Maybe it's just me, but I had a really hard time developing an intuition for setting up combos in this game. It's not too bad as falling-block puzzlers go, but compared to something like Puyo Puyo it seemed like it was a lot harder to plan ahead and keep control of the board.
quite difficult! was struggling by the end of "hard" mode. not a bad game but i think it would have been better to wait and release on GBC at least so they could have gotten colors (hard to tell pieces apart by shape!)
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