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Mega Man 2

Rockman 2 Dr.ワイリーの謎

Developer / Publisher: Capcom
24 December 1988
Mega Man 2 [Rockman 2 Dr.ワイリーの謎] - cover art
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3.79 / 5.0
0.5
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871 Ratings / 10 Reviews
#443 All-time
#4 for 1988
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1988 Capcom  
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JP 4 976219 012133 CAP-XR
1989 Capcom  
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XNA 0 13388 11011 7 NES-XR-USA
1990 Capcom  
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ES 0 13388 11011 7 NES-XR-ESP
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1990 Capcom  
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GB 0 13388 11011 7 NES-XR-UKV
1999 Capcom  
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JP 4 976219 354738 SLPS-02255
2007 Capcom  
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ロックマン2 Dr.ワイリーの謎 初代PSアーカイブス
2009 Capcom  
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Mega Man 2 PS one Classic
2011 Capcom SCE  
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2013 Capcom  
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2013 Capcom  
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2017 Capcom  
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Title
Blue man
Its a really hard game, but not exactly the sort of difficulty i appreciate. Being a runner and gunner, the challenge of the game lies in the both the enemies and the platforming. The enemies for the most part are easy to defeat, even bosses are quite easy to defeat on the first try. The main issue with the game is the platforming. The game loves to troll you as a player, offering you a lot of dead ways and insta death bottomless pits. Its simply not enjoyable to die like this. I think there are a lot of level design philosophies of the NES era that i dislike, and for that reason i cant enjoy these games as much as i would like. This feels like one of the game that best illustrates the strenghs and weaknesses of the games of that time, and considering its status i think it is pretty essencial for everyone to give it a try.
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Threntall 2016-06-21T13:26:07Z
2016-06-21T13:26:07Z
2.5
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Metal Blade is Capcom's 1988 follow-up to the previous year's hit Thunder Beam with Pause Trick. The joke of course being that the weapon you receive from being Metal Man breaks the entire game in half, but it's fun as fuck because of it, or at least it balances a degree of difficulty I found absurd when first trying to play this as a kid with Mega Man Anniversary Collection.

Mega Man 2 builds on the original Mega Man by establishing more elements that would stay for much of the rest of the "Classic" franchise. The number of Robot Masters is increased to eight, you get bonus traversal "Items" from some stages (an expansion on the first game's Magnet Beam), and Energy Tanks can be stocked up to heal yourself mid-game.

This installment is commonly considered "the best" of the Classic series, and I might agree, if not for the fact that I've only finished the first two games thus far.... But, where my enjoyment of the first game owed in large part to the ease of the pause-trick, so to do I enjoy this one for abuse of Metal Blade, which is maybe not the most "legitimate" way to play/enjoy the game, but I think it probably doesn't matter so long as I have fun, and anyway I look forward to replay this a lot.

