Historical value aside as one of the first games to introduce cutscenes and point-and-click prompts instead of syntax guessing, "Maniac Mansion" still holds up pretty well. It's impressive how such an old graphic adventure could already offer the possibility of switching between characters with unique skills and finding different ways to clear the game by passing inventory items from one character to another and coordinating their actions. In addition, the wacky, tongue-in-cheek humor and cheap B-movie references that would become a trademark of LucasArts graphic adventures are already at their best here.
The only problem is that the game won't let you know when your run has become unwinnable. Not only do most puzzles have absurd solutions, but it's also incredibly easy to waste an essential item and get stuck at a dead end without even knowing. It's true that once you know what to do and what not to do, it should take about one hour to complete the game, yet it can get really frustrating as you can easily spend hours wandering around the mansion without even knowing that you have already locked yourself out of victory.
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I played the original PC version. I was actually having fun with it until I realised I'd reached a dead-end after three hours of gameplay, because I'd used the paint remover on, well, the nearest available thing to use it on. And as far as I know, there are several other unwinnable situations in the game that will prevent you from progressing. There are also plenty of red herrings, such as a useless chainsaw. You would have throught you could use that to open doors, break chains or something. But no. It's just there.
I appreciate the influence of this game on the graphic adventure genre, and I have to admit the multiple-character gameplay is pretty cool for its time (and even for today!), but this just hasn't aged too well. It must have been fun in the 80's, when you had no internet and spending hours on end playing these games seemed like the only option; or if you were a child with nothing else to do. Who knows. At present, it feels extremely flawed and a time-waster... but that's okay. It paved the game for so many, more polished games in the genre.
I 100% understand why this was such a big deal when it came out. Not only is the interface surprisingly solid given it was the first major attempt at point-and-click (though a proper "look" command and some more descriptive text wouldn't have gone amiss), but the multiple character system is kind of amazing. Even when you know the solution to a puzzle, you still need to coordinate inventories, and figure out how to get the right item+character combination in the right spot at the right time. It can lead to some backtracking every so often, but it feels really great when you've laid out a plan in your head and finally manage to execute it by switching between all your characters. It's a rare game when actually implementing your solution is just as fun and challenging as figuring it out to begin with.
have been destroyed in a massive nuclear meltdown.
I appreciate the influence of this game on the graphic adventure genre, and I have to admit the multiple-character gameplay is pretty cool for its time (and even for today!), but this just hasn't aged too well. It must have been fun in the 80's, when you had no internet and spending hours on end playing these games seemed like the only option; or if you were a child with nothing else to do. Who knows. At present, it feels extremely flawed and a time-waster... but that's okay. It paved the game for so many, more polished games in the genre.