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Mass Effect 3

Developer: BioWare Publisher: Electronic Arts
06 March 2012
Mass Effect 3 - cover art
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3.59 / 5.0
0.5
5.0
 
 
1,093 Ratings / 9 Reviews
#697 All-time
#23 for 2012
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Title
Dissapointing game that destroyed the amazing build up and the best things from the previous games
i play the remaster but apart from the graphics and some bug fixes i dont think there is anything new that is too important,i play in nightmare difficulty (i choose the nightmare difficulty and not the normal like in the other games since the bonus that they give me from the previous game made this game a joke on that difficulty and to have a tougher time in combat since its one of the few things this game has going for)and i play sentinel class,a lot of the things i say aren't for every playthrough i since i play with a certain playstyle and story decisions that may be different from your playstyle and story decisions,for reference i gave the first game a 3,5(a strong 7/10) and the second one a 4,5 (a decent to strong 9),im taking into account dlc since is one of the few good things this game has and also spoilers.this is the second time i write this,i was about to end it and fucking windows update comes in out of nowhere and restart my computer and i losed i the 4 hours of work that i have put to this review,all for an update that wont change anything and now i dont remember anything that i've put so i have to put another 4 fucking hours,thanks microsoft super useful feature.

THE POSITIVE:Even though i really dislike this game it still has some positives like:

THE GAMEPLAY:This is by far the best thing this game has going for:

The Gunplay:Its a massive step up from the second one.,it feels really good to shoot enemies and in this game since you have way better and mobile movement you can have a lot more fun and diverse with your gameplay,you can also makes so pretty fun combos with the guns and the biotics.

The Biotics:Is more refined that in the previous game,so pretty good,you have way more choice in how you wanna develp the skill and you companion have more diverse skills that in the previous game.

The Movement:The best aspect from the game,the difference between the previous game and this one in movement is gigantic.They give you a roll that even though is simple it let's you be a lot more versatile and mobile it let you do things like go between cover,dodge biotics and physical attacks,it lets you run quicker from grenades,and many more.every single aspect of the movement is improved it feels really smooth to play.

The Rpg Mechanics:Better than the first since you get 3 choices of path to go with instead of just 1.the biggest problem with the rpg mechanics in my playtrough is that the bonus form importing a character from the previous mass effects its so big that i haved to play the game in nightmare for it to be fair,the weight mechanic is decent at balance the hybrid class and make biotics only to be more viable.

THE DLC:With the gameplay by far the best aspect of this game,i shouldn't count the dlc in this review as i did with the previous games but the dlc's on this one are really good.

THE ENDING:I actually liked the ending to comparions with everything else in the game (the ending is like a 6/10 but in this game that is a bleesing).is decent since it feels fairly epic and it opens up posibilites for a completly different story while also being in the mass effect universe,it's not at all perfect but for this game is really good.

SIDE CONTENT:Its not as good as mass effect 2 but it still pretty decent and quite a bit things to do,there is no a whole lot of variety in the mission but it will give you a decent amount of hours of gameplay.



THE NEGATIVE:This game has some of the worst writing,character conclutions,new characters,villains,dialogue and decision making i have ever seen in a videogame

STORY AND WRITING:The story is a mess,is full of plot holes,full of generic tropes,and the writing is just as bad the dialogue is some of the most unnatural and basic i have ever seen it really appears that a monkey writing it (once in a blue moon there are some decent written moments but they are really few and far between),

CHARACTERS:With the writing and the story this is one of the worst aspects of the game.and literally instead of giving every character they own ending at the end of the game the ones in you party will die and they do not get mention it or get a conclution to their story,great gob bioware,character in this game do not have loyalty missions so they have less depht,

New Characters:Except from javik they all suck,they really few though only 3

Edi:she is a glorified legion,she has slightly more screentime but in that time we
dont learn a lot of things about her since she doesn't have a personality.

James:He is just another soldier boring ass character,nothing else to say

Javik:by far the best new character,he is legion but done right since he still represents their race but this time he has a personality,of a soldier.the biggest problem of legion is that he doesn't have a personality and the biggest problem with soldier characters is that they doesn't have nothing interesting to add to the story,javik resolves both problems by unite them into one character since you get the view of a prothean and some personality to go with it.