One thing that bugs me a bit is how the rock-paper-scissors weakness-cycle of Robot Masters to their peers' weapons isn't as "tight" as in the first game, and in extension the Wily bosses' particular weaknesses have tenuous logic. In the first game, the six RMs have a circle to their weakness-cycle. I think the rough order is Quick beats Metal beats Bubble beats Heat beats Wood beats Air beats Crash beats Flash beats Quick. But Metal Blade also makes short work of Flashman, whom some people say takes increased damage from the weapon (I always spam MB as soon as the fight starts, and never bother with anything else against him), and it seems Woodman dies pretty fast to it (though I always use the fully-charged Atomic Fire). Metal Man himself dies to a single Metal Blade, which... makes no sense, or at least I'm used to Metalman.EXE in Mega Man Battle Network [ロックマンエグゼ] being a tank with Super Armor, so I always assumed the Robot Master version to be tougher, not unlike the later Hardman, and should be impervious to his own weapon, like some other RMs just deflect the Metal Blade. Anyway, for Wily bosses, the Quick Boomerang makes sense against the Dragon, as its arc allows you to safely hit the thing, but I guess Atomic Fire would work because the thing is apparently a giant helium balloon. Apparently the Bubble Lead shits on the little block guys in the second Wily Stage boss fight, but I just used Metal Blade because it can fire in eight directions and those dudes spawn in different spots on the screen. I think I used Quick Boomerang on Guts Tank, but I don't remember if I looked it up before hand or if I just happened to try it out. The Boobeam Trap is apparently notoriously tricky, unable to die but by Crash Bombs, and requiring you to use all seven of your ammo in the fight, apparently even allowing you to destroy some walls, kill yourself, and come back with the destroyed things still gone. I knew of the Crash Bomb weakness going in, but there are destructible walls all over the place to heavily hint toward that weakness, the only "trick" being to fall from a higher platform in such a way as to stick a Crash Bomb that would destroy one Boobeam and a nearby wall, which I may have been able to intuit, but it's ruined because I saw it online first. The Wily Machine 2's windshield can be easily destroyed by fully-charged Atomic Fire or Crash Bombs, which isn't really obvious, but could probably be inferred. The open cockpit is still weak to Crash Bombs, but I personally found Metal Blades to be more than sufficient, which is less a "proper" weakness and more a "brute force" test. The "Alien" at the end can only be damaged by Bubble Lead, which makes no fucking sense.

On that note, I think a large part of why I love this game is simply the "twist" after the final boss. The "Alien" is just a drone floating around and shooting you while a hologram takes the shape for its body. Reminds me a lot of Spider-Man: Far From Home, which of course came out over thirty years later....
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Banana_PD 2022-07-10T00:55:21Z
2022-07-10T00:55:21Z
5.0
3
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A little bit too hard for my tastes but a pretty great platforming experience. The levels are very memorable and well-designed. The music's great. The incorporation of tools into Mega Man's moveset is nice for giving levels more personality.

My big beef is some of those bosses where the solution is a single specific weapon, like the boss of Wily 4 where you have to carefully use bombs to navigate the boss room and eliminate the Boobeam Traps. What about the very final battle where you damage intake is so high and the only way to beat the boss is by using Lead Bubbles? Pretty nasty!

Update: I have replayed Mega Man 2 and think it's pretty excellent aside from some nasty biz.
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DoubleCakes 2021-07-09T17:30:44Z
2021-07-09T17:30:44Z
4.5
3
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The main Mega Man series is one that's never been particularly interested in reinventing itself or taking particularly massive strides from game to game. Instead of this, it looks to the option of adding safer, less intrusive changes from game to game hoping to gradually improve the formula in a way that never alienates the player. With this said, Mega Man 2 is the game that feels as if it made some of the more dramatic changes in the series for a little while, which makes sense given how simplistic and in many ways, flawed the first game could be. That said, despite some changes, advancements and improvements, I'd hesitate to call this a outright better or even more enjoyable game compared to the first in my eyes, as for the amount of polish more areas had, it still often could suffer from the same design issues as the first game, sometimes to an even greater extent.

I'll start this off with a couple of positive points however, as there are definitely some extremely cool things the game does that I love. The change in formula from 6 to 8 robot masters you need to fight really makes the game feel more rounded and interesting, especially when combined with the more complex, varied stages and diverse weapons that you get given. It really feels like they took the ideas from Mega Man 1, but instead of the stages centring around a single gimmick, things feel as if they progress far more here, with multiple different mechanics often unique to that particular stage working in tandem to make for a collection of highly distinct, engaging stages. This makes for some great gameplay variety, constantly throwing the player into new scenarios they have to come to grips with, one moment standing on moving platforms while dodging enemies, the next climbing ladders and having to figure out how to avoid falling down as swarm after swarm of birds fly at you.

