The narrative presentation is really stellar, but the puzzle design may disappoint if you feel already satisfied by Playdead games or are expecting something more than those. This is just much of the same, mechanically speaking.
I really dig this very specific aesthetic (which I've seen before but don't know what to call it), and the fact that this game uses physically accurate lighting makes it that much more effective
Honestly this game is not that bad, I respect the vision here, but it's really boring. It lacks the sort of depth in the gameplay, "narrative," or worldbuilding that could have elevated it to being a really cool game. Instead it's kind of nice but pretty forgettable.
Nah, but really, it's like they tried to emulate the aesthetic and mechanics from Playdead design without any of the charm. It's still a solid experience if only because the visuals and character design are pretty neat. Gameplay-wise, it's quite boring and too easy.
"Playdead at home:"
Nah, but really, it's like they tried to emulate the aesthetic and mechanics from Playdead design without any of the charm. It's still a solid experience if only because the visuals and character design are pretty neat. Gameplay-wise, it's quite boring and too easy.