The difference between this game and
Hexcells Plus and especially
Hexcells Infinite is staggering. I can't talk about