It also feels like some serious improvements were made to the boss designs in general most of them having multiple attacks rather than being based around only needing to learn how to deal with a single thing, making them generally more engaging and challenging. The weapons are largely more interesting as well, giving the player a variety of options, each one being capable in certain niche scenarios, making experimentation during more difficult sections often greatly rewarding once the player is able to figure out the optimal way to approach a situation. This is also where greater emphasis on mobility items was implemented, with each type allowing the player to get to additional pickups or even skip certain tricky sections if utilised correctly, and gives an additional layer of complexity to the platforming aspect of the game.

Unfortunately, most of the positives for the game some with something negative to balance them out. With stages, while the greater variety and amount of levels to the game largely contributes to a more diverse, engaging gameplay experience, the bad stages feel considerably worse conceived here. The trial and error unfair difficulty of the NES comes in full force in a couple of stages, one being Quick Man's which while undoubtedly a fast paced, fun and exhilarating level from my perspective, is impossible to ignore for the fact that giving the player such little time to dodge through all the obstacles lest they're instantly killed is quite unfair. With this said, Heat Man's stage full of disappearing platforms over death chasms feels even worse when combined with timing and positioning of these disappearing blocks that feels as if it intentionally is attempting to throw the player off and just require a lot of death's until they've memorised everything. The issue with these is the fact that rather than testing the finer aspects of a player's skill and execution to create a satisfying, fulfilling experience to play through, it instead relies entirely on rote learning, making the point in which a player finally get through feel less exciting, and more just having them thinking that thank god it's over.

Similarly, while the boss design has been made more complex and often engaging, it's balanced by some more fights that feel as if they were entirely not suited to be fought without their weakness in mind. Of the robot masters, the main 3 are Crash Man, designed to respond to attacks in such a way that it's frustrating to even hit him, Quick Man, for his erratic movement and almost complete lack of pattern, instead going for the approach of hopping around wildly and throwing projectiles whenever he feels, and Air Man, who often throws out attacks that are genuinely impossible to dodge. While I appreciate further encouraging the player to utilise their entire arsenal, it simultaneously feels counterintuitive to allowing the player to choose stages in whatever order they desire when some are borderline impossible to complete without having beaten other stages first. While having an optimal route is cool and contributes to replayability and is conducive to experimentation, going as far as to make large portions of it to be almost required makes this idea feel closer to artificial lengthening of play time, an approach that makes sense given that NES games often did this to get the most from limited hardware, but nonetheless works to the detriment of the majority of them.

While the majority of weapons have their own niche uses to allow the player to handle most situations, a lot of this admittedly feels a bit pointless with the metal blade that's so powerful that it makes most options obsolete by being powerful, extremely versatile, and cheap to use, essentially having 0 downsides other than trivialising a lot of the game. With this said, there is one glaring issue in relation to weapon costs, that being that weapon energy doesn't refill between deaths, making grinding sometimes necessary if you don't have enough to use one that's required for a particular section. This is particularly problematic in the infamous boss fight that requires the player to use literally all of a particular weapon to defeat it, with nothing else working, and death meaning that it's impossible to beat them without grinding back up to full weapon power, poorly designed and tedious in a number of ways.

Despite all the negativity I've had, it's still near-impossible to deny how much fun and charming this game is, and how well put-together it is for the console it was on. Mega Man truly is one of the leading examples of early game philosophies being overcome in certain respects, with more emphasis being put on naturally guiding the player through a lot of it without requiring them to tirelessly exhaust all possible combinations to potentially come across the answer, with even some of the more difficult situations in the game being intuitively designed to teach the player long before they're taken to the deep end. Despite the fact that this sometimes falls through and gives way to all the annoying tropes of the system, this is still a very good game in a lot of respects that I enjoy about as much as the first entry in the series, and can see why it's often regarded as one of the cornerstones of the NES.
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Kempokid 2021-06-26T08:52:51Z
2021-06-26T08:52:51Z
3.5
1
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A massive step down from the first
the level design is straight up garbage, never allowing the player time to react or understand a mechanic before it being thrown at them except in a few instances, then tries to make up for it by throwing millions of item drops at you. It's genuinely harder to die by losing all your health in this game than to just accidentally beat it. Half the time the game is slowing down or stopping enemies from spawning because of the absurd amount of items being dropped, I was swimming in health and ammo pickups. The only thing that even has a chance to kill you in this game are the instant kill deaths.
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Latimeria 2018-08-07T15:32:28Z
2018-08-07T15:32:28Z
1.5
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Everyone has already talked about how good this game is, and for the most part, it's well warranted. The music's top notch, (most of) the levels and bosses are expertly crafted and are fun to blast through, and overall the game is much more polished compared to the first game.