Old Characters:Their conclutions are extremely unsatisfying.for the most part.i didn't find a lot of the previous game squadmates so i will be only talking about the ones i find.

Ashley:she is the same shitty character as always,BUT,this time you can kill her and i didn't doubt it even a second (in the first game i accidently was in a relationship with her,and now in the third not only i didn't go to visit her to the hospital but i kill her too).

Garrus:Like in the second game he is barely explored,but this time he doesn't even have that loyalty mission,the only thing to kinda replace that is the dynamic of his planet dying but for me it just doesn't feel that personal or that i learn anything new about him and that is pretty sad since i think he is one of the characters that has more potential in the whole franchise.

Jack:i saw her for 40 seconds and he appear as a NORMAL ENEMY AND THE DIALOGUE LASTED LIKE 10 SECONDS,i didn't like her at all,in fact i think she is the worst squadmate in the whole franchise but that is basically an insult to any character on any franchise.

Miranda:He doesn't have much screentime,and i really have nothing really positive to say about her appereance in the game,she gets killed by a terrible written villain and she kills her father,everything happens so fast that it feels really forced,you could say this about everything in the game really.

Thane:my favorite character from the franchise,even though i like his relationship with his son in this game even if it is flawed and thane is kinda a bad father i still like it because they care about eachother and it feels realistic,the problem is that his resolution is tied to one of the worst villains i ever seen,kai leng,it feels unsatysfing,i really like that you can make a funeral and that kinda brings a closure to thane and his son,it still doesn't make up for his death.

Wrex:He brings a good appearnce much like on the other 2 games,but in this one he plays a vital factor as the leader and representitive of the krogan,he is as charismatic and funny as always.

Mordin:my second favorite character in the franchise,I actually like his resoluton even though he dies as nearly every other character,he actually has a good ending since he sacrifices himself from a struggle he had since the second game and it feels natural,i loved that he singed the song when it was his final moments it was a really good callback to the previous game.

Legion:He becomes better than in the last,though is still mediocre,it's purpose on the story is to represent legion interests and to make them free and eventually destroying a lot of quarians ships,his resolution is that he saves his race and 'exctint' the quarians and then dies,it doesn't make sense to me that they go exctint since there are a lot of quarians that weren't in the ships did i miss something because when i choose geth over quarians i dindn't know they were going exctint since it doesn't make sense

Tali:She doesn't have an important appereance until rannoch,were after a fight with the reapers legion says that he will end the war by improving the geth,and if the quarians dont retreat they will kill them,tali for some reason doesn't kill legion even if he saying that millions of quarians will die,and after seeing lot of her people dying she kills herself that's her resolution,yeah and i was her boyfriend,so i dont only let legion kills millions of them (because i didn't know that they will go exctint) for my fault she kills herself,thats kinda fucked up,and after this trilogy i still think she is the best female character even though she is just good.

Character Resolutions:This is one of the worst parts of the game,the only conclution they know to do is kill the character and it doesn't work a single time (with mordin death is argueable)the character conclutions are so unsatisfying that to be honest i prefer that they wouldn't come back from the last game,JACK IN MY PLAYTROUGH LITERALLY DIED IN 5 SECONDS SHE WAS A NORMAL ENEMY (i never liked jack,but still you should never kill a character that you put so much time in the previous game in 5 seconds).

VIllains:They are so bad because they barely have any charm or we know anything about them take for example kai leng,he barely has presence,we know nothing about them,he kills characters in an unsatisfying way and when he died i care so little about him that i literally feel nothing and since this game has so little nuance the chances that i will have to empatize with a villain like the illusive man it's dead on arrival since the game screams me in the face a thousands time that he is the bad guy and that goes to nearly all the villains in the game.

DIALOGUE SYSTEM:The dialogue system is incredibly dumb down from the previous game since instead of getting 3 nuance options of dialogue and nearly always more than one information option,now you get two options that are paragon and renegade and have absolutly no nuance and now you rarely get information options.except from the decisions that change the story in a big way there is barely decision making in the dialogue or anywhere on this game to be honest

MISSIONS:They are way to repetitive and if not for the combat it will be insufferable,you get some decent variety on side missions but on priority missions all the battles feel the same.

