A group of young adults are inspired by the crime spree committed by "Jacket" in the first game, and as he faces trial for his actions, the "Fans" go on sprees of their own. As the trial collects media attention, a movie adaption of the killings is put to production, a rogue cop investigates the identity of the "Miami Mutilator," a writer seeks to uncover information about the killings for his novel, and operatives working for a secret organization seek to eliminate the Russian mafia.
Sick levels, good music, cool characters, and to make your life worse it includes a hard mode which feels good beating it. Might be overwhelming when playing it for the first time but its worth, story is good and better than hm1 imo. And has steam workshop support so you can play other sick levels made by community.
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its not as good as the other one. they made the game too hard, but the level editor is pretty badass.
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Hotline Miami 1 was awesome. It was a breath of fresh air in the style of arcadey ultraviolence set to an amazing soundtrack. Simple, but concise and incredibly engaging. Hotline Miami 2 feels like at all times it hates you, the player, and is taunting you to stop playing. The level design is just bad comparatively, putting a much higher emphasis on gun combat, but giving enemies massive open areas with sightlines out of your view range, so far too often are you just spraying bullets hoping you kill whoever's shooting back first. The plot has a lot of things going on but ultimately results in nothing The 'point' seems to be nonexistent since most concepts aren't fleshed out enough to reach any kind of meaning, and so many are started and then dropped immediately. Just watch Jacob Geller's video on it.
I still have some amount of respect for the game, because such a blatant misanthropic design philosophy is kind of hilarious, and I guess me and everyone else clamoring for more Hotline Miami got their monkeys paw wish, but it still just isn't enjoyable to play.
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A way more fleshed-out experience compared to the first. A sequel that, while not reinventing the wheel in terms of gameplay and mechanics, doesn't just "feel like more of the same" - although there's a few negatives that come along with that. Some fans of the first Hotline Miami may turn their nose up to it, but they probably just wanna play more Tony levels.
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Hotline Miami 2 is a very, very good game. I can see why people might complain about difficulty, overly pretentious story, or level design, but I don’t think they’re actually all that bad. The gameplay can be frustrating but it can also be incredibly exciting - that feeling of getting a full combo on Dead Ahead after hours of trying or getting an S on Take Over is something that the first game couldn’t at all seem to match. There’s something special about the game that just draws me in.
Also, the story is actually pretty good! I think it’s very good, anyways. The whole point of it is to not give you a satisfying ending - all the pretentiousness, all the morals and such, none of it really matters in the end. That’s the point. And I also LOVE this soundtrack. Castanets, who made the track that is put over the credits during the ending scene, have become one of my favorite bands as of late.
So, yeah, good game. Great game, even - one of my favorites ever.
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THIS GAME, I love to death, it is up there with some of my most favorite games of all time and I expect that to never change. This game is responsible for me finding some of my favorite musical artists, and even made my persona online. What you get here is an amazing, extremely well written story, mixed with enthralling levels, all the while you get one of the best soundtracks known to man. Your ass will be curb-stomped by this game, but it is all worth it, the euphoria you feel after completing a hard level is just amazing.
You also have literally endless play-ability with this game thanks to the steam version having a workshop, where you and players can make entire campaigns for the game.
In summary, I fucking love this game.
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also unlike the first game, my appreciation and enjoyment increased tenfold by a+ ranking the whole game, some of the level design isn't the best but where it shines, it shines brighter than any level in HL1
I’d deadass rather drag my balls through heated glass than Finish hard mode from start to finish again. That was evil compared to normal (which is already decently hard imo)