A nameless knight arrives at Dirtmouth, eager to explore the wastes of the once-mighty kingdom of Hallownest down below. As it ventures forth, it learns of Hollownest's history, and discovers the tragic truth behind the kingdom's ruin.
Hollow knight is a game that does many things right, thrilling combat, amazingly confusing lore, and great boss fights. But the one thing that it masters, and does better than any other game is atmosphere. The feeling that Hollow Knight gives you as you trek through Hallownest on a journey for a reason that you do not know, you find yourself with more questions than answers. Though you may have a map in your hand, you are still lost. At least until you find a bench. But more often than not you don't; you get lost, you go down a couple of pathways feeling like you have gone down before; somehow, despite all odds, you find a resting point. Then you check your map, and there is still so much more that you need to discover. Everyone who has played Hollow Knight has had this same experience. And it is probably the bulk of the game for most people. Some may find it unpleasant, being lost without many answers; but, when you finally beat a boss and reach bliss at a checkpoint you finally understand. Hollow Knight is not a game that you can play for some mindless fun to beat some bad guys. It's not a game without a story or meaning. No, it is a game that fully exemplifies the feeling of being lost. For one you realize this, and stop being frustrated at this feeling; you get to fully enjoy Hollow Knight.
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The game is a cool indie metroidvania with great soundtrack and not that long. Neish boss fights and cool upgrade abilities that make the combat much more inducing. Fucking play it. Sadge.
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One of my favourite games of all time. Before this game I always avoided indie games, I was such a idiot for that. Just a massive metroidvania I could get lost in. How the knight controls is super responsive and satisfying. The hand drawn artwork is brilliant, the sound design is some of the best I have ever heard and the music is masterclass. And such a huge variety of enemies and bosses you will see throughout. This was one of the few times I was like “I’m gonna % 100 this game”.Because the game was filled with so much optional stuff to find. And the lore of the world is so interesting to me.
Unfortunately I wasn’t able to %100 though. The godmaster boss rush was just too much I didn’t want to spend anymore of my free time on it. But everything else I did.
This game is a masterpiece and I really hope silksong comes out soon but no rush team cherry. I want it to be perfect like this game is.
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Unforgiving without ever being irritating, challenging without ever being too discouraging, Hollow Knight is possibly one of the best platformers/metroidvanias out there. Great atmosphere and music as you explore and progress through an insanely big world and lore, Team Cherry manage to tick all boxes you could want from a game.
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One of the best metroidvanias in years. This game is extremely difficult at parts, but the satisfaction you get over triumping each platforming section or boss makes it worth it. The game invokes retro gameplay in a modern style, the sleek hand drawn graphics and world/character design are memorable. I had not known too much about this game upon heading in, but I'm glad I played it. The game includes a vast array of side content, from collectables to optional bosses to different endings, the game offers tons of replay value. Even as someone who isn't really into metroidvanias, I absolutely loved this game and would definitely recommend it to anyone who doesn't mind a good challenge.
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i used to dislike this game a few years ago, i was like "man this game is too complex and big" now i know this game isn't actually hard, i was just a moron