PACING:This is some of the worst pacing i have ever seen,Everything just goes way to fast and feels forced,they wanted to end every lose end of the previous games on this one and it just make it as it everything feels rushed.

BASICALLY:
The biggest strenght of the game is the gameplay that in this type of game it isn't that important and in all the others important aspects on the game they fail miserable like,the characters:oh no i am gonna die,that is the resolution to nearly all the characters in the game and that is sad since they had a lot more posibilites that were more interesting that just dying,the pace is terrible since things happen way to fast,the dialogue is really dumb down and little naunced,the missions are repetitive,the story is bad on every aspect,the writing is some of the most unnatural things i ever seen and it feels really rushed.

RESOLUTION:
This game is everything i didn't want it to be,i excepted a game that will take his time but knows when do give progress in the story,this game never takes it's time and it's just a dont stop shitshow,that i think is the fatal flaw of this game appart from bad story/writing it never takes it's time to build anything,so nothing he builds is insteresting,nuanced or fun,this game was a massive dread for me,it did basically everything wrong and was really boring that is why it deserves this score:

Strong 2 To Light 3
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ciruelaman 2022-03-31T01:04:33Z
2022-03-31T01:04:33Z
1.5
In collection Want to buy Used to own  
Here is a tier list of all the characters,wow it feels weird said that i finished the trilogy.oh never mind glitchwave doesn't let me i guess i rank them then

Terrible
19:jack:she is an insuferablle overly edgy annoying ass character that has nothing interesting
18:ashley:she is a boring soldier character but she is racist,wow what an addition

Boring/bad
17:zaeed:i forgot this character exist,he is another soldier character
16:alenko:i have nothing to say about him
15:james:he is your average soldier character,but he has a little more charisma i guess

Mediocre:
14:legion he is a robot with no personality,he has a couple of decent lines and isn't annoying
13:SID:she is legion with more screentime
12:Jacob:he is your average soldier character,but he has a really good loyalty mission
11:Kasumi:she is really forgetabble but she has an AMAZING loyalty mission
10:Samara:she has a decent potential but she doesn't get much screentime
9:Liara:she is really boring but she has a lot of presence and screentime
8:Miranda:she isn't to special or interesting but she has a sweet realtionship with her sister

Good:
7:Grunt:he is likeable and has some lines that are pretty funny,i like that he isn't a real krogan
6:Tali:the best female on the franchise,she is likeable and has a really good loyalty mission

Really good:Top 5
5:Javik:He is legion and a soldier character,but good
4:Garrus:he isn't to special but he is likeable and iconic

Godly:top 3
Wrex:he is the best bro/friend in the franchise,he is just so likeable and loveable.

Mordin:i nearly put him on number 1 but i think he is just a tiny bit slightly worst than thane,mordin is the most complex character in the franchise since he is the scientist that made the genophage and is sure that what he made is right but at the course of time his opinion changed and in mass effect 3 he regret what he have done and sacrifices himself to cure it,he is one of the characters with most dialogue and this is noticeable since he has just so many funny and iconic lines

Thane:i think he is the best companion in the game since he is a complex character like mordin thank to his relationship with his son and his disease:he left his son when he was younger and now he suffers form a disease,when he notices that his son is going to assasinate a person he stops him since he doesn't want him to be like he was,even though he isn't a good father at all he still loved his son and when he died his son that hate thane made a funeral to conmemorate him since after he meets him in the loyal mission he considers him his fathers and loves him,really beatiful stuff.


Top 3 of the games
3:mass effect 3
2:mass effect 1
1:mass effect 2
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Gaming certainly has a canon, and it would be silly to claim it doesn't, but Mass Effect 3's ending poses some interesting questions about the way it works. How often do you think an album, a film, or a painting only makes it into the canon after an extensive re-working, even of only one element of the whole work? How often does it even make any difference whatsoever? Sure, I can think of examples where it has made a difference - Iggy Pop's remaster of Raw Power, Apocalypse Now Redux, perhaps Blade Runner, Anton Bruckner's symphonies - but if you stack any list you could conjure up against the mountains and mountains of expanded reissues and digital remasters that clutter the market every year, you'll realize that it's ultimately a tiny percentage. Yet gaming seems at odds with this idea of revisions being irrelevant - how can the canon account for DLC, for remakes of PS1 games for PS3 or Vita hardware, for games that effectively amount to shot-for-shot remakes of (relatively) ancient games with improved mechanics and graphics? And how can it account for the controversy surrounding ME3's original ending and the revised ending Bioware later released?

