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Lego Star Wars II: The Original Trilogy

12 September 2006
Lego Star Wars II: The Original Trilogy - cover art
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681 Ratings / 1 Reviews
#1,185 All-time
#43 for 2006
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2006 TT LucasArts  
DVD
XEU 0 23272 32925 9 SLES-54221
2006 TT LucasArts  
DVD
US 0 23272 32976 1
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2006 TT LucasArts  
DVD
XNA 0 23272 32975 4
2006 TT LucasArts  
DVD
XNA 0 23272 32935 8 SLUS 21409
2006 TT Amaze  
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XNA 0 23272 32961 7 NTR-AL7E-USA
2006 TT Amaze  
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XNA 0 23272 32960 0 AGB-BLWE-USA
2006 TT LucasArts  
Disc
XNA 0 23272 32939 6
2006 TT LucasArts  
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US 0 23272 32958 7
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Title
Most people would probably ask why Traveller’s Tales would develop a lego game revolving around the notoriously maligned Star Wars prequels before the gilded original trilogy. The correct answer to this question is that the first Lego Star Wars game was a loose tie-in with the release of Revenge of the Sith in 2005, the last of the prequel trilogy created so George Lucas could pay off his yacht. Some may still find it insulting that the three movies that tarnished the Star Wars name were given precedence over the holy trinity of films even with this fact in mind. Fear not, overzealous manchildren; basing the original trilogy of Star Wars movies for the second Lego Star Wars games is a decision that shows a high level of respect for those films. You see, video games have more leeway to expand on compared to films, learning from the mistakes of the previous title while simultaneously augmenting the aspects that already worked. Traveller’s Tales knew that the first Lego Star Wars would be rough, so why not base the initial project around the inferior prequel trilogy around it and use that experience to craft something better for the original trilogy for the sequel? Hindsight could only create something superior, right?

As one could probably guess, setting the original trilogy as the game’s premise has the inherent advantage of familiarity. For example, the game’s hub outside of the three films is set in the Mos Eisley Cantina, a raucous saloon placed in Luke Skywalker’s home planet of Tatooine. It took me a little while to recognize the hub in the first Lego Star Wars as “Dexter’s Diner”, even though I had seen Attack of the Clones prior to playing that game. The Cantina, on the other hand, is so ingrained in the fabric of Star Wars as a brand that I’d be able to recognize it without ever viewing the first film. Those first few notes of that jaunty cantina music can strike up and I will immediately associate it with the dimly lit watering hole in the heart of the sandy metropolis. Besides its high discernibility, the lively atmosphere of the Cantina is the optimal place for all of George’s multi-millions dollar creations in Lego to roam around aimlessly. Other Lego characters will even fight with each other to enhance the authenticity of the Cantina. The basis of the hub remains the same, but the Catina outshines the previous hub of the first game with flying colors, simply by being associated with warmer Star Wars memories.

Speaking of warmer Star Wars memories, Lego Star Wars II also has the benefit of its story mode levels deriving from a much better source: the original Star Wars trilogy. The stories presented in the three films are one of the prime factors in what cemented Star Wars as arguably the biggest film franchise to ever exist. Spoiling the newer prequel trilogy (god forbid) at the time of the first Lego Star Wars release might have been a risk when playing the game, but everyone who is playing through the second game will most likely already be well aware of what’s happening. It also helps that the events of the first three movies make sense as opposed to the jumbled nonsense Once again, the story is told via the body language and facework of the characters without any dialogue, like a film from the silent era. However, Lego Star Wars II includes the characters making wordless warbles for a heightened sense of emotion in lieu of not having any spoken dialogue, and it’s honestly a welcome addition. Depicting these three movies in Lego is inherently silly, so the utterances add to the light-hearted nature of the game. Other than that, the three films are portrayed the same as the prequel trilogy from the previous game. Three different areas of the Cantina are dedicated to each of the three films, divided evenly between six episodes that tell the story of the film (the original trilogy would be damned if one film was unevenly split like with Attack of the Clones!)

