The soundtrack to
Garden State got Zach Braff a Grammy.
I bring this up to illustrate how something can be comprised of pieces of other works, and become its own entity that is strong despite its lack of originality. And to mention the non sequitur that the dude got a Grammy for making a mixtape.
Anyway, everything in
Marvel's Spider-Man has been done before, but the game does them very well. This comes in a series of
buts:
Checking off a huge list of side-quests has been a staple for open-world games, and this is no exception,
but there's only a digestible amount of each type of side-quest, and each type of side-quest is pretty fun.
Beat-em-up, combo-based combat is as much the basis of this game as it was in the
Batman: Arkham games,
but they managed to avoid making it tedious and frustrating
without sacrificing challenge.
The web-slinging is almost exactly how I remember it from
Spider-Man: Web of Shadows,
but the way they integrated focus-recharging and a few new moves made it fun to web-sling from one tip of Manhattan to the other
despite there being a fast-travel option.
As far as the innovation subject goes, meat and potatoes might just be meat and potatoes, but you can still rustle up some really good meat and some really good potatoes.
Storywise, there's not much you can expect a Spider-Man vehicle to do save for rehash how his villains got to where they were, where in the timeline they fall, and how they're going to be represented. Yet again, this is something the game's story writers seemed to do well enough that I was actually intrigued with the story and couldn't wait to see how things shook out. As someone who's very light on comics, I also had no idea who Mr. Negative was until this game. Interesting concept, that guy.
The animation was also some of the best I've seen on this generation of vidjagames. Gameplay and cinematics, both. There's a handful of games that match that description, so—wow, there's a theme—there's another thing the game didn't break any ground on, yet still excelled at.
Is the game perfect? Nah. Will the game remind you of about five other games you've played in the past three years? Yeah. But is it fun? Hell yeah, dude. I couldn't stop playing. I slammed out the entirety of the campaign and side-quests over the course of five days. (I didn't get all the secret photo ops, or get
ultimate status in all the Taskmaster stuff, but
Red Dead Redemption 2 is waiting for me to start it and I can't be fucked to get tedious on Spider-Man right now.)