I got Mass Effect 3 a fair while after its release and played it on PS3, so I automatically got the expanded ending. In fact, I knew basically nothing about the original ending or the controversy around it because, after enjoying Mass Effect 2 so much, I went out of my way to avoid spoilers. And when I eventually saw the ending I chose, about 70 hours of gameplay after first entering the series, I thought my ending was basically perfect for the series, for the journey I went on, for the characters I'd met and the relationships I'd built with them. So, as far as final impressions go, I ended up with a vastly different experience to somebody that bought this on release day. Odd one to countenance with the game's legacy, isn't it?

In any case, I would place Mass Effect 3 as being very, very, very slightly worse than its predecessor, but the margin really is tiny enough to be insignificant. The difference, perhaps, is merely in the thrill of meeting new characters and trying to figure them out - ME2 does this constantly throughout and chucks in loyalty missions for each person for extra credit, while ME3, by very nature of being a sequel to a game largely structured around starting and maintaining relationships, doesn't introduce many new people - and James Vega, the biggest newbie, is initially a disappointingly two-dimensional meathead. He reveals hidden depths later on, as so many characters in the Mass Effect universe do (not the blatant masturbatory fantasy Diana Allers, mind - what a disappointment she is next to the cavalcade of strong, compelling female characters the ME universe throws at you), but he still comes off as probably the weakest squad member in the series. On the upside, the new EDI adds a lot of much-appreciated character and humour to the same, Javik has a fascinating backstory, and as somebody who missed the first game entirely, it was nice to watch a relationship develop with the Wales and Swansea captain Ashley Williams.

A few of the characters have radically changed circumstances (Aria, who the fantastic Omega DLC revolves around) or personality (Jack) too, and that's a part of what Mass Effect 3 does so well - ties up loose ends. As a PS3 owner with a laptop that struggles to run Sid Meier's Civilization V, I never played through the first game, but Mass Effect 2 was absolutely huge in scale on its own, and I genuinely wondered how they'd manage to fill me in on all the people I cared about without making the game an 80 hour long monstrosity. Yet it's surprisingly concise for a space opera (it took me about 5 hours less to complete this game than its predecessor, on a harder difficulty), and it addresses literally everything I could think of, and mostly in a satisfactory way, my only real complaint being that I'd have liked a little more of Kasumi. In fact, some of these resolutions - the crucial scene with Legion and Tali which ends in her briefly removing her mask in particular - are better than I could ever have imagined.

True, much of ME3 outside of these loose ends writes itself; the combat and the RPG elements haven't changed (nor could they, really, since the game allows you to import saves from its prequels and carry on with the same character), and the storyline simply builds to the same conclusion it was always going to, with Shepherd's final showdown with the Reapers taking centre stage. The most noticeable change is actually in the planet scanning, a minor gameplay element anyway; even the loyalty missions of ME2 are replaced nearly like-for-like with missions that allow you to build up 'war assets' - taking time out to do a favour for the Krogans means that they join you in your final fight, for instance. The number of these you build up dictates how good your ending can be, just as in ME2 the more loyalty missions you did dictated how many members of your team were allowed to survive the climactic suicide mission. This is all fine, though - ME2 was a fantastic game, so why fix it if it ain't broke? It's the same story, the same universe, and largely the same characters, but when you're dealing with a story, universe, and cast as great as Mass Effect's, that's more than enough to make it one of the best games around.
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Iai 2016-04-17T18:04:01Z
2016-04-17T18:04:01Z
4.6
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Still Great, Despite Itself
Mass Effect 3. Massively controversial when it came out. People did NOT like the ending. But the more I think about it, when DO people like the ending? Every time a hugely hyped multi-entry franchise comes to an end, it’s polarizing, to say the least. Back in the day, I wasn’t nearly as betrayed as everyone else was. I thought, eh, you could stick the landing better, but it’s fine. Now, the second time through, I get ten years of hindsight on my side. So, is Mass Effect 3 the pariah people thought it was back then? Well, Andromeda has come out since then, so no, it’s not. But let’s talk about some of the peculiarities.

