This ain't no Ghostwire Tokyo or Death Stranding (both L games)
HITMAN I & II are amazing, overlooked games that aren't like any other big ('open world') games. The maps may be a lot smaller, but playing HITMAN was the only time I truly felt free (apart from maybe Fallout New Vegas).
Body
tips
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Fantastic sandbox assassin game. A style of game other studios need to copy!
My only complaint is that you're rewarded so much for getting in and out unseen. Any tiny slip up means loading the save file if you want to succeed.
I'd like a few levels where maybe there's an optional alternative way like disguise as a person and go in with a machine gun.
That's a minor complain though, this game does what it attempts to do near perfectly.
Body
tips
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
I have to say, Hitman has a very strange (but strangely consistent) ideology pumping through its veins behind its red, bloodied face. It is bizzare that it would manage to be so straight, despite the fact that it so blatantly desires to have no ideological message behind it whatsoever. In Hitman, violence solves nothing. No one "wins" when you use violence. Individuals cannot, and will never, be able to stand in for the power structures that support them. In Hitman, this is blatant even in the game's design quirks: If you shoot someone dead in the street, even the guards protecting your target will continue to do their rounds, messages will continue playing regarding the deceased's future plans. The power structures propping up the deceased are so powerful that they escape even death. And even in the game's plot, the vacuum is almost instantly filled by some other person that's going to do something someone wants a bit more. The structures stay the same. It's extremely fascinating to see.
This game hits EXACTLY the right gameplay loop for me. It's weird, because I usually HATE stealth, but this game manages to make it not just fun, but rewarding AND desirable. The act of sneaking around, distracting someone for just a split second, smacking them in the head with a brick and dumping their body in a container JUST before the other guard turns the corner is intensely satisfying. The rewarding feeling of executing a clean kill is never broken when you get caught, and end up killing every single guard in the entire level. At no point is the game so frustrating that it requires a break. The controls are smooth, quick when they need to be, slow when they ought to be, and create a wonderful tension that really adds to the fear of getting caught that you always have to have. The cover and crowd features are absolutely brilliant, and make levels feel a lot more generous with their stealthiness. You feel like you've vanished in an instant before their very eyes.
Body
tips
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
"Hitman 2" was fun, but it's literally just a set of new maps with no significant change compared to the previous installment. IO Interactive is now an independent studio, and it looks like they had to cut costs with the cutscenes. The plot never mattered much so I am glad that they gave priority to the gameplay, always as fun as it needs.
Body
tips
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
I don't tend to write positive reviews. I'm bad at it. But for this game, I will try my hardest, because it needs more attention. Hitman 2 has six different levels, which can theoretically be played in any order. The story doesn't matter, and is better off skipped entirely. Diana's mission briefings are all you need. Hawke's Bay excepted, Hitman 2's levels are huge open sandboxes for the player to explore and find every unique and interesting way to kill the targets. You're supposed to play each level multiple (and I mean MULTIPLE) times in order to find every nook and cranny, and the game did an amazing job of keeping me engaged through many, many plays of each level.
Let's talk about the second level, Miami. There are two targets, but I'm going to focus on the first, Sierra Knox, who is a racecar driver currently in the championship race. The race lasts twenty minutes after Agent 47 arrives. There are a few different assassinations 47 can perform that involve the winner's podium, but Sierra doesn't win the race by default. In order to perform these assassinations, 47 has to find a way to force Moses Lee to lose the race, for which there are several methods. 47 can also disguise himself as a member of Sierra's pit crew, and sabotage her car. Or he can disguise himself as rival racer Moses Lee and accept her challenge in a drinking game, where there are three ways to poison her. As always, there's lethal poison, and emetic poison so she'll throw up into a toilet, where 47 can drown her. But the drinking game involves lighting the drink on fire, so 47 can spike the drink with race fuel, causing Sierra to light herself on fire. Hitman 2 provides many, many opportunities for unique assassinations. I didn't even get to all of Sierra's unique assassinations. Hitman 2 wants you to replay every level multiple times to increase your mastery rating for that level, and to that end, it provides you with enough content to justify playing the level even beyond getting to max mastery.
It's not all sunshine and roses, however. The final level, the Isle of Sgail, left me with absolutely zero desire to replay it. The targets are just uninteresting. It's nowhere near as bad as Colorado from Hitman 2016, but that's not much of an accomplishment. Every Hitman 2016 level can be played in Hitman 2, which greatly extends the game's already huge lifespan. This is a game everyone needs to try. My definition of a 5/5 is a game that I can replay over and over and over, fulfilling its primary purpose as a piece of entertainment. I've already done that with this game, despite only having it for a month.
Body
tips
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
LEVELS RANKED: 1. Miami (2) 2. Hokkaido (1) 3. New York (2) 4. Whittleton Creek (2) 5. Sapienza (1) 6. Haven Island (2) 7. Paris (1) 8. Bangkok (1) 9. Mumbai (2) 10. Santa Fortuna (2) 11. Hawke's Bay (2) 12. Marrakesh (1) 13. Isle of Sgail (2) 14. Colorado (1)
Supplement
tips
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Up there with Blood Money for sure. The amount of choice and cool setpieces is impeccable, the AI isn't quite where it needs to be and the always online stuff still sucks, but you get a lot of value out of the levels on offer. Story is nicely paced too despite the budget cuts.
Body
tips
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
Formatting [b]text[/b] - bold [i]text[/i] - italic [s]strikethrough[/s] - strikethrough [tt]text[/tt] - fixed-width type [color red]text[/color] - colored text (full list) [spoiler]text[/spoiler] - Text hidden with spoiler cover [https://www.example.com/page/,Link to another site] - Link to another site
Linking When you mention an album, artist, film, game, label, etc - it's recommended to link to the item the first time you mention it. Doing so will make it easier to search for your post and give it more visibility. To link an item, use the search box above, or find the shortcut that appears on the page that you want to link. You can customize the link name of shortcuts by using the format [Artist12345,Custom Name].
It does it’s job at providing a climatic challenge, that’s for sure.
Setting the one Washington sister on fire ‘Wicker Man’ style felt great. As did schmoozing the Constant into letting me into the tower where the other sister was held up. Was there a lot of trial and error involved in all that? Yah but hoooo mama it felt good to execute.
Its one of the best levels in the series, the level design is very good.
More replies New replies
)
Loading...
...2023-11-14 21:25:00.205906+00
Isle of Sgail is amazing, I still can’t get over how good Miami is though. It’s by far and away the most ambitious and biggest Hitman level and the best sandbox in terms of all the stories and npcs.
It’s basically a full game on its own. You could probably spend 30+ hours in that level and still not see everything
Definitely think this is the most ambitious and replayable Hitman game
Party Hard, Death to Spies, The Ship (if you manage to get a multiplayer lobby for it), 2009's Saboteur has slight Hitman mechanics, Sniper Ghost Warrior Contracts 1-2 tries to aim at this sandbox formula. Maybe you will also like Heat Signature. Can also recommend Clandestine since it's got slight social engineering elements, but it's clunky and aimed more at OG Splinter Cell, spy stealth infiltration fans.
Setting the one Washington sister on fire ‘Wicker Man’ style felt great. As did schmoozing the Constant into letting me into the tower where the other sister was held up. Was there a lot of trial and error involved in all that? Yah but hoooo mama it felt good to execute.
It’s basically a full game on its own. You could probably spend 30+ hours in that level and still not see everything
Definitely think this is the most ambitious and replayable Hitman game