Sometimes a title card can tell you everything. Limbo’s white text is presented in large, blocky font, looking as if it were cut from cardboard, offset by a pure-black background — nothing else is on the screen. The game’s intentions are pretty clear: It wants to pretend video games existed during German Expressionism and that this is the gem we all missed.
The game itself, a 2-D puzzle platformer, keeps things as minimalistic as its black-and-white presentation. Limbo throws one trap or puzzle at a time, often driving you into lunacy because of the simplicity of it all. Sometimes it’s because of a puzzle that feels impossible, but most of the time it’s because of the game’s frequent deathtraps that serve only to ruin the pace and frustrate players. One can imagine they are an attempt at dark humor, with how violent the death animations are for what is ostensibly a prepubescent boy.
While the pacing and visual style might turn away most players, it’s hard not to admire the dedication to a unique vision that Playdead have brought with its debut game. At its best, Limbo casts a spell on you with its surreal ambiance and haunting setting.
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i see a lot of negative trial and error criticism for those kind of games but im pretty sure its an intentional game design choice thats only here to add to the "oo anything can fuck you up at anytime" vibe,, personally it never bothered me because i always accepted it as such at least
The gameplay loop of dying to something completely unpredictable and then easily getting past the hazard because you can now predict it is not fun. Limbo hit at a boom for indie games and it feels like a few games of that era got disproportionate praise.
I'm playing this for the first time and completely agree. The aesthetics and atmosphere are great, but I found the gameplay loop a chore by the end (which is saying something when it's like a four hour game). I think cinematic platformers just aren't for me, but I'll still play Inside to see if I feel the same.
Also the parts near the end with the gravity flipping just had me wishing I was playing VVVVVV, a far better game lol.
Its funny someone mentioned Tim Hecker in these comments, my favourite artist of all time and this game is also a 10/10. But I don't think it's like Radio Amor.. It's more Industrial/ Dark Ambient for me. Maybe Deathprod the game? loll
aesthetically pleasing with simple mechanics and gameplay that got overhyped as an artistic masterpiece just cuz it looks good and its an indie ...entertaining enough to play
Very enjoyable sound design and atmosphere, you use your intuition and hearing a lot, especially in that completely dark place before the giant mosquito area.
Also the parts near the end with the gravity flipping just had me wishing I was playing VVVVVV, a far better game lol.
...entertaining enough to play