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King's Field IV

Developer / Publisher: FromSoftware
04 October 2001
King's Field IV - cover art
Glitchwave rating
3.91 / 5.0
0.5
5.0
 
 
76 Ratings / 2 Reviews
#511 All-time
#21 for 2001
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Releases 2
Filter by: All 2 PS2 2
2001 From  
DVD
JP 4 949776 381042 SLPS-25057
2002 From Agetec  
DVD
XNA 0 93992 08960 3 SLUS-20318
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Title
The perfect culmination of the King's Field / Shadow Tower series. The graphics have received a big upgrade for the PS2 era, with more open, realistic environments. And the models and textures are just beautifully crafted. There are classic enemies like skeletons and slimes, but as you progress you will meet more and more impressively bizarre looking enemies. In terms of gameplay, the exploration is the most important aspect. There is combat of course, but like many RPG's, it's not the most awesome action ever but more an obstacle to progression and sometimes a test of strategy. You move and turn quite slowly, but so do the enemies. You learn to perform a sort of dance, strafing around them and ducking away until the chance to strike arises. You also need to consider what enemies are weak to what attacks. But about the level design. Upon starting the game, the first thing you may find is an instant death trap directly in your path. This became a bit of a staple in the series, but traps like that are actually not common at all in the rest of the game. From there, you will explore the outdoors areas and some side structures for awhile until finally beginning your descent into the eponymous ancient city. Thus begins is a continuous descent into the gigantic labyrinth, where the game really starts to shine. Because the design of the whole tower is just masterful. It feels so satisfying exploring the side areas, discovering secrets and new abilities, and unlocking new paths in the tower. The labyrinth is non-linear, although some areas have tough enemies or hazards to encourage you to explore elsewhere and return later. One interesting feature of King's Field is the use of warp stones. You can find a handful of these, which, when placed in a corresponding location, become points you can warp to. This gives you the option of fast travel, but only to/from certain points, and it gives you the option of what those points will be. From Soft's Shadow Tower had a similar feeling of descent, which worked fairly well, but here it feels much more smartly designed. Because of the enhanced graphics of the PS2 era, there are a lot more unique textures, props, and architecture, which make individual areas stand out more. That helps the gameplay by making it harder to get lost. And the pacing of the areas is quite good. You may start to get tired of a certain area and its enemy roster, only to shortly enter an area that feels totally different. My favorite was the forest area, which you enter from the ancient city, and is so beautifully serene it works perfectly as a contrast to the oppressively dark atmosphere of the labyrinth. Overall the atmosphere of the game is incredible. It has a dark fantasy theme, placing you in a land that has been desolated by evil. You only rarely encounter NPC's, most of whom are despondent survivors. Sometimes they request items from you or have a little storyline that happens in the background as you progress. Quite similar to the Souls series. The puzzles I felt were pretty reasonable and even clever at times, I dont recall getting stuck for long or needing a guide. My favorite is the one where you need to put on an enemy's set of armor to pass an area. If there's one thing to criticize, for me it's the weapon smith system. You free a dwarf smith partway through the game, at which point you can find him in a certain cave and he can upgrade your weapons. I didn't end up using this system very much, because you have to repeatedly travel to that one location, and you have to wait in REAL TIME for him to do the work. This didn't feel worth the tedium considering you frequently find new, better weapons. But anyways, back to the main game. By the end of it, you have descended so far down it feels like you're in hell fighting literal demons. And once you think you've seen the worst, you end up in an incredibly bizarre, alien world where you must fight the final boss. No spoilers, but just make sure to get that iconic moonlight sword!
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no_comment 2023-04-28T17:07:39Z
2023-04-28T17:07:39Z
4.5
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Please do not let the first impression this game makes discourage you - give it an hour or two. Once you get used to its odd controls and the rhythm of its unusual slow-motion gameplay, the initial impression of intolerable jank gives way to an excellent, well-designed dungeon crawling RPG. Most people, including myself, are likely coming to King's Field from the Souls series, and the inspiration for those games is clearly felt in its darkly atmospheric, unforgiving, densely interconnected world, as well as its minimal, oblique storytelling. But one big adjustment of expectations is in order: this is a game more about exploration than action. And despite its fairly simplistic combat, this game does a terrific job of making the exploration interesting, tense, and rewarding,
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blargh4 2022-03-13T20:45:24Z
2022-03-13T20:45:24Z
4.5
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Inmersion is the best word to single-handledly explain what's so legendary about King's Field IV. The somber structures abandoned long ago, the feeling of everything surrounded by dark forces, the ruins of a once thriving land. What it remained in Dark Souls from this monolith is how it presents its themes of deception and corruption: simple yet occult storytelling about the rising from the depths of an unstoppable force, of a merciless end for all humanity. What "The Last of Us" giraffes sequence achieved from a modern post-apocalyptic perspective, but made in an entire game's philosophy: Ruthless forces of nature and decay. A beautiful yet haunting spirit that returns civilization to rubble, ashes and bone.