They finally got skill trees right, for one. You get to make ACTUAL decisions with what you do to enhance your skills. And by that I mean, pick one option or another at predetermined points. Okay, so you could still do way more with this, but it was more compressed than the mind numbing stat dumps of the first game, and far more fleshed out than the second. So we’ve gotten somewhere. That’s all a plus. Squadmate interaction though honestly seems to have taken a dip compared to the last entry. Loyalty missions aren’t a thing anymore. There’s still a teeeensy bit of recruiting, but the overall list of goons on your side seems to be massively reduced. I think I ended the game with only 5 people in my party excluding myself. Possibly because my renegade run had pissed off half the galaxy by this point, but I don’t think I missed out on more than one recruitment. So that felt a little off. However, don’t let the lack of squad missions dissuade you; ME3 has some spectacular story and side missions.

The big gimmick in how the game moves forward is the Galactic Readiness index. You need to find things and earn the trust of people around the galaxy to bolster your strength against the big bad enemies who have been looming over your head for the past three games. This was done exceedingly well; the majority of Mass Effect 3 is the most hopeless the trilogy has felt so far. You truly feel like you’re fighting a war you cannot win. But then you remember it’s a video game and you’re scripted to win, so it’s all good. Your galactic readiness moreso gauges how many of your cherished friends will die in a blaze of glory before the end. If you’re like me, and feel the need to scour the map for every tiny insignificant thing in your way, you’ll easily reach full readiness before the final mission. However, playing a renegade will pretty much by definition cut off more options for you. But not enough to make any real difference. Apparently, back in the day, multiplayer had its own component that increased readiness, but this was removed for the Legendary edition as there is no multiplayer this time around. I never played it the first time, but I heard many people lament its absence.

Gameplay wise, it feels a lot like ME2. That’s good, because that game was fun. I had played Mass Effect 3 in the past when it came out, but never did get to play the DLC, which I can safely say is absolutely essential to the experience. So this time I got to host a party on the Citadel, take back Omega with the seedy underworld on my side, partake in minigames and arena fights, track down an ancient creator race, etc. It honestly added a LOT to the experience. Great pieces of DLC, all of them, and I’m glad I replayed the game for that reason alone.

But what about this ending people keep griping about to this day? Alright, so I think the main problem here is that your choices throughout the trilogy don’t actually mean diddly squat to the bottom line. You get three endings, and you can literally just pick whichever one you want. Were you a sweet angel baby boy the entire series? Go ahead and pick the “evil” ending. (though they’re all fairly morally ambiguous). You an evil ratbag scumfuck? Choose the good ending, the game won’t stop you. The endings have been slightly spruced up since the game's original release, as well. A bit more epilogue dialogue to ease you into the end credits. But it still leaves a lot of what you did feel somewhat irrelevant. Until you remember that you experienced it all, and no ending can undo that. Every little side story was part of your bigger story. All the planets you landed on and either saved or condemned wove together to create the tapestry of your own little saga as Commander Shepard. Not everyone is on this page with me, but as far as I’m concerned, that’s all I need. The journey through the trilogy was so captivating, that I don’t feel like the ending was a slap in the face, not at all. Some will disagree with me. That’s just fine.
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Teglement 2022-09-15T21:53:03Z
2022-09-15T21:53:03Z
4.0
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Tell me another story about The Shepherd
They really went all out for this game. It's a huge shame that it'll be forever associated with its polarizing ending because everything leading up to that point is truly top level stuff.
The combat is the most fluid and exciting it's ever been with loads of abilities and enemy types.
The story is the emotional, engaging and thrilling, the DLC too is all stellar especially the fan service Citadel story.

One thing it does better than the other 2 is the character interaction, in ME2 the characters stayed in their rooms and barely spoke to anyone except for Shepherd. Whereas in ME3 characters will be all over the ship and the citadel talking to others and always having comments on the last mission you did like in ME1. It's little things like this that make the experience much more immersive, going to Surkesh with Liara, Garrus and Wrex bantering to each other and reminiscing was so cool, and you want to play it again with other characters just to see how else it can pan out.

