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Hotline Miami

Developer: Dennaton Games Publisher: Devolver Digital
23 October 2012
Hotline Miami - cover art
Glitchwave rating
3.91 / 5.0
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399 Ratings / 2 Reviews
#170 All-time
#5 for 2012
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(This review is based on the game as it was on release. Some of the things covered have since been patched out or improved.)

Pointing a gun and firing comes easy in video games. Ethics and morals never factor in during those moments of decision and there certainly isn’t any remorse. These are virtual bullets reserved for virtual enemies, after all. This thoughtless violence has become central to many game narratives as of late, including Dishonored, Spec Ops: The Line, and now Hotline Miami.

“I’m here to tell you how to kill people,” a grizzled homeless man tells the player upon starting the game. As if we don’t already know.

Hotline Miami is a game about impactful killing. It asks players to focus on the details of invasion and murder that we don’t often consider in games. If Max Payne diving through a window, holding guns akimbo, is on one side of the spectrum of action games, Hotline Miami exists on the other side. And, it’s a very lonely place.

After a brief, ominous intro where a horse and rooster boss the player around, you are sent off to do some good old-fashioned killing. While the top-down perspective brings to mind Smash TV and Loaded, Hotline is not so generous with health and ammo. You’ll be lucky to find a gun with a full clip and even luckier if a bullet doesn’t send you back to the start. One bullet is all it takes, so being quiet and clever is essential to survival.

As a result, the game puts an emphasis on stealth and environmental awareness. The quicker you take down a room of enemies, the more likely you are to move on to the next. Knocking an enemy down by slamming the door, grabbing a melee weapon, and pummeling him while he is on the ground are regular acts of aggression in Hotline. There are plenty of guns, but firing one will summon most enemies in a level -- and they have plenty of guns, too. In some cases, you'll need to go in guns-blazing but it's not always the most effective approach.

Hotline doesn’t have the gentlest learning curve. Knowing when to swing a golf club and figuring out which doors you can blast through with a shotgun will take time. The game can be defined as brutal in more ways than one. There is no difficulty option and you’ll often find yourself stuck, as you try to figure out how to approach a punishing level. Dogs can’t be punched, big guys take more than one shot, and enemies can see you through windows: Finding your way through these constant obstacles gives Hotline almost puzzle game-like qualities and keeps combat mentally engaging.

Narrative and mechanics share the spotlight equally. Each level starts with a new week where you receive a new phone call, directing you to the next assignment. Once you clear out an area, you’ll head over to a pizza joint, bar, or video store for a brief story segment. Your actions are rated at the end of each chapter through killings, boldness, combos, time, flexibility (never score above a zero in this category), and mobility. The game never explains its system, but you’ll want to learn it to the best of your ability since doing well unlocks new weapons. You’ll also want to keep an eye out for masks which you can equip before a mission for perks. These perks range from starting off with a certain weapon to turning dogs into passive enemies. For whatever reason, you can't change masks at the start which can be very frustrating when you choose one not fit for the current mission or, even worse, when you choose a novelty mask without having a clear understanding of its effects (such as, making the screen look like a Virtual Boy).

I had no intention of playing this game in one night. It just kind of happened. Hotline is a game that will beat you down, enthrall you, and make you beg for mercy, often all at the same time. Brilliance is abound in Hotline. Its low-rent visuals could have been a disaster, but smart neon filters make it an oddly immersive and nauseating nightmare that you can’t easily walk away from. The soundtrack adds to the atmosphere, bordering on David Lynch and David Cronenberg fandom with a dash of ‘80s cool (think Drive). VHS shops and a sweet DeLorean are there to remind you this is 1989.

Back to the beating you down thing: Hotline Miami is 2012’s damaged gem. It’s an addictive, fun, and clever game but Goddarn if it couldn’t have used another month in development. Many if, not all, of its systems lack a layer of polish that is to be expected for a retail game. For example, its save system is a mess. Not only does the game not save checkpoints within chapters, upon leaving the game, it also occasionally will not even save when you start a new level. I had to replay an entire level as a result, which wouldn't have been so bad if it weren't the worst level in the game (and maybe the entire year -- it was a stealth level ...) I was right to play through Hotline in one sitting, because I regretted every time I exited the program.

