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Marvel vs. Capcom 2: New Age of Heroes

Developer / Publisher: Capcom
March 2000
Marvel vs. Capcom 2: New Age of Heroes - cover art
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431 Ratings / 1 Reviews
#163 All-time
#8 for 2000
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2000 Capcom  
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XNA 0 13388 25010 3
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2002 Capcom  
CD-ROM
US 0 13388 26011 9 SLUS20486
2003 Capcom  
DVD
XNA 0 13388 29003 1
2009 Capcom Backbone  
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As far as arcade mainstays in America go, MvC2 is on Mount Rushmore. Absolutely gorgeous spritework (with some odd exceptions), a flamboyant lounge-jazz soundtrack, and flashy, fast-paced combat system based around teamwork and combo-chains made it an immediate eye-catcher for many kids growing up around the turn of the century. And for good reason, too, because MvC2 is one of the most entertaining fighters I've ever played.

From top to bottom, the roster is stacked with familiar names - half of the Street Fighter and Darkstalkers mainstays comprise the CAPCOM corner, while the Marvel roster strikes a cool balance of Avengers, X-Men, and deep cut cult favorites like Blackheart and Omega Red. The Marvel characters steal the show here, too - the sprites are large, detailed, fluid, and look ripped right out of a comic page (with Venom being especially cheeky about it). The fanservice is pretty obvious, but this was a time well before Marvel became the super-conglomerate film factory it is in 2018 - it was very clear that the game was an outlet of passion for comic books for many artists working at CAPCOM in the late 1990s. And what better way to celebrate these teams of fighters and heroes than to embrace a team-based battle system?

It's perfectly normal to try and play this like Street Fighter with three life bars, but the real fun comes from using assists, hyper moves, character switching, and delay hypers to disorient and stunlock your opponent for as long as possible. Because characters provide value in both assists and team hypers even when not actively being played, the defensive priority is to keep everyone alive as long as possible, which leads to plenty of interesting 1v1 matchups over the course of just a single fight. Add the rock-paper-scissors-etc matchup structure of the general character archetypes into the mix and you have a recipe that encourages experimentation, knowledge of the game, raw instinct, and the bold. Narrowing down the three (or more) that you feel comfortable with is extremely rewarding

That said, like most high-budget fighters with large rosters, the main gameplay issues arise not from controls but roster balance. In fact, a quick watch of any high-level MvC2 tournament play will tell you that only 10ish of the 56 heroes in this game are really all that viable when you're at the top - which, while indicative of some deeper mechanical issues, is really not all that important to 7o% of players who play single player Arcade mode or against friends. I can unabashedly tell you I've gotten my ass kicked by well over half the roster, so I'd say "viability" and tier lists can be a bit of a placebo at times. At any rate, even the absolute worst characters in the game (ie. Roll) can still be used as passable assists, making even the largest balance disparities less impactful than in other games.

In terms of it being a home port, New Age of Heroes doesn't do much to flesh the base game out into the full experience it could have been. The additions of the ever-helpful training mode is always welcome, but the only other key differences are a score attack mode and the fact that 36/56 of the characters have to be unlocked through hours of playtime. Attempts at maintaining the feel of the original arcade game also means the UI can also come off as wonky occasionally - meaning no unselecting characters at all, and returning to the main menu has to wait until after you've started the fight. I personally don't find this very hindering, but explaining it to 3 or more people while the game boots up is not easy.

The quest to unlock all 36 unlockable characters, 7 bonus stages, and extra costumes for every character in the game will probably take weeks. But that's just really a tertiary goal to keep you playing one of the most varied and tight fighting games on the Dreamcast.
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Catalog