In the first Lego Star Wars (especially in multiplayer), being forced to play as anything but a jedi knight was a disappointing affair. One might think this problem would persist in the original trilogy due to the jedis being wiped out by Order 66 during Revenge of the Sith and only having an elderly Obi-Wan with force powers to control for one movie. Original trilogy characters like Princess Leia, Han Solo, Chewbacca, and an uninitiated Luke Skywalker control the same as the gun-wielders from the first game, and droids C-3PO and R2D2 are just as clunky and helpless as they always were. However, this was never a problem as it was in the first game because at least I’m more familiar with these characters and like them as opposed to say, the black guy who guards Padme on Naboo or the color-swapped droid clones of C-3PO and R2D2. Most of the levels in Lego Star Wars II also only offer the characters listed above with a few exceptions here and there, but their constant presence helps the players establish a core dynamic between them. Plus, Han Solo’s double shot with his blaster pistol makes him feel brisk and lively, and Chewbacca’s new ability to rip the arms off of enemies never gets tiring. Playing as the droids still sucks though, but at least the team will offer another character to play as most of the time.

Of course, I’ve only listed what makes the original trilogy better than the prequels, and that stance is not going to win me any awards in journalistic insight. How does Lego Star Wars II expand on the first to make for a better game? Well, the changes are only slight, but are apparent nonetheless. Lego Star Wars II is much more puzzle-oriented than the previous game. Cues relating to a specific character like the glowing force indicators and the droid doors made up the slight obstacles of the first game, which are still present in this game. Lego Star Wars introduces what I like to refer to as “collection puzzles” which become utilized much more frequently in subsequent Lego games. The game presents a wide space for the player to gallivant about with a main goal or trajectory in plain sight. To achieve this goal, the player must complete a line of tasks in a specific order. Some of them require building things out of Legos in a pile (which every character can do now thanks to the new stacking mechanic) or character specific moves. After a long stretch of circuity, the main goal will be accomplished and the player can move on to the next block of the level. These sections are more involved than choosing a character for a split second and pressing a button, but aren’t as engaging as the developers hope they would be. Their busywork design and lack of puzzle-related acumen make them more tedious than anything, and their widespread presence in these levels pad them out to unreasonable lengths.

Any vehicle level in Lego Star Wars II is also worse than the previous game. Vehicle levels in the first game offered some of the steepest challenges and removed the stakeless ease of infinitely respawning seen in every other level. These levels in Lego Star Wars II, on the other hand, are designed exactly like every other level in the game but with driving or flying at the helm. The puzzles and action in these levels are also limited due to not being able to switch between characters, so what the developers offer results in boring tedium like collecting energy balls. Not even tripping up Lego At-At Walkers on Hoth is all that thrilling. The only level in the game that gets it right is the level on Endor, where the player rides on zoom bikes, but only because the level provides a hybrid of vehicle and foot sections.

Lego Star Wars II provides far more collectibles and other features unseen in the first. The complete roster of unlockable characters is just as vast, but we also get the chance to create our own characters in the hub. Both players can save one character that will either be a gunslinger or Jedi and use them in free mode. It sounds cool except that the player will have to swap out their creations constantly to do the character-specific parts. Other game modes are offered, but the only one that resonated with me is the bounty hunter missions where Boba Fett and his merry band of bounty hunters will hunt down a character in a level for some profit. At the end of the game, a Lego City level that looks like someone rendered a basic Lego playset is available to destroy for potentially a million studs. Oh, and Indiana Jones is an unlockable character, a paradox between him and Han Solo for sure. All of this incentivizes the player to play beyond the story, but it’s all window-dressing at the end of the day.