Hotline’s controls could also have used some more work, as well. Walking with the WASD-keys and looking with the mouse feels okay but there should have been a sensitivity option for aiming. Since you’ll be dealing with large areas, you’ll need to hold down shift in order to look down a hallway. I’m baffled that the game restricts your view, yet offers a mask that increases your eyesight. This design decision often cuts into the playability of the game. The game wants you to be cautious, but how can you be cautious if you don’t even know what’s around the corner? Being able to see the entire map should have been the default option, not a bonus. Thankfully, restarting from a checkpoint happens in a flash, making for some painful stop-start sessions that bring back repressed memories of Super Meat Boy.

I blew through Hotline in four or five hours, occasionally managing to regain my breath and sanity in between intense firefights. I probably would have got through it faster if not for the misguided boss fights that act as the game’s biggest offender. These poorly designed sequences often are only solved in one way which goes against the freedom of play that the rest of the game promotes. Even worse, these fights are brutal and awkward. One has an enemy throwing Molotov cocktails that start fires that never go away. Yet, you need to fight against numerous enemies in a tiny office space. Yeah, good luck with that.

The game’s AI is dumb as rocks but it suits the pacing and style of combat. Yet, one has to wonder why enemies can’t hear their comrade’s shotgun fire or why they continue to sit on a couch after you blew their friend’s head off. Maybe it’s best to not think about these things, as they are the least of Hotline’s problems and contribute to the bizarre world the game creates. You'll be grateful of the AI's quirks once the difficulty ramps up. You'll savor every cheap kill you can get, even if it means repeatedly swinging a door to knock down 5+ guys.

Hotline is a confident and addictive shooter that stands out among releases in 2012, even though its flaws bog it down. It can be sickening at times and brutal at others, but it all builds up toward a commentary on games and pointless violence. The narrative's downward spiral of violence, insanity, and crime will not light up your day but it's very engaging in its own way. Hotline contains a surprisingly good plot full of mysteries and dark twists that players won't see coming. The morbid nature of the game won't be to everyone's taste, but it's a refreshing story for a videogame.

In a medium where taking a life means so little, Hotline Miami has a way of making each death feel significant. Each step toward a higher score is one further away from your character's sanity. Picking up the gun comes naturally, and Hotline Miami wants to explore why. The game may tease you, exhaust you, and possibly destroy you with its boss encounters and awful forced stealth level, but it all builds toward a focused, dark vision unlike much else in the medium.
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Now THIS is how you do an 80's throwback! The neon drenched aesthetics, the low brow humor and sprites and the deliciously repetitive synth heavy soundtrack all contribute to put the player in an almost dream-like (or drug-like) trance, as they gruesomely take out increasingly hard levels of russian mobsters, as the character's sanity fades away with every cracked skull and cut throat. The commentary on the trivialization of violence in video games is subtle, but effective, and that alone would make it worth the price of admission for an indie game, but, by making the senseless killing so fun and engaging, the message packs much more of a punch, since it blurs the line between you and your character, who doesn't really know what's going on but jumps from massacre to massacre without saying a word. The increased challenge and tight mechanics makes for a surprisingly deep top down shooter, which encourages experimentation and stealth, to the point it almost feels like a puzzle game, in which you have to analyze your surrounding and choose the best possible course to get though without getting shot and going back to the start, which makes the experience so much more rewarding and enjoyable than 90% of modern shooters it's not even funny. All that packed with an elusive narrative that's quite gripping, with memorable characters. Just wish the mechanics weren't so unpolished, specially the unreliable save system, that almost drives you to beat it one sitting, which is probably the case, since the game is so goddamn short, i beat it in 5 hours and took my time in a lot of spots.