curseslove Marvel vs. Capcom 2: New Age of Heroes 2022-09-29T23:06:32Z
2022-09-29T23:06:32Z
5.0
In collection Want to buy Used to own  
atscru Marvel vs. Capcom 2: New Age of Heroes 2022-09-28T06:34:56Z
2022-09-28T06:34:56Z
3.5
In collection Want to buy Used to own  
Xalechim Marvel vs. Capcom 2: New Age of Heroes 2022-09-28T01:28:57Z
2022-09-28T01:28:57Z
3.0
In collection Want to buy Used to own  
mynamajeff Marvel vs. Capcom 2: New Age of Heroes 2022-09-18T06:56:31Z
2022-09-18T06:56:31Z
4.0
In collection Want to buy Used to own  
inunonaizo Marvel vs. Capcom 2: New Age of Heroes 2022-09-15T01:49:23Z
Dreamcast • XNA
2022-09-15T01:49:23Z
4.5
In collection Want to buy Used to own  
roemanlaporte Marvel vs. Capcom 2: New Age of Heroes 2022-09-09T03:25:24Z
2022-09-09T03:25:24Z
3.5
In collection Want to buy Used to own  
dragoonWho Marvel vs. Capcom 2: New Age of Heroes 2022-09-01T15:44:12Z
2022-09-01T15:44:12Z
4.0
In collection Want to buy Used to own  
fulbofisher Marvel vs Capcom 2 2022-08-31T09:03:33Z
PS2 • US
2022-08-31T09:03:33Z
5.0
In collection Want to buy Used to own  
rustedpeices Marvel vs. Capcom 2: New Age of Heroes 2022-08-25T23:52:16Z
Dreamcast • XNA
2022-08-25T23:52:16Z
4.0
In collection Want to buy Used to own  
Hopeofdespair Marvel vs. Capcom 2 2022-08-24T15:55:22Z
PS3
2022-08-24T15:55:22Z
4.0
In collection Want to buy Used to own  
MCV Marvel vs. Capcom 2: New Age of Heroes 2022-08-22T16:30:34Z
2022-08-22T16:30:34Z
8.9
In collection Want to buy Used to own  
childhood essential
xevo Marvel vs. Capcom 2: New Age of Heroes 2022-08-19T18:19:20Z
2022-08-19T18:19:20Z
In collection Want to buy Used to own  
Player modes
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Also known as
  • マーヴル vs. カプコン2 ニューエイジオブヒーローズ
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  • Previous comments (5) Loading...
  • Postmodernjesus 2021-06-30 00:49:14.736602+00
    I wanna take you for a ride.
    reply
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  • Plastic_Dingus 2021-07-12 20:16:06.95418+00
    Capcom had a real boner for Psylocke, Blackheart, and Omega Red. They were used in a lot of their Marvel games.

    I mean, it could also be said I myself had a real boner for Psylocke, but....
    reply
    • slib 2021-07-26 06:09:14.514352+00
      going back to X-Men: Children of the Atom less humanoid / unorthodox characters like Omega Red, Spiral, Sentinel, etc., were ways to flex off the CPS-II hardware's sprite and processing power. The OG sprites with all the animations cut for this game were a work of art, and to be fair, Omega Red was pushed hard in the 90s as a personal nemesis to Wolverine. It went even further beyond in Marvel Super Heroes with Shuma-Gorath and Blackheart, and frankly, good on them for going that far. These weird ass characters are what made Capcom's Marvel games really stand out with character design philosophy influenced by Vampire: The Night Warriors.
    • bulletaurbulle 2022-02-09 10:29:17.150625+00
      I have a real boner for Psylocke too xD
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  • slib 2021-07-28 01:51:02.798885+00
    reply
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  • waluigi122 2021-08-03 13:35:51.618685+00
    Blackheart and Shuma-Gorath goats
    reply
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  • ... 2022-02-15 14:32:30.879655+00
    Lots of depth, and fun to play, but feels underwhelming, in terms of moveset size per character, coming from UMvC3.
    reply
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  • cosmicjoke_astronomer 2022-06-10 19:24:29.521074+00
    The most broken AND most fun fighting game ever
    reply
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  • kaaisu 2022-07-30 08:05:35.029611+00
    the ultimatw friendship destroyer
    reply
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  • inunonaizo 2022-09-15 01:52:10.634808+00
    (jump) HYPER VIPER BEAM (BZZZZZZZZZZZZZZT) (jump) HYPER VIPER BEAM (BZZZZZZZZZZZZZZT) (jump) HYPER VIPER BEAM (BZZZZZZZZZZZZZZT) (jump) HYPER VIPER BEAM (BZZZZZZZZZZZZZZT)
    reply
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