feel like the only reason I'm not giving it a lower score is because I do quite like the music and general ambience at points and I mean as far as Metroid[メトロイド] goes these things are very welcome and needed. The aesthetic being sold well definitely helps make the experience less bad than it could have been. But this may be some of the worst level design ever and a terrible start to the metroidvania genre that future games, including other games in the Metroid[メトロイド] series, improve upon greatly. Tons of repeating rooms that barely look different from each other, zero save points, frustrating boss and even standard enemy design, extremely obtuse secrets, the Mother Brain final boss being an absolute pain since you get hit from just about everywhere and you lose most of your missiles by the time you even get to actually attack the boss, and more. I think the lack of save points for the NES version (as well as spawning with 30 health. every. time.) is probably the biggest problem and I'm happy Nintendo realized that for future games of the series. It's not fun to go through a bunch of stuff and then have all that progress be erased just to go through it again... from the very beginning of the area. Do not play this, at least not without a big guide to lead you through when you inevitably get stuck. I wouldn't be surprised if Metroid: Zero Mission is dramatically better whenever I will get to it.
Body
tips
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
This having a 3 while Prime as a 4.2 is the worst fucking thing I've ever seen. This is the second best Metroid (second only to 2) and one of the greatest Famicom games ever
pro tip: if you think you're going to an area where you're likely to die, leave one easily accessible energy tank uncollected so you can quickly fill your energy when you respawn. you can't do it often but it can really help mitigate the difficulty
pro tip 2: if the map is frustrating you, notice that each area has one vertical hallway that is the hub for the whole area. go to the top or bottom and count the doors so you'll always know where you are. that's the best way to deal with the fact that all the rooms look almost the same
respawning at 30 life and having to grind for like 20 minutes to get to full hp has to be one of the more insane design decisions i've encountered in a video game