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ICO

Developer: Japan Studio Publisher: SCE
24 September 2001
PS2
ICO - cover art
Glitchwave rating
3.91 / 5.0
0.5
5.0
 
 
61 Ratings / 1 Reviews
#147 All-time
#6 for 2001
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Releases 6
Filter by: All 6 PS2 4 PS3 2
ICO
2001 Japan Studio SCE  
DVD
XNA 7 11719 71132 2 SCUS 97113
ICO
2001 Japan Studio SCE  
CD-ROM
JP 4 948872 110037 SCPS-11003
ICO PlayStation 2 the Best
2004 Japan Studio SCE  
CD-ROM
JP 4 948872 191517 SCPS 19151
Show all 6 releases
ICO
2011 Japan Studio Bluepoint  
Blu-ray
JP 4 948872 730709 BCJS 30070
ICO
2012 SCEJ SCE  
Download
ICO Limited Edition
DVD
AU NZ 7 11719 34092 8 SCES-50760-ANZ
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Title
In an industry that has always run with the idea of "bigger, better, and faster", Ico was the milestone of the PS2-generation that implied the true future of video games lies in minimalism and player connectivity.

You can almost feel the testosterone of a Gears fanboy spiking the Ico lovefest of recent years. The game, when played by the wrong person, can be outright offensive. "I've played Zelda, dammit! I know you can do more in a video game than this!" they might yell. The idea of Ico being a piece of art isn't reinforced by its overly sentimental fanbase, but by the way it feels completely alien to some players even though it remains grounded in gameplay not too distant from more popular titles.

Ico's presence as minimal art can be narrowed down into a list: no HUD, IDM score, no real dialogue, etc. It's a matter of class. Team Ico who-- you guessed it! --developed Ico modeled the game entirely around what the core experience is and what would detract from it. The idea that your character cannot die in combat would break a The Legend of Zelda [ゼルダの伝説] game, but since Ico's main concern varies from those games it works as a strength. At Ico's core is the player's connection to Yorda, the girl you have at your side for the better part of the game, dragging her along every step of the way. While the audio and art direction are sublime, it is the core experience delivered through the platforming and puzzles that makes it a timeless adventure.

Since the PlayStation-era, games have grown more and more obsessed with player connection through cinematic presentation. Instead of deep storytelling, Ico creates a tangible emotional connection in the player through subliminal elements. The way the controller vibrates when you grab hold of Yorda's hand, the loneliness of the game's world, and the haunting music all exhort an emotional reaction out of the player that most games would try to attempt forcefully via FMVs and lengthy cut-scenes. It's remarkable how well Ico works without these things, as only an hour into the game I would feel my heart rate escalate when I had to leave Yorda behind or when I had to make a jump I wasn't quite sure I could manage. I didn't know why I was at this castle, I didn't know who Yorda was, but I wanted to escape it with her by my side. Through crafting a believable world with elegant presentation, Ico turned the 8-bit joke of saving the princess into an actual concern.

Between Metal Gear Solid 2: Sons of Liberty and Final Fantasy X [ファイナルファンタジーX], the PS2 era came into its own in 2001. Even with all Ico's heart and ambition, I can't say it's a superior game than those two. Yet, as a pure experience, Ico will forever be put in the hall of fame for the simplicity of its design (have I mention how the game is actually fun?) and its brilliant presentation. The "games as art" discussion has become null in recent years, between the chiptune scene and 8-bit decals in the walls of every nerd's home. Games have always been art. It wasn't until Ico that gamers got a real taste of games that stirred up emotion in the player through sheer interaction and existence in a different world.

