This game moved me to tears in the most beautiful way- not from challenge or overcoming any tough sections or obstacles, but because of how the player interacts with the story.
It's an adventure game without puzzles - the game is oriented only around surreal visuals and a narrative that is driven by the player, as you play. What dialogue option is chosen then becomes the character's truth, creating an incredibly unique and tailored experience.
I connected with a lot of the characters in this game, but the sequencies with vocal music simply shook me everytime, often something I still think about and how I play games now.
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I'm actually quite surprised at the acclaim that the game has been getting over the years as I feel that it's definitely not a game for everyone. While most games are defined by challenges that are either about having good dexterity or strategy, Kentucky Route Zero is a game that has none of it. While traditional adventure games have you making decisions that made lead to death or have some puzzle like things to figure out, KRZ also throws all those basic concepts out. It's all about the story, the visuals, the atmosphere and the narrative.
The gameplay is mostly about choosing where the dialogue is going, but the choices are mostly un-consequential as there aren't really any good or bad ways to go about the game, you will get to the end no matter what. The dialogue choices are about you and your experience with these characters and what you want them to talk about or answer. There's a definitive use of dreamy and surrealist sequences here and that is for me the charm of the game, how the story and the ambience just draws you in. You could argue that the game plays more than a film than a game, and that might be true, but it doesn't really matter as Kentucky Route Zero is paving its own kind of adventure game and its always have nice to have innovation in established genres.
It reminded me a lot of the experience I've had with Virginia (which I've enjoyed more, but it's not to say anything wrong really with KRZ), both games are creating this sort of "alt" adventure game experiences where immersion is key. While I'm pretty sure this is not a game that everyone will enjoy, and I do think that it must be played just to have a glimpse of where the genre can be taken too. Definitely looking forward to the final act being released, and the story could really go in any sort of direction and I don't expect for it to make that much sense as mystery and meditation are some of its strongest suits.
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^ that and deeply depressing, ambient soundscapes/field recordings highly inflected with folk and rock music, general sense of gothic bleak Americana, dreamlike surreal sense of time and narrative, death death death, etc.
the absolute most important and affecting game I have ever played, (pretty funny that it takes place from the same state I am from) but there is something to be said about video games as an art form here and how you can experience this story in a way that would not be able to be told any other way in my opinion. the interlude play is fucking fantastic.
This one is an interesting one for me. It was so much of a slow burner that by the end of act 3 I was honestly pretty damn bored, but I kept going because of its reputation and the fact that I was almost finished. Its atmosphere and music also kept me going, both individually being 10/10s, it's so easy to just soak yourself into its vibe.
The story however, doesn't necessarily get better, there's no giant climax or some kind of payoff that rewards you for your time, it just kind of... keeps going. But somewhere in the beginning of act4 it really clicked with me. I started to see it as more of a conversation and journey between characters rather than some overarching deep narrative that I was so desperately wanting to cling onto. I started to see it like some kind of campfire tale or folk song. Surprised no one has mentioned it anywhere, but this game reminds me a lot of Inside Llewyn Davis.
I do wish they did a little more "showing" rather than "telling", like in the 5th act. The game feels more like a book and doesn't utilize its visual-based medium enough. The story itself is kind of convoluted and I don't have enough brain power to figure it all out, or i could just be stupid.
this is definitely a "not for everyone" kind of thing and you kinda have to be in a certain mindset to get any enjoyment out of it, otherwise 100% skip it honestly.
the music and atmosphere are unforgettable tho I'll definitely think back on it in the years to come
That ending scene is the only time I’ve ever cried at a game, and boy did I SOB
The story however, doesn't necessarily get better, there's no giant climax or some kind of payoff that rewards you for your time, it just kind of... keeps going. But somewhere in the beginning of act4 it really clicked with me. I started to see it as more of a conversation and journey between characters rather than some overarching deep narrative that I was so desperately wanting to cling onto. I started to see it like some kind of campfire tale or folk song. Surprised no one has mentioned it anywhere, but this game reminds me a lot of Inside Llewyn Davis.
I do wish they did a little more "showing" rather than "telling", like in the 5th act. The game feels more like a book and doesn't utilize its visual-based medium enough. The story itself is kind of convoluted and I don't have enough brain power to figure it all out, or i could just be stupid.
the music and atmosphere are unforgettable tho I'll definitely think back on it in the years to come