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King's Quest VI: Heir Today, Gone Tomorrow

Developer / Publisher: Sierra Entertainment
30 September 1992
King's Quest VI: Heir Today, Gone Tomorrow - cover art
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3.83 / 5.0
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56 Ratings / 2 Reviews
#1,715 All-time
#10 for 1992
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1992 Sierra  
9xFloppy 3.5"
XNA
1996 Sierra  
CD-ROM
DE 3 348542 009042
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Title
Fun, nice graphics, a bit silly, not the best game design
I fondly remember my parents playing these kinds of point-and-click adventure games when I was a kid. And then I would play them, mainly by memorising what you had to do, using hints and some basic problem-solving.

KQ6 is perhaps the most popular of the King's Quest series and I did enjoy replaying it the past week or so. I think I might actually prefer the style of KQ5 a bit more - it feels more varied, epic and fun. It felt like a more interesting world. But KQ6 seems to be the recognised peak in terms of overall style and gameplay. 5 is broken in terms of puzzles with too much "moon logic" - random solutions and dead-ends which are impossible to guess.

However, 6 has the same flaw, just not to the same extent. It's easy to end up in impossible-to-win situations. And, unless you want to spend hours on trial and error with lots of save states, or can somehow read Roberta Williams' mind, you're going to need some hints. Personally, I needed to check hints many times - maybe 20 times. I worked out plenty of things myself, but in many cases what I'd missed was trivial - like looking at an item in a room when I thought I'd already thoroughly looked everywhere.

That's the part that's annoying. It's badly designed in terms of leading you in the right direction. A game can be challenging without being frustrating. If I'm about to enter an area and there's no escape, the game can simply check that I have all the items I need and then stop me if I don't. Just have the character murmur to himself, "I don't quite feel ready to do this yet. I just have this inkling I should do a few things first.". It's nothing specific, but at least it gives you some feedback.

Also, what's the harm in allowing things to be done later? There's a character (Jollo) you can apparently befriend, but I didn't realise (or I did it on the wrong save state and forgot to do it again). Then he's nowhere to be found later on.

Another issue is the inconsistent tone. I like the overall look, characters, subtle humour and plot, but some elements are a bit too silly or frivolous. They undermine the more serious or heroic parts. A bit of humour is fine, but random stuff is just annoying. I didn't really like the dwarves, the bookworm, the living plants, etc. It was a little like Alice in Wonderland at times, but without the clever social commentary or logical riddles.

There were also too many loose ends. I spent so much time trying to engage with characters, animals or objects which were apparently irrelevant without sufficient hints that I was wasting my time. Hence why I missed obvious things - by getting tired of trying.

Anyway, it is fun in the end. Perhaps worth a replay just to enjoy the story, graphics and multiple endings. Meeting the ruler of the underworld was pretty cool and I didn't need hints for that whole section. The part with the minotaur was also cool, if a little tedious. A few parts were quite hilarious, like the animation of Alexander crossing a hot river.
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chriswreid 2022-08-13T12:09:39Z
2022-08-13T12:09:39Z
4.0
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Title
King's Quest VI is generally considered to be the best entry in the series. It's a jewel amongst point-and-click games.

You play as Prince Alexander, who is trying to reunite with a princess he met in the previous game. You have to explore the Land of the Green Isles to discover where she is and what happened to her. The characters are charming as hell, with great (for the time) portraits and full voice acting. The pixel graphics have aged great, and there are tons of expressive and colorful areas to explore. Sierra finally got their head outta their ass and (almost) got rid of frustrating dead ends. Most of the puzzles are fairly logically, though I did have to look up a few things.

Overall this is one of the best early 90s video games. Sierra has an important place in gaming history, and this was their crowning achievement.
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Bluedude588 2021-09-01T20:13:05Z
2021-09-01T20:13:05Z
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Catalog

tiqqun King's Quest VI: Heir Today, Gone Tomorrow 2024-04-03T07:21:27Z
2024-04-03T07:21:27Z
In collection Want to buy Used to own  
nbatman King's Quest VI: Heir Today, Gone Tomorrow 2024-03-28T03:14:47Z
2024-03-28T03:14:47Z
In collection Want to buy Used to own  
plan to play
eliottstaten King's Quest VI: Heir Today, Gone Tomorrow 2024-03-15T07:22:11Z
2024-03-15T07:22:11Z
In collection Want to buy Used to own  
Wistlebus King's Quest VI: Heir Today, Gone Tomorrow 2024-03-13T01:29:06Z
2024-03-13T01:29:06Z
In collection Want to buy Used to own  
NibiruShiranui King's Quest VI: Heir Today, Gone Tomorrow 2024-03-12T03:01:10Z
2024-03-12T03:01:10Z
In collection Want to buy Used to own  
Jackinator King's Quest VI: Heir Today, Gone Tomorrow 2024-02-26T19:08:19Z
2024-02-26T19:08:19Z
4.5
1
In collection Want to buy Used to own  
ArcanaNoctis King's Quest VI: Heir Today, Gone Tomorrow 2024-01-19T20:54:17Z
2024-01-19T20:54:17Z
4.0
In collection Want to buy Used to own  
pippycatface King's Quest VI: Heir Today, Gone Tomorrow 2024-01-13T22:13:23Z
2024-01-13T22:13:23Z
5.0
In collection Want to buy Used to own  
steinsohn King's Quest VI: Heir Today, Gone Tomorrow 2023-12-09T21:03:33Z
2023-12-09T21:03:33Z
4.0
1
In collection Want to buy Used to own  
Zaltys King's Quest VI: Heir Today, Gone Tomorrow 2023-12-02T20:05:26Z
2023-12-02T20:05:26Z
2.5
In collection Want to buy Used to own  
Kowareta99 King's Quest VI: Heir Today, Gone Tomorrow 2023-09-24T06:35:25Z
DOS • XNA
2023-09-24T06:35:25Z
In collection Want to buy Used to own  
Dragonhawk King's Quest VI: Heir Today, Gone Tomorrow 2023-09-04T15:11:22Z
2023-09-04T15:11:22Z
In collection Want to buy Used to own  
Player modes
Single-player
Media
9x Floppy 3.5"
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  • ... 2022-06-18 23:22:18.768678+00
    Those fucking gnomes man
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