However, I can't say that game is all that amazing as everyone says it is. For me, it's dragged down immensely by two main factors: lack of weapon freedom, and Wily fortress. I know the first one is talked about the most, but its true. The weapons here suffer the same problem the first game had: there's one that's just so powerful and broken, that there's no point in using the other ones (in this case, the Metal Blade). Sure, Air Shooter and Leaf Shield are also good, but what's the point in using them when Metal Blade does a much, much better job at accomplishing both of what these weapons do? It's bad enough that Flash Stopper and Crash Bomber are incredibly useless outside of one event, but now there's one weapon that completely breaks something people have praised Mega Man for: the freedom to choose any stage/weapon, and have at it.

And to me, Item 1, 2, and 3 are also lacking big time. I get that for some people these are only here for getting extra lives and such, but again, I thought the big point for MM games were the variety on how one can approach a stage. It's not really varied if I can only use these 3 items just to grab items aside from like, one or two spots in Heat Man's stage (although the stage itself revolves too heavily around trial-and-error to the point where it's almost required to get Item 2 before tackling it, anyway), and the Wily fortress stages.

Speaking, again the levels and bosses for the fortress are fine (though I never liked how this started the tradition of "face the eight robot masters again!", but that's a me thing I'll admit), but the philosophy of "screw up once, commit a game over or grind for energy" completely ruins it for me. Got hit by Mecha Dragon's attack? Better hope you have enough ammo left for Item 1 to get back to him! Missed some shots against the Boobeam Trap fight? Have fun either grinding your way or resetting all the way back to the beginning! Messed up against the random Alien fight and therefore have no more Bubble Lead ammo?.... you get the point. I thought getting killed was already a punishment in of itself, but nope, gotta go the extra mile and screw players out of weapon recharges as well.

So yea, Mega Man 2 overall is still a good game, but it's nowhere near the top. The next entry, Mega Man 3, not only fixes up these issues, but also improves on what made this game work well.
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BlazingWaters 2018-07-13T19:37:49Z
2018-07-13T19:37:49Z
3.5
2
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1ndigo_ Rockman 2 Dr.ワイリーの謎 2022-09-29T06:02:20Z
2022-09-29T06:02:20Z
4.0
In collection Want to buy Used to own  
boekplate Mega Man 2 2022-09-25T23:10:56Z
NES • XNA
2022-09-25T23:10:56Z
1
In collection Want to buy Used to own  
yuck Rockman 2 Dr.ワイリーの謎 2022-09-25T06:29:39Z
2022-09-25T06:29:39Z
4.0
In collection Want to buy Used to own  
666LILGILGAMESH666 Rockman 2 Dr.ワイリーの謎 2022-09-19T10:41:14Z
NES • JP
2022-09-19T10:41:14Z
In collection Want to buy Used to own  
sir_wafel Mega Man 2 2022-09-18T07:38:06Z
3DS
2022-09-18T07:38:06Z
3.5
In collection Want to buy Used to own  
fr13nd_luv Rockman 2 Dr.ワイリーの謎 2022-09-16T16:14:55Z
2022-09-16T16:14:55Z
4.5
In collection Want to buy Used to own  
roemanlaporte Rockman 2 Dr.ワイリーの謎 2022-09-10T16:41:45Z
2022-09-10T16:41:45Z
3.5
In collection Want to buy Used to own  
dragoonWho Rockman 2 Dr.ワイリーの謎 2022-09-09T15:01:00Z
2022-09-09T15:01:00Z
4.5
In collection Want to buy Used to own  
Dragame Rockman 2 Dr.ワイリーの謎 2022-09-06T17:36:21Z
2022-09-06T17:36:21Z
5.0
In collection Want to buy Used to own  
SomeNobody Rockman 2 Dr.ワイリーの謎 2022-08-31T00:58:16Z
2022-08-31T00:58:16Z
3.0
In collection Want to buy Used to own  
zak_ Rockman 2 Dr.ワイリーの謎 2022-08-30T17:00:25Z
2022-08-30T17:00:25Z
3.5
In collection Want to buy Used to own  
SneedDeck Mega Man 2 2022-08-29T13:09:36Z
NES • XNA
2022-08-29T13:09:36Z
In collection Want to buy Used to own  
Also known as
  • ロックマン2 Dr.ワイリーの謎
  • Mega Man 2
  • Rokkuman 2 Dr. Wairī no Nazo
  • Rockman 2: The Mystery of Dr. Wily
  • Mega Man 2 Mobile
  • View all [5] Hide