Lego Star Wars II’s superiority over the first game is entirely unfair. Not only does it get the privilege of being a successor with more polish and pomp, but it’s guaranteed that people will like this entry more than the first one simply due to the source material. However, that seems to be the prime appeal of this game. Unfortunately, Lego Star Wars II did not jump at the chance to improve upon the foundation of the first game, relying too heavily on inherent advantages. Lego Star Wars II is like a cocky rich kid who applies for a job and believes he has a better chance at getting it due to the prestige of his parents over a less fortunate candidate. In the context of this game, it’s like both candidates got the job and shared the workload. Lego Star Wars II is just more of the same, which puts the entire Lego game series into perspective.
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Erockthestrange 2017-07-21T19:40:01Z
2017-07-21T19:40:01Z
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Far more of a commentary on what the original trilogy did right than what this game did wrong, The Original Trilogy having a lack of Jedi, and other character types in general, harms the puzzling and unlocking fun by a great deal, and does miss a few of the design elements that gave the first its identity. But hey, it's Empire in Lego; can't beat that!
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Lowlander2 2017-09-03T18:36:32Z
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Catalog

neekafat Lego Star Wars II: The Original Trilogy 2024-04-24T03:23:14Z
2024-04-24T03:23:14Z
4.0
4
In collection Want to buy Used to own  
KCharbzz98 Lego Star Wars II: The Original Trilogy 2024-04-14T11:56:59Z
GBA • XNA
2024-04-14T11:56:59Z
2.5
In collection Want to buy Used to own  
KCharbzz98 Lego Star Wars II: The Original Trilogy 2024-04-14T11:56:47Z
PS2 • XEU
2024-04-14T11:56:47Z
4.0
In collection Want to buy Used to own  
onnebakker1 Lego Star Wars II: The Original Trilogy 2024-04-11T19:42:46Z
2024-04-11T19:42:46Z
4.0
3
In collection Want to buy Used to own  
pearguy Lego Star Wars II: The Original Trilogy 2024-04-10T21:20:36Z
2024-04-10T21:20:36Z
3.5
In collection Want to buy Used to own  
tjudd123 Lego Star Wars II: The Original Trilogy 2024-04-08T07:15:31Z
2024-04-08T07:15:31Z
4.5
In collection Want to buy Used to own  
guadalupedeath Lego Star Wars II: The Original Trilogy 2024-04-07T09:53:08Z
2024-04-07T09:53:08Z
4.0
In collection Want to buy Used to own  
BradleyRon725 Lego Star Wars II: The Original Trilogy 2024-04-05T10:56:52Z
2024-04-05T10:56:52Z
In collection Want to buy Used to own  
RedAstaire Lego Star Wars II: The Original Trilogy 2024-04-03T21:44:16Z
2024-04-03T21:44:16Z
In collection Want to buy Used to own  
Penguincamp Lego Star Wars II: The Original Trilogy 2024-04-01T02:14:00Z
DS • XNA
2024-04-01T02:14:00Z
2.0
In collection Want to buy Used to own  
rsaladmoney Lego Star Wars II: The Original Trilogy 2024-03-31T00:55:06Z
2024-03-31T00:55:06Z
3.5
In collection Want to buy Used to own  
Classic Childhood
thatsabigaxejohnny Lego Star Wars II: The Original Trilogy 2024-03-29T12:03:55Z
2024-03-29T12:03:55Z
3.0
In collection Want to buy Used to own  
Content rating
ESRB: E10+
Player modes
1-2 players
Media
1x Disc
Multiplayer modes
Cooperative
Multiplayer options
Local
Franchises

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  • earthandspace 2021-06-23 10:14:04.301047+00
    shoutouts to the ds version for being completely broken but having a neat multiplayer that somehow ran better than the actual game
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    • WhittlHeccy 2021-10-13 18:10:29.529165+00
      Lmao I managed to get a speeder bike in the goddamn cantina and it was hilarious
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  • Wispycirrus 2022-01-13 18:31:05.049052+00
    Nostalgia
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  • JTansley 2022-03-11 12:18:06.117733+00
    ds version is unplayable lmao
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  • Pumas 2023-03-05 21:18:20.305674+00
    I played this on the DS and I can't remember any crazy problems tbh
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  • karrilho 2024-04-18 19:56:22.187802+00
    DS and GBA should be separate entries. PSP is close enough to home console, I believe
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