Pros: + Mashing that Y button is as addictive as ever. The combos are pretty flashy and it's easy to rack up insane amounts of KOs. + Button-mashing is disincentivized on bigger encounters because of big attacks that leave them open only if you let them attempt it. I wish that concept was explained a bit more clearly. Those I played with just brute force button-mashed everything because it was so effective on the ground troops. + There's a short perspective shift to the evil side about 80% of the way through the game, which was fun to experience because there's no proper "bad side/alternate history mode" like in other Musou games. ++ In-mission tension is pretty good. One mission in particular has you frantically putting out fires in Faron Woods which stood out to me as really interesting. There are also a few scenarios where you can choose your target out of two competing forces, changing victory conditions.
Cons: - The story is so, so, so stupid.... but you probably knew that. New non-franchise characters are troped out and insufferably anime, but they dominate the plot in screentime and voice lines. Link also can talk by way of a fairy named "Proxi," which is annoying. Not a ton of care spent making the franchise feel comfortable in this structure of game. - Inconsistent soundtrack, especially the dubstep ghost choir they play in the Temple of Time. Really strange decision for a franchise with exceptional music throughout. - Texture quality is consistently below par except on the playable characters. -- Although it's fun to get a bunch of materials for finishing a battle, the trees they are used to populate are pretty dry. Outside of combo unlocks, they are miniscule percentage-based reductions or increases for generic damage types, and it very rarely feels like actual character progression. There are no unique skills to be found for any characters except for tiny linear trees for DLC weapons.
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A fine marriage of two unlikely franchises, giving the Warriors some much needed depth and dignity while giving Zelda more edge, the pure visual flair and ingenuity makes this one of the best Warriors games in a while, with a fairly decent campaign, but has the age-old problem of bosses being too hard and friendly and enemy grunts not doing a hell of a lot on their own which undermines the grand war scale.
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