One of those games that people like to mention as their favorite so that they can feel smarter than anyone else. It’s great that there are still video games that try to do something different and experiment with storytelling, but I can’t imagine anyone with a decent background in art and literature being blown away by this mediocre theatre script dressed up as a point and click. It would have been much more convincing as an art piece if the developers actually cared to work on the presentation. What’s the point of developing a game if 80% of the events are only described by walls of text without any visual support? The eerie atmosphere and surreal visions along the way are truly captivating, but unfortunately, constitute a very small portion of the game.
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^ that and deeply depressing, ambient soundscapes/field recordings highly inflected with folk and rock music, general sense of gothic bleak Americana, dreamlike surreal sense of time and narrative, death death death, etc.
the absolute most important and affecting game I have ever played, (pretty funny that it takes place from the same state I am from) but there is something to be said about video games as an art form here and how you can experience this story in a way that would not be able to be told any other way in my opinion. the interlude play is fucking fantastic.
This one is an interesting one for me. It was so much of a slow burner that by the end of act 3 I was honestly pretty damn bored, but I kept going because of its reputation and the fact that I was almost finished. Its atmosphere and music also kept me going, both individually being 10/10s, it's so easy to just soak yourself into its vibe.
The story however, doesn't necessarily get better, there's no giant climax or some kind of payoff that rewards you for your time, it just kind of... keeps going. But somewhere in the beginning of act4 it really clicked with me. I started to see it as more of a conversation and journey between characters rather than some overarching deep narrative that I was so desperately wanting to cling onto. I started to see it like some kind of campfire tale or folk song. Surprised no one has mentioned it anywhere, but this game reminds me a lot of Inside Llewyn Davis.
I do wish they did a little more "showing" rather than "telling", like in the 5th act. The game feels more like a book and doesn't utilize its visual-based medium enough. The story itself is kind of convoluted and I don't have enough brain power to figure it all out, or i could just be stupid.
this is definitely a "not for everyone" kind of thing and you kinda have to be in a certain mindset to get any enjoyment out of it, otherwise 100% skip it honestly.
the music and atmosphere are unforgettable tho I'll definitely think back on it in the years to come
That ending scene is the only time I’ve ever cried at a game, and boy did I SOB
The story however, doesn't necessarily get better, there's no giant climax or some kind of payoff that rewards you for your time, it just kind of... keeps going. But somewhere in the beginning of act4 it really clicked with me. I started to see it as more of a conversation and journey between characters rather than some overarching deep narrative that I was so desperately wanting to cling onto. I started to see it like some kind of campfire tale or folk song. Surprised no one has mentioned it anywhere, but this game reminds me a lot of Inside Llewyn Davis.
I do wish they did a little more "showing" rather than "telling", like in the 5th act. The game feels more like a book and doesn't utilize its visual-based medium enough. The story itself is kind of convoluted and I don't have enough brain power to figure it all out, or i could just be stupid.
the music and atmosphere are unforgettable tho I'll definitely think back on it in the years to come