PROS:
-Really satisfying and deep gameplay
-Amazingly dreamy 80s aesthetics
-Cool narrative and themes
-Clever commentary on gaming violence

CONS:
-Really clunky controls, both with mouse and keyboard and controller
-Nearly broken save system, it never quite warns you when it's gonna save
-Kinda lame boss fights
-Way too short
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Catalog

orchidcnr Hotline Miami 2024-04-11T14:43:24Z
Windows / Mac / Linux/Unix
2024-04-11T14:43:24Z
4.0
In collection Want to buy Used to own  
zakduece Hotline Miami 2024-03-27T07:50:13Z
Windows / Mac / Linux/Unix
2024-03-27T07:50:13Z
In collection Want to buy Used to own  
Backlog
Ali5ia Hotline Miami 2024-03-25T05:53:23Z
Windows / Mac / Linux/Unix
2024-03-25T05:53:23Z
In collection Want to buy Used to own  
chiefmozza Hotline Miami 2024-03-25T01:43:47Z
Windows / Mac / Linux/Unix
2024-03-25T01:43:47Z
In collection Want to buy Used to own  
Flucks Hotline Miami 2024-03-19T16:09:06Z
Windows / Mac / Linux/Unix
2024-03-19T16:09:06Z
4.0
In collection Want to buy Used to own  
adg3 Hotline Miami 2024-03-07T05:15:37Z
Windows / Mac / Linux/Unix
2024-03-07T05:15:37Z
In collection Want to buy Used to own  
Kapitan_Pazur Hotline Miami 2024-02-26T15:53:33Z
Windows / Mac / Linux/Unix
2024-02-26T15:53:33Z
3.0
In collection Want to buy Used to own  
LOVE_ME_FOREVER_FOREVER Hotline Miami 2024-02-26T02:53:34Z
Windows / Mac / Linux/Unix
2024-02-26T02:53:34Z
4.5
In collection Want to buy Used to own  
hunterskull1234 Hotline Miami 2024-02-08T13:45:33Z
Windows / Mac / Linux/Unix
2024-02-08T13:45:33Z
5.0
3
In collection Want to buy Used to own  
OolDSnake Hotline Miami 2024-01-21T03:32:08Z
Windows / Mac / Linux/Unix
2024-01-21T03:32:08Z
4.0
1
In collection Want to buy Used to own  
steam
RaystKilan Hotline Miami 2024-01-09T12:19:36Z
Windows / Mac / Linux/Unix
2024-01-09T12:19:36Z
7.6
1
In collection Want to buy Used to own  
kevinlater Hotline Miami 2024-01-09T05:15:14Z
Windows / Mac / Linux/Unix
2024-01-09T05:15:14Z
4.0
1
In collection Want to buy Used to own  
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  • Previous comments (50) Loading...
  • Klavor 2023-12-25 19:02:41.712596+00
    what a fcking great game
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  • BitterAndThenSome 2024-01-08 10:50:31.059836+00
    this game is so incredibly buggy and inconsistent with its combat, with the such lazy, repetitive, and downright frustrating level design, that it killed any enthusiasm I had about playing it
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  • BitterAndThenSome 2024-01-08 10:52:18.715731+00
    I was intrigued by the start, and thought the game's aesthetic was cool, but then it did fuck all and just assumed I'd be okay playing through the exact same thing 50 times over with random lines of dialogue so cryptic and nonsensical I can't even begin to understand what its trying to make me feel
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  • BitterAndThenSome 2024-01-18 19:35:50.888732+00
    Coming back later to say I was just pissed off when I wrote those comments, the game is fine lol
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  • otonhm 2024-02-08 15:44:19.322828+00
    I like the ending without the password better. the fourth wall break with the janitors representing the developers questioning your actions and telling you there was no purpose to all the violence beyond having fun is amazing and really puts the game in a special place among others that try to do something similar. it's very powerful in making you, the player, question the purpose of violence in games. there is absolutely no questioning of the postmodern tag for me. I get that they needed the other ending (the one with the 50 blessings reveal) to leave open the possibility of a sequel, which is what in fact happened and is hopefully explored in an interesting way in wrong number (still playing through that one). but the first one, which is what most people will get, considering how painful it is to collect all the letters for the password, is the ending that has the bigger impact and truly elevates the game for me. . Basically perfect game, and hasn't aged a day.
    reply
    • henryvines 2024-02-20 10:31:20.508674+00
      Couldn't agree more
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  • jpmouz 2024-02-13 22:06:22.781591+00
    game is so fucking cool man
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  • ncrocs 2024-02-15 05:02:48.199571+00
    maybe shouldnt give you the most busted mask from the get go but still insanely fun
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  • INoLuv 2024-04-18 06:20:26.664062+00
    Such a great game
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