Young Questionably-Alive Boy Runs Through Bizarre Trap-Filled Environments to Either Prove He Is Dead, Or to Make It So
Part I: Overview & Introduction
Limbo follows a young boy through a shadowy world while he tries to survive the many
Part II: Gameplay, Narrative, Setting & Design
Gameplay
Narrative
Setting & Design
Part III: Summary & Conclusion
Body
tips
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Its funny someone mentioned Tim Hecker in these comments, my favourite artist of all time and this game is also a 10/10. But I don't think it's like Radio Amor.. It's more Industrial/ Dark Ambient for me. Maybe Deathprod the game? loll
aesthetically pleasing with simple mechanics and gameplay that got overhyped as an artistic masterpiece just cuz it looks good and its an indie ...entertaining enough to play
Very enjoyable sound design and atmosphere, you use your intuition and hearing a lot, especially in that completely dark place before the giant mosquito area.
great aesthetic and the trial and error gameplay is very fun for me but jesus this is so SLOW i get that it's supposed to be for atmospheric purposes but when you're dying quite often to unpredictable things it's not fun to have to wait like 15 seconds for the death animation and respawn like dude i want to get over it quickly
...entertaining enough to play
i get that it's supposed to be for atmospheric purposes but when you're dying quite often to unpredictable things it's not fun to have to wait like 15 seconds for the death animation and respawn like dude i want to get over it quickly