It's funny how the real ending is so happy, however. Fantastic, underrated gem. Don't let the clunky, weird control layout scare you - there is more than slow pace and it cannibalizes that motif, a characteristic commonly panned by the mainstream. Take a deep breath, be smart and prepare for one hell of an slowburner action RPG.
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Mur96 2021-06-28T15:46:44Z
2021-06-28T15:46:44Z
4.5
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Catalog

aidan_sun King's Field IV 2024-04-16T01:22:11Z
2024-04-16T01:22:11Z
In collection Want to buy Used to own  
dipthesillyme King's Field IV 2024-03-22T16:12:36Z
2024-03-22T16:12:36Z
In collection Want to buy Used to own  
DirtyRatShit King's Field IV 2024-03-19T21:11:49Z
2024-03-19T21:11:49Z
In collection Want to buy Used to own  
Buckru King's Field IV 2024-03-15T21:32:18Z
2024-03-15T21:32:18Z
In collection Want to buy Used to own  
eliottstaten King's Field IV 2024-03-11T04:12:12Z
2024-03-11T04:12:12Z
In collection Want to buy Used to own  
_sawdustanddiamonds_ King's Field IV 2024-03-09T05:33:55Z
2024-03-09T05:33:55Z
In collection Want to buy Used to own  
FruitSand King's Field IV 2024-02-21T18:25:04Z
2024-02-21T18:25:04Z
In collection Want to buy Used to own  
5.555598416172731e+23 King's Field IV 2024-02-04T22:25:33Z
2024-02-04T22:25:33Z
In collection Want to buy Used to own  
ferrecene King's Field IV 2024-02-03T20:35:31Z
PS2 • JP
2024-02-03T20:35:31Z
4.5
In collection Want to buy Used to own  
o______________________O King's Field IV 2024-01-28T00:27:11Z
2024-01-28T00:27:11Z
2.5
In collection Want to buy Used to own  
epicj King's Field IV 2024-01-28T00:25:56Z
2024-01-28T00:25:56Z
In collection Want to buy Used to own  
Nurplee King's Field IV 2024-01-27T18:00:29Z
2024-01-27T18:00:29Z
In collection Want to buy Used to own  
Player modes
Single-player
Media
1x DVD
Franchises
Also known as
  • キングスフィールドIV
  • King's Field: The Ancient City
  • View all [2] Hide

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  • sharpedges 2020-05-25 05:30:51.986221+00
    this game is a masterpiece.
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  • A_Latin_Guy 2021-02-25 16:36:05.569506+00
    Insanely atmospheric like all King's Field/Shadow Tower games.

    I got stuck at the dragon boss fight and never picked it up again but I really enjoyed it. Highly recommended and probably a good place to start if you wanna get into the series due to the better graphics and more "refined" mechanics (even tho this is still old-school asf, even for the time of it's release).
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  • deadass 2021-06-20 22:08:44.398335+00
    it would be so nice if you could play the King’s Field games with mouse and keyboard. Feels just so unintuitive to play with the controls as they are
    reply
    • Mur96 2021-06-30 20:08:50.627599+00
      I think that would actually damage them. A big reason of why they work for me is because of your limited movement speed, and a joystick layout. A mouse wouldn't solve the game speed.
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  • Whoa 2022-02-15 18:09:47.277066+00
    Bloodborne being #1 means absolutely nothing to me.
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  • mellors 2023-05-25 08:05:36.965733+00
    Black metal atmosphere. Love the vibe in early 2000s games like this where the graphics were just good enough to immerse you but also lo-fi in a way that just makes it really dream like.
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  • TheHonorableMinisterBBG 2023-11-13 05:35:51.099567+00
    king field's v
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