This is probably the game that I have anticipated the most so far in my life. Well, maybe aside from Crypt Underworld but at least we got a build of that back in 2020 to quench that thirst. The first couple LEGO games (the holy trinity that is LEGO Star Wars TCS, LEGO Indiana Jones, and LEGO Batman) made such a huge impact on me as a kid, and were the earliest video games that I can actually remember playing. Of course as a kid I also played some of the ones that came during the early 2010s such as LEGO Batman 2 and LEGO Lord of the Rings, and while those games improved upon many aspects of the LEGO formula, those OG three games still occupied this very particular niche in my heart. Clearly, I'm not alone in this feeling considering just how many people my age were anticipating the release of this game because of how fondly they remember the original LEGO games. Despite this, it's very hard to really pinpoint why it is that those games were so impactful. The humor? The mumbling? The custom characters? I think everyone you ask will point out different things, but for me it was how it really sparked my imagination with free play mode. I could go back through the levels and find these little secret areas and create these stories in my head about the characters in some stupid situation that involved a milk truck in the Tantive IV, or a fight between some weird OC I made as a custom character and the Emperor, or any other thing a kid might come up with. It was really a truly free experience, and even upon revisiting TCS a few years ago (albeit on my phone instead of the Wii since its disc reader is busted) despite not having that same child-like instinct to roleplay in the free play mode it still felt fun and really
free.
I feel like I have to preface my thoughts on the game by addressing what went on leading up to its release. It's no secret that the developers of this game had to endure a lot of crunch in order to get it out when it did earlier this month. Some of those who worked on the game left TT studios, some are still with them. Though to everyone who built this game, thank you for your work, and I truly hope that you will not have to suffer such abuse again.
One thing that is immediately apparent with this game is that it's different. It's certainly worlds apart from those original games from the 2000s, but as far as I know from what I've seen people say it's different from even the other recent LEGO games. The combat took a surprising leap from what it was before, allowing more depth than just "press B to win" like it has been in previous iterations. I never thought I'd see the day where I'm doing air combos in a LEGO game but here we are. The lightsaber duels are pretty engaging as well, and take a massive departure from how they operated in past games. They've got their ups and downs, but I'll touch on that a little more later. The story mode experience is very polished and streamlined in this game, and while the episodes go by very quickly it almost never feels like there's a dull moment. Story mode in this game intersects with the more open hub worlds, and while playing through it you'll have specific events that will happen in the hub worlds. This of course doesn't mean you can't take a little time between chapters to do some side missions, you're absolutely free to do that, and in some instances you'll just find yourself stumbling into a side mission and getting a kyber brick (this game's main collectible). It's clear that aside from the story mode, the main focus of the game is the expansive hub worlds. There's so much crap to do hidden away in every corner of these maps, doing little puzzles and fetch quests to unlock kyber bricks, or side missions to unlock characters or vehicles. There's plenty of civilian characters to talk to either just to hear some stuff about the place you're in or to get hints about certain missions or puzzles. This system is clearly intended to be what collecting minikits throughout the levels in the original games were. Yes, there are still minikits in the levels, but this is so transparently the main collectible and you'll find yourself doing similar things that you would have done to get minikits in the original games to get kyber bricks in the hub worlds in this game. And of course, the worlds themselves look great. Barring maybe the Jundland Wastes on Tatooine which feels a little cramped, the worlds and cities feel really huge and are nice if you just wanna wander around. Of course, not every hub world is completely great or unique but that fault can't really be attributed to this game (really, JJ? TWO more desert planets?) and even then the great variety of locations far outweighs the locations that might feel a little redundant. Plus, even though you might be going through missions on one planet you might not find too interesting, you might come across a side mission that calls for you to travel to another planet. The side missions might not be the most thorough things in the world, but there are certain chains of side missions that tell their own little stories. All this put together really makes me feel like this is the definitive way to experience Star Wars through the video game medium.
Though with every praise I sing for this game, it's still far from perfect. Honestly, in many ways my feelings on this game are very conflicted and that all has to do with how this game handles freedom. Obviously, the hub worlds are very expansive and free and feel great to just be in, but the same cannot be said for free play during the levels. As I said before, the story mode experience is incredibly streamlined, but that design really handicaps the free play mode. What is probably the biggest reason for why this is the case is how the game uses quick time events. During story mode, these QTEs feel natural and non-intrusive and fit in nicely with the other gameplay mechanics, but their fatal flaw is that they become integral to the levels during free play. This might not sound too bad at first, but the thing is, the QTEs are specific to certain vehicles or characters. For example, you can only play as Anakin's podracer during the Mos Espa podrace because otherwise you can't do the QTE where he has to fix his sabotaged pod. This also sneaks its way into the other character-based levels, particularly for the lightsaber duels. While using a non-jedi/sith character is feasible in the game, you might run into certain roadblocks where suddenly your opponent just isn't taking damage. This is because at certain boss health percentages there is a scripted QTE that you MUST do in order to progress through the fight. Sometimes it'll even force you into a specific character in order to do the QTE, and sometimes the game will bug out and force you into a specific character even if you're using one that wields a lightsaber. During the General Grievous bossfight in freeplay, I was using Christmas Vader, and I completed the little puzzle you have to do in order to get him down from the rafters. Though once he jumped down, it forced me into being Obi Wan so it could spit out a voice line. This usually doesn't happen and was very apparently a glitch because once that happened, Grievous was frozen in place and completely invincible. I was able to play the level again and complete it, but the fact that the glitch even happened at all is really representative of how free play was a sort of tacked-on addition. The cutscenes even play by default, meaning you have to manually skip them. It was never intended to exist within the clearly defined game design approach this game takes, but the designers must have felt like they needed to have a free play mode, even if just in name only, because that's something one of the main demographics of this game remember from their childhood, and because of the simple fact that it's a staple of LEGO games. I'm sure if the designers had no pressure from that demographic they wouldn't have even included a free play mode.
