What a great sci-fi RPG experience. It's biggest quality is, of course, its worldbuilding, the universe it creates with its many characters and plotlines is so believable and polished, it's easy to sink in plenty of hours uncovering its secrets. Outside of the big spectrum of the game's world, the main plot plays it safe and is kinda predictable, but it gets the job done, and can be amazing under the right circumstances, with the many choices and great dialog, even if it's largely inconsistent, having a lot of corny and badly written moments, the last shot of the protagonist made me laugh out loud for how cheesy it was.
The character interaction is hit or miss, some characters are very interesting and fun to tag along with and explore, and some others are really underdeveloped and annoying; it took me close to 4 hours to realize Kaidan was a full-on squadmate instead of a generic companion like the ones in Skyrim. And there's the gameplay, which has a very interesting strategic approach, it controls like a third person shooter but feels like a turn based RPG, with the many abilities to use, the attack cooldown, the commands to the squad, it feels a tad bit more cerebral and rewarding than the usual TPS, even if it is a little clunky and repetitive at times.
With that said, the "exploration" sections with the Mako vehicle are underwhelming to say the least, the controls aren't very satisfying, and the areas to "explore" are just poorly textured terrain that seem randomly brought up with the engine's brush tool with the same 3 enemies repeated over and over, and unfortunetely these sections take up a huge chunk of the game. Ultimately, it's a brilliantly ambitious and fascinating game, which just needed a bit more polish in order to be more fun and memorable.
Pros/Cons: PROS: -Masterful worldbuilding -Fun and complex gameplay -Memorable moments and choices -Plenty of likable characters
CONS: -Tedious vehicle sections -Lack of full-on exploration -Uneven writing -Some less than stellar characters
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This is probably the best and most consistent the series gets in terms of demonstrating scale. As in, Just how vast and grand and full of detail the world is.
Replaying this via the Legendary Edition. Aesthetically this still rocks, has some iffy combat encounters and writing here and there (i.e., Noveria); but no matter what I do, Shepard is consistently and utterly a doorknob. I wish I could be anyone else!
i was shockingly disappointed (Therum) or just moderately bored (Noveria) around the first few acts but after i dove deep in side quests & get the hang of the general mechanics etc i felt surprisingly involved. get the critics towards the Mako but i respect the effort for creating these beautiful albeit desolate planets.
also i played the 2&3rd part eons ago & i'm a bit sad in retrospect for avoiding this one solely because of my impatience bc it was a really well-rounded introduction to the overarching plot. the closing acts (Ilos/Citadel) were esp. well directed.
i have a huge gripe though, that is i never felt caring nor feeling anything toward Shepard, he's just ur generic man of the hour, either being a well respected hero or a (still rewarded) twat. my problem is not mainly that ur choices never matters, more that i never felt any ambiguity in his character. i felt aspiring to the darker side of shepard just equals being a huge asshole without any reasonable depth in his grudge. which is understandable bc the game revolves around saving the galaxy - but tbqh i'd loved this game infinitely more if the tone were more subtle (or playing as a spectre would have been meant playing as a spy with personal motivations or whatever instead of leading a numb, trustworthy knight - or a trustworthy knight with severe anger management problems)
its just i never really felt Shepard has any personal motivation except saving the galaxy & literally every ally had a more in-depth backstory than him, etc. its still a really well rounded game but i also feel (the sort of) waste of much more unexplored potential underneath bc of the sole reason of this
If you’re ever up for playing this again, consider doing so as FemShep. Jennifer Hale’s performance does a better job at bringing some nuance and dynamics to Shepard, regardless of the route you chose, that’s absent a lot of the time w/ Mark Meer’s MascShep.
I come back to this once in a blue moon to appreciate how ahead of its time it was. Combat is janky and didn't age well, but for a 2007 console shooter? It's fucking stellar.
also i played the 2&3rd part eons ago & i'm a bit sad in retrospect for avoiding this one solely because of my impatience bc it was a really well-rounded introduction to the overarching plot. the closing acts (Ilos/Citadel) were esp. well directed.
its just i never really felt Shepard has any personal motivation except saving the galaxy & literally every ally had a more in-depth backstory than him, etc. its still a really well rounded game but i also feel (the sort of) waste of much more unexplored potential underneath bc of the sole reason of this
6 years then sure as fuck doesn't feel like 2018 to now.