It ain't perfect, dipping into the melodramatic side and falling into ME2's trap of abusing the song Vigil on emotional moments, but it's an impressive closeout to the trilogy culminating everything you did to get there, except for the choice of Red, Green and Blue at the end.
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Teeba 2021-08-18T18:34:07Z
2021-08-18T18:34:07Z
4.5
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Holy hell. That was an emotional rollercoaster if I've ever seen one. My thought process while playing this went a bit like this: unimpressed and pretty disappointed with the first few hours, specially the hilariously awkward and off-putting introduction with the weirdly autonomous Shepard, then amazed by the middle of the game, thinking the beginning was just a hiccup in an otherwise great game, that with DLC added it might be even better than ME2 and the infamous ending couldn't possibly be that bad. Then the ending came and...yeah. I was pretty much prepared for a deeply flawed and rushed last portion, but even with the lowest of expectations, it didn't fail to disappoint. The extended cut ending makes it a tiny bit less crappy, but it's still jarring, amazing even how it was thought to be a good idea. Now, of course this is a game plagued by harsh deadlines, a problematic production process, and many things scrapped to release it as soon as possible (a similar story to MGSV), leaving it with a lot of pacing and narrative issues, which have certainly damaged the big finale of the franchise. Ultimately, its biggest problem is inconsistency; for every incredibly written and memorable moment, there's a stupid plot point and terrible dialog; for every amazingly crafted level, there's a boring and derivative one; for every great idea, there's a bad one.

That lack of guidance, focus and polish is what makes it inferior to ME2; even if the gameplay is largely improved, with the return of the RPG elements and strategic combat, while polishing enemy AI and shooting mechanics; the characters are all in their best form, easily one of the best casts of characters in any video game franchise, with a sense of unity and camaraderie between all of them that's largely absent from previous entries, with more interactions and dialog bits that make them feel much more fleshed out and alive; and there is a larger incentive for doing sidequests and spending more time with the game, even if that aspect is a bit of a large time sink. Out of the horror stories in game development i've heard, this is one of the most successful as far as i can tell, since the team at Bioware had all the odds against them, but still managed to do a properly enjoyable and rewarding experience, with dozens of incredible narrative payoffs, terrific combat and unforgettable moments with some of best characters gaming has ever seen.

It's a shame that it constantly stabs you in the back just when you're getting into it, with its nonsensical plot points, uneventful sidequests, terrible new characters(i'm looking at you, Kai Leng), boring shooting galleries, and the final stab in the heart in the form of the ending, which feels like a betrayal of everything the franchise stood for and was. The Citadel and other DLCs were a nice consolation prize for the backlash the ending and other plot points suffered, but they're still just a consolation prize, they don't fix whatever the hell that was. My relationship with this game almost reads like an abusive one, and for that reason i can't overlook all the glaring flaws for all the fun I've had and tears I've cried to it. But, as a sidenote, the trilogy as a whole is easily one of the best experiences I've ever had in gaming, one that i'll never forget. This final game is also memorable, but not always for the right reasons.

Pros/Cons:

PROS:
-The most emotional and memorable moments are unforgettable
-Combat is at its peak, very intuitive but still versatile with a bit of depth
-Characters and dialog are entertaining and well written for the most part
-Most of the character arcs and plot points are closed and addressed really well
-Fixed the morality system, leaving a lot more room for roleplaying

CONS:
-The ending
-The beginning
-The lack of choices in comparison to previous games
-Shepard's character given more personality and his own "motivations", in the most cringe inducing way possible
-Plot threads left hanging(may or may not be due to the production restraints)
-The entire Cerberus subplot
-Lack of gameplay diversions like the vehicles in previous games
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palceu 2020-09-14T15:05:13Z
2020-09-14T15:05:13Z
8.5
1
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Still can't bring myself to play through this game's story...