In a lot of ways, the game really feels targeted towards people my age even over the usual child demographic most commonly associated with LEGO games. There's nearly an overabundance of references to in-jokes and memes, mainly from the prequels, which I'm sure a 7 year old would get but it's painfully obvious that the target demographic for those references are teen/adult Star Wars fans. In addition to that, there's plenty of references to pop culture that would go straight over a kid's head (Taken, Better Call Saul, Red Dead Redemption, and CSI just to name a few). The devs are also clearly aware of the memes surrounding LEGO Star Wars TCS, specifically the obsession with the GNK droids. The GNK droids are this game's main
dibby and have a few extra features dedicated to the GNK droids, and even an entire chain of questlines focused around GNK droids where the final reward is unlocking the GNK droid as a playable character as well as a giant flyable GNK droid. They even included Rebel Friend as a playable character, who was originally included in TCS in the mission inside the Tantive IV as a sort-of throwaway co-op character. All this fan service isn't a bad thing, the opposite if anything, but it does beg some questions. Mainly, do they really understand the appeal of their own game to their audience beyond the surface level? For me, and likely many others, the restriction in free play is sort of the antithesis of what I loved about the OG games, that freedom and the absurdity that can come with it. Thing is, the game makes too much sense. In a sort-of downgrade from LEGO TFA, you can now only use vehicles in space instead of on planets. This also means the only playable vehicles the devs included were ones that "made sense" to work in space. This was an incredible disappointment to find out while playing the game, since I was excited to be able to fly around in Zam Wesell's airspeeder, one of my favorite Star Wars vehicle designs, but since it's not "made for space travel" you cannot use it despite there being a model for it that they used in the first level in Attack of the Clones. Same thing with any of the podracers. I always thought it was funny to use Sebulba's pod to go through the battle above Coruscant as a kid in TCS, but that just isn't something you can do here. That was part of what made the original games so appealing, that you could do stupid funny things like that, and it fit more in line with the goofy LEGO humor as well. I don't think any kid (or adult, for that matter) is going to prefer using a First Order transport shuttle to engage in dogfights to a podracer or something. Where's that classic LEGO absurdity? There are a number of character exclusions in the game that seem to come at the expense of a lot of random rebel/resistance pilots, which doesn't make a whole lot of sense considering there are probably more people who would want to play as Agen Kolar, Saesee Tinn, or Stass Allie (all characters with very distinct designs who have minifigs, I might add) instead of random Resistance soldier #27. They also seem to come at the expense of multiple frankly useless skins for the main cast. Same thing even for the Classic Character DLC pack (I know, dick move to complain about what you get in DLC but this is the nitpicking section anyway) where you can play as yellow-skinned Leia or Luke, but you don't get the classic Boba Fett with the square helmet mold, or Yoda with the old and frankly better head mold. Though I think the biggest indicator of that certain disconnect is that despite everything they've done with the GNK droids, they don't use that original model. They use the weird brown one made of various bricks that quite honestly doesn't even look like a GNK droid. The classic GNK droid, the one that was literally just a mailbox with a print on it and legs, was what so many people remember from the original game. That strange and absurd hilarity that came with enabling Super Gonk, watching this literal walking mailbox jump around and run at ridiculous speeds. I feel like this, despite being a nitpick, is really representative of what this game gets wrong.
Obviously, this is still a very good game, and provides a much more consistently engaging experience than the originals as well as providing an immense amount of content. I might have come across as overly negative in this review considering how much more space I dedicated to my criticisms and nitpicks, though that's mostly because of how self-evidently good this game is. There's not much to talk about in the way of why this is good other than, well, it's just nice and fun. About as brainless as LEGO games have always been, but still fun like they've always been. But for as good as this game is, I'm hard pressed to call it a better LEGO game than the originals. Its game design is fundamentally worlds apart from those original games, and abandons certain elements that I held dear to my heart from those games. It's a good game that I enjoy a lot, but perhaps not the LEGO game I thought I was waiting for during these past few years.
Other than that and the fact that 90% of the actual levels are either vehicle missions or boss fights, it is good. Good roster and the open world is fun, just needs more to do than collect Kyber Bricks.