Interesting that a rebooted series on this site has a much higher rating than the original run of games. I need to check out these "World of Assassination" games.
The WOA trilogy took the formula first introduced properly in Blood Money and then massively built on top of it, expanding on the possibilities of that game system. Add to this a pretty good story with decent writing and you're set, even if the always online and bizarre handling of previously owned content were glaring issues at launch.
Damn that last level is really underwhelming. I know it's meant to be an epilogue and not a full blown level but it plays like a bad Absolution mission. Still it doesn't impact my view of the game that much. I really loved the rest of the maps and the game as a whole actually achieves what Absolution was supposed to be, mixing more cinematic structure of missions with the sandbox formula. I think I still prefer the level design in Hitman 2 in terms of replayability but I appreciate how unique and memorable all the main levels in this are.
Well, if you think about it. Most of Hitman games tried to end on a more streamlined levels with action approach. I do believe that Contracts is the one that balanced it right between a cinematic action finale and a Hitman type of playground if we count WOA as it's own mo.nolith game in the series, which it is now.
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