i see a lot of negative trial and error criticism for those kind of games but im pretty sure its an intentional game design choice thats only here to add to the "oo anything can fuck you up at anytime" vibe,, personally it never bothered me because i always accepted it as such at least
The gameplay loop of dying to something completely unpredictable and then easily getting past the hazard because you can now predict it is not fun. Limbo hit at a boom for indie games and it feels like a few games of that era got disproportionate praise.
I'm playing this for the first time and completely agree. The aesthetics and atmosphere are great, but I found the gameplay loop a chore by the end (which is saying something when it's like a four hour game). I think cinematic platformers just aren't for me, but I'll still play Inside to see if I feel the same.
Also the parts near the end with the gravity flipping just had me wishing I was playing VVVVVV, a far better game lol.
Its funny someone mentioned Tim Hecker in these comments, my favourite artist of all time and this game is also a 10/10. But I don't think it's like Radio Amor.. It's more Industrial/ Dark Ambient for me. Maybe Deathprod the game? loll
aesthetically pleasing with simple mechanics and gameplay that got overhyped as an artistic masterpiece just cuz it looks good and its an indie ...entertaining enough to play
Also the parts near the end with the gravity flipping just had me wishing I was playing VVVVVV, a far better game lol.
...entertaining enough to play