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Killing Time [Windows]

Developer: The 3DO Company Publisher: Logicware
31 October 1996
Killing Time [Windows] - cover art
Glitchwave rating
3.40 / 5.0
0.5
5.0
 
 
#182 for 1996
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Releases 3
1996 3DO Logicware  
CD-ROM
XNA
1997 3DO Logicware  
CD-ROM
XNA
2016 3DO Retroism  
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Lovely game. Considering it's made by Studio 3DO and knowing the history of that console I sorta expected something much more lifeless & cash-grabby, but this is the complete opposite: surprisingly genuine & passionate. Similar to Blood, this game takes after schlocky B-movie horror but whereas Blood takes a tongue-in-cheek & satirical approach, this embraces the campiness & cheesiness associated with that sorta stuff. & while I think Blood is by far the funnier game, this is much more endearing.
Thou aside from just being surprisingly genuine, this thing is also surprisingly innovative. Not only does it pull off the (sorta) seamless level transition stuff 2 years prior to Half-Life, it puts that into the context of a mini-open world. From the moment you enter the game you can go anywhere on the map you'd like, barring certain doors you'll need color-coded keys for. It's not the most expansive map in the world but for a retro fps/boomer shooter/doom clone/whatever, it feels like it's just about the right size. The obvious tradeoff here is that the level design isn't stellar in these sections, though it's not terrible. There's a clear dirt path that you can follow that brings you to each of the landmark locations where you'll find key items. Level design in the interior sections isn't great either, often having very tight hallways with dozens of tiny rooms, but it does have its great moments (as well as a painfully bad moment where you need to interact with a specific unmarked pillar in order to get a key. Got stuck on that for a while & had to look up a guide). What this game does exceptionally well, however, is tension relating to resource management & making you consider your choices. It's nowhere near as involved or tense as it is in Blood, but it's definitely noticeable. You'll often find yourself having to consider which enemies to pick off & which to leave for later after scrounging around for more ammo. & you can't always just blast your way through enemies and walk right through em either; occasionally upon dying, enemies will drop one of two orbs: a blue one, which boosts your health, and a red one, which depletes it. The orbs despawn after a couple seconds, so they don't become permanent obstacles, but they linger just long enough to where you have to actively stop & consider where you're gonna move. Similarly, if you use the flamethrower (this game's equivalent to Doom's plasma gun) it'll mow through enemies, but with a catch: their flaming corpses will deal damage to you until the fire burns out. It's not a terribly complex system or a difficult game, but it succeeds at building tension. Especially during the chase segment where you need to destroy the water clock. The weird set/duncan/hybrid zombie thing constantly chasing you & throwing projectiles & teleporting around makes those moments where you're in a tight hallway waiting for two red orbs to despawn while you're on 30-something% health super tense.
Something weird is that the game's engine doesn't seem to handle audio very well. Occasionally I'd notice a delay in certain sound effects, and if too many sound effects play at once it causes the music to stop. Sometimes music just doesn't loop. The music also changes very abruptly when traveling between areas but this seems to be more of a consequence of the open level design in an engine that really wasn't designed for that. & the music in the game ranges pretty wildly in quality, there's a lot of so-so ambient stuff but the midi tracks are either surprisingly catchy or kinda grating with not a whole lot of in-between, though the grating tracks are forgivable bc of the lovably cheesy 90s soundfonts.
The story is serviceable, but what stands out about it is how prevalent it is in the game. You get drip-fed these bits of story through FMV sprites scattered around in the mansion, but something that strikes me is that they're completely optional. If you start one up you're free to just walk away if you decide you don't care about what's going on in the FMV, or you can just not start them up whatsoever. Not a huge thing, but it's something that I think is worth giving the game some praise for.
Just play it with the community patch.
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balcony_man 2024-01-15T11:54:18Z
2024-01-15T11:54:18Z
4.0
In collection Want to buy Used to own  
It's around 7 AM right now, & I haven't slept. The sky is still completely dark. I can hear what sounds like erratic heavy breathing, or someone rubbing a metal railing outside my apartment window. It's too dark to see anything outside.
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Catalog

Anatomized Killing Time [Windows] 2024-03-26T22:34:36Z
2024-03-26T22:34:36Z
In collection Want to buy Used to own  
2024
balcony_man Killing Time [Windows] 2024-01-15T11:54:18Z
2024-01-15T11:54:18Z
4.0
In collection Want to buy Used to own  
oliviartist Killing Time [Windows] 2023-10-29T19:12:24Z
2023-10-29T19:12:24Z
In collection Want to buy Used to own  
kukelennedy Killing Time [Windows] 2023-09-11T09:56:44Z
2023-09-11T09:56:44Z
In collection Want to buy Used to own  
ReFleSSo Killing Time [Windows] 2023-07-14T05:32:47Z
2023-07-14T05:32:47Z
2.5
In collection Want to buy Used to own  
Indexxx Killing Time [Windows] 2023-05-21T12:24:11Z
2023-05-21T12:24:11Z
In collection Want to buy Used to own  
Aasinsilta178 Killing Time [Windows] 2023-05-16T13:33:16Z
2023-05-16T13:33:16Z
In collection Want to buy Used to own  
1068396 Killing Time [Windows] 2023-04-11T05:30:25Z
2023-04-11T05:30:25Z
In collection Want to buy Used to own  
nichiren Killing Time [Windows] 2023-02-27T00:06:38Z
2023-02-27T00:06:38Z
In collection Want to buy Used to own  
Bluebomber182 Killing Time [Windows] 2022-11-01T08:51:13Z
2022-11-01T08:51:13Z
In collection Want to buy Used to own  
Discokid91 Killing Time 2022-10-04T20:26:56Z
Windows
2022-10-04T20:26:56Z
3.5
In collection Want to buy Used to own  
DaBlackGoku Killing Time [Windows] 2022-07-14T03:41:28Z
2022-07-14T03:41:28Z
In collection Want to buy Used to own  
Content rating
ESRB: M
Player modes
Single-player
Media
1x CD-ROM

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Contributors to this page: diction MorpheusKitami Sisu
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1980s-1996
23 mar 2015
8 apr - 12 may 2015
1998-05
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