The points system in this game may have been carried into loads of later Sierra games and wound up being a fine way to indicate progress, but I actually think this game specifically would be way better off without it. The fact that there are multiple solutions to most puzzles should be a huge plus, and while I'm fine with adventure games being linear, it could have been a unique redeeming trait for this first entry to have a more open-ended structure. Instead, the fact that the game declares certain solutions to be more objectively valuable than others ruins a lot of the freedom this structure could have provided. Like sure, you can just ignore the points value entirely and solve things however you want, but it's still a weird clash in design mentalities, and it's always dissatisfying to get to the end screen and then have the game tell you that you didn't do it properly.
Charming enough game, if somewhat archaic by today's standards. Played both the original and the AGD fan remake.