The multiplayer gave me hundreds of hours, however.
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MoaM 2018-04-24T12:12:05Z
2018-04-24T12:12:05Z
3.5
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Catalog

curseslove Mass Effect 3 2022-09-29T03:41:38Z
2022-09-29T03:41:38Z
2.5
In collection Want to buy Used to own  
bozzleboop Mass Effect 3 2022-09-28T23:01:45Z
2022-09-28T23:01:45Z
3.5
In collection Want to buy Used to own  
ebaltherr91 Mass Effect 3 2022-09-28T16:30:19Z
Xbox 360 • XNA
2022-09-28T16:30:19Z
4.0
2
In collection Want to buy Used to own  
atticus_ Mass Effect 3 2022-09-28T16:14:19Z
Xbox 360 • XNA
2022-09-28T16:14:19Z
3.5
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PashaAlex Mass Effect 3 2022-09-24T21:36:31Z
2022-09-24T21:36:31Z
2.0
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likefigureskating Mass Effect 3 2022-09-24T16:31:54Z
2022-09-24T16:31:54Z
3.0
In collection Want to buy Used to own  
elementalnotes Mass Effect 3 2022-09-22T14:14:39Z
2022-09-22T14:14:39Z
4.0
In collection Want to buy Used to own  
pensiero97 Mass Effect 3 2022-09-20T14:44:16Z
2022-09-20T14:44:16Z
In collection Want to buy Used to own  
Dennig Mass Effect 3 2022-09-20T08:39:27Z
2022-09-20T08:39:27Z
5.0
In collection Want to buy Used to own  
Teglement Mass Effect 3 2022-09-15T21:53:03Z
2022-09-15T21:53:03Z
4.0
In collection Want to buy Used to own  
ElPancho Mass Effect 3 2022-09-14T13:07:43Z
2022-09-14T13:07:43Z
3.0
In collection Want to buy Used to own  
intermisson9 Mass Effect 3 2022-09-13T14:16:39Z
Windows
2022-09-13T14:16:39Z
0.5
1
In collection Want to buy Used to own  
Steam
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ESRB: M
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  • Previous comments (34) Loading...
  • cocainetoaster666 2021-12-29 19:01:07.724211+00
    hide Flagged by users
    why does she have boob armor
    This post was flagged by users for potentially violating community rules. It will be reviewed by a community moderator soon.
    • aminstrel 2022-01-27 00:42:58.966943+00
      the male gaze
    • A_Latin_Guy 2022-04-15 02:36:04.244084+00
      looks better
    • More replies New replies ) Loading...
  • khaledo 2022-01-27 11:16:35.838048+00
    this game really shows that its not about the destination its about the journey, even though the ending didnt really have a lot of closure the whole game was all about closure and it was awesome seeing all the seemingly unrelated and useless subplots from 1 and 2 come to a satisfying end here
    reply
    • khaledo 2022-01-27 11:16:45.376613+00
      (for the most part)
    • More replies New replies ) Loading...
  • FazeBilliam 2022-02-01 09:05:07.259745+00
    the game of thrones of video games
    reply
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  • Fowlawneeshafow 2022-02-05 08:42:48.58782+00
    3.60, even if only for a moment I'm happy.
    reply
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  • scaryness 2022-02-16 04:43:43.309504+00
    I still can't believe that Leviathan and From Ashes were optional DLC

    what the fuck is that? it's basically required lore, and Leviathan is a great mission.
    reply
    • A_Latin_Guy 2022-03-03 18:12:16.955633+00
      EA
    • Fowlawneeshafow 2022-03-16 03:16:33.978725+00
      From Ashes was 100% EA requiring day 1 DLC because money, and it was basically the same thing as Zaeed (which was "free DLC" only if you bought a new and not used copy of the game). People even found him in launch-day disc code, all the DLC did was just enable him. It was another big part of the launch day controversy.

      Leviathan I disagree on. It's a great DLC that explains the origins of the Reapers but hardly 'required' imo. All you really need to know is that the Reapers harvest organic life and are post-biotic beings beyond our comprehension, that's all they really are to begin with.

      If anything, while Citadal is just a fun standalone romp, I think the quality time the game adds with your old squad mates is something that was sorely missing from the release game, and therefore is more essential.
    • More replies New replies ) Loading...
  • Fowlawneeshafow 2022-03-06 19:56:54.843193+00
    Happy 10th birthday to the GOAT RPG trilogy.
    reply
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  • kitten199X 2022-08-14 00:03:39.435198+00
    first time i played this game, i accidentally got locked into an ending i did not want because i thought i could review all my options first. nope. move too close to one of the options and it puts this invisible wall behind you to keep you from turning back. really upset me at the time, but is now a funny memory to look back on.
    reply
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