god i really wanted to like this game. it starts off feeling like an overly confusing roguelike but turns out to be an idle game with constant micromanagement. audiovisually pretty, but the gameplay here is dire. finishing the main game is more of a 6/10, but the post-game looks awful, slow, and mindless–enough for me to lower my score a point just thinking about it. i'd imagine you'd have to edit the game to increase its speed past its own limits to keep your sanity while going for completionism.
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I'm pretty bad at this game, and I haven't defeated the Lich yet. Even after figuring out that making a "Mountain Peak" and spamming monster spawns willy-nilly doesn't help out.
I don't understand how it's an idle game, when you're incentivized to micro-manage your build AND the world. after every loot drop There's definitely a "Just one more game" appeal for this game, though.
Glad I didn’t fall for the addictive nature of the idle aspect. Innovative I’d say in terms of you kinda make your own dungeons, and the reason for why each map is procedural correlates with the story well. That being said, after beating Chapter 1 and realizing how repetitive it was going to be during Chapter 2, I dropped it. Good for a rouguelite title, especially the art…But not worth finishing in my mind.
I don't understand how it's an idle game, when you're incentivized to micro-manage your build AND the world. after every loot drop
There's definitely a "Just one more game" appeal for this game, though.