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  • Previous comments (2) Loading...
  • warioman96 2018-11-19 17:23:29.989742+00
    this has gotta be one of the best 8 bit soundtracks out there
    reply
    • Banana_PD 2022-07-26 13:29:00.592467+00
      Music as a whole peaked with Crash Man's stage theme.
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  • TheDavidLol 2021-06-29 22:29:24.102892+00
    Good, but overrated. There are way better NES games than this.
    reply
    • Bakkus 2021-07-14 06:36:22.478141+00
      Name some of them, please!
    • TheDavidLol 2021-07-14 20:37:50.896525+00
      Mario 1, 2, and 3, Zelda 1, Kirby's Adventure, Dragon Quest III and IV, Mother 1, etc. Hell, I'd wager Mega Man 3 and 4 are better than this at times. Not to say that I don't like this game, because I very much do, but I think it's overhyped, especially when people claim it as the best game in the series (Mega Man X slaps this all day long).
    • elGigante 2021-08-03 16:12:48.302756+00
      agree 100% but this is definitely better than Mario 1 and 2 imo. Also to add to your examples Castlevania 3, Metroid and Contra
    • glovercasey37 2021-08-13 19:56:02.771616+00
      Ducktales is better aswell
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  • xdsocko 2021-08-07 23:50:04.485627+00
    this is a good game i had trouble getting through it without save states though lol
    reply
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  • ... 2021-08-20 02:29:23.91502+00
    this is just so fun!! has some of the cutest NES graphics and best NES music, the vibes r crazy
    reply
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  • Garjo 2021-10-09 05:38:17.714964+00
    The boss on the fourth Wily Castle stage is total bullshit. If you don't have enough Crash Bomber ammo, or waste a shot for that matter, you can't win.
    reply
    • Jaxijin 2022-03-13 19:25:06.1089+00
      Yeah, I just played through this and couldn't believe how awful this part was, even going in with full ammo ha. I ended up just watching a YouTube video and mimicking someone playing it.
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  • Pegarange 2021-10-12 23:02:52.854208+00
    The fresh, genuine energy of this series is truly beautiful
    reply
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  • anderd0504 2022-04-04 18:31:25.038453+00
    Wiley's castle bits drag the score down to a 3.5.
    reply
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  • Banana_PD 2022-07-10 00:57:11.414421+00
    Every bit as good as the hype suggests.
    reply
    • Banana_PD 2022-07-10 02:09:14.599176+00
      That said, I do think the logic for some boss weaknesses isn't as clear as in the first game, never mind that Metal Blade shits on several guys but the others are impervious.
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