Ico's ending won't make you cry and the games making you feel lonely dates back to Metroid [メトロイド], but 2001 brought about the first game to fill gamers with an intangible connection to an unrealistic scenario. And, it was all done through the player convincing his or herself through a personal connection to the world, not in-game cinemas and plot devices.
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Catalog

Valzentia ICO 2023-05-26T03:55:42Z
PS2 • XNA
2023-05-26T03:55:42Z
In collection Want to buy Used to own  
Idiombomberz ICO 2023-05-12T09:51:29Z
PS2 • XNA
2023-05-12T09:51:29Z
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RavenousBear ICO 2023-04-11T03:54:26Z
PS2 • XNA
2023-04-11T03:54:26Z
In collection Want to buy Used to own  
Zippybing ICO 2023-03-17T20:52:42Z
PS2 • XNA
2023-03-17T20:52:42Z
In collection Want to buy Used to own  
128BIT START64 8x8+M
repleteaesthete ICO 2023-01-20T05:45:47Z
PS2 • XNA
2023-01-20T05:45:47Z
4.0
In collection Want to buy Used to own  
beaten fave
longestseason ICO 2023-01-18T12:52:38Z
PS2 • XNA
2023-01-18T12:52:38Z
In collection Want to buy Used to own  
noah_meunier ICO 2022-12-27T09:13:07Z
PS2 • XNA
2022-12-27T09:13:07Z
In collection Want to buy Used to own  
meadowforever ICO 2022-11-30T17:28:04Z
PS2 • XNA
2022-11-30T17:28:04Z
In collection Want to buy Used to own  
DJSuleiman ICO 2022-11-29T04:18:27Z
PS2 • XNA
2022-11-29T04:18:27Z
In collection Want to buy Used to own  
SneedDeck ICO 2022-08-29T15:29:28Z
PS2 • XNA
2022-08-29T15:29:28Z
In collection Want to buy Used to own  
MateusAuri ICO 2022-08-29T08:59:03Z
PS2 • XNA
2022-08-29T08:59:03Z
4.0
1
In collection Want to buy Used to own  
ResetRPG ICO 2022-07-13T18:53:10Z
PS2 • XNA
2022-07-13T18:53:10Z
In collection Want to buy Used to own  
Puzzle Platformer Action-Adventure. Fantasy Cinematic Platformer
Player modes
Single-player
Media
1x DVD
Content rating
ESRB: T
Release details
7 11719 71132 2/SCUS 97113/xna

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  • Previous comments (19) Loading...
  • blokrenblossbroms 2022-05-30 23:08:52.225948+00
    A quiet game, a gorgeous game - a game with an awful ending.
    I do love Heal, though.
    reply
    • Quadropuss 2023-04-24 19:26:42.460059+00
      Awful ending? Care to explain? I’m just curious on your thoughts.
    • More replies New replies ) Loading...
  • sunshinerecorder 2022-07-25 19:49:10.517919+00
    It's really weird to see how the narrative changed from "a cute artsy game with phenomenal animation for its time inspired by Prince of Persia 1989 and Another World" to "the game that gave birth to soulsborne" (???) in like a year.
    reply
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  • Yobyoni 2022-07-26 11:10:25.321335+00
    Not having a save point anywhere near the final boss is one of the biggest dick moves in gaming history. Even more so when the boss kills you in one hit.
    reply
    • wallrooseyes 2022-09-18 00:05:23.317517+00
      fun story, i had some weird glitch where the boss didn't load properly and i was softlocked in the boss room so i had to lose like an hour bc of this
    • More replies New replies ) Loading...
  • fellebanan_ygsr 2022-10-02 20:33:13.231172+00
    Good game, great art.
    reply
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  • Convalescence 2022-10-12 06:49:43.681451+00
    Enjoying myself so far, though I’m having a lot of the same issues here that I had with SotC. Namely kinda wonky feeling controls.
    reply
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  • Wolfie747 2023-01-18 03:36:57.659008+00
    absolutely beautiful experience
    reply
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  • hugo6849 2023-02-11 20:06:14.801125+00
    ngl the american cover art grew on me
    reply
    • Quadropuss 2023-04-24 19:27:33.24142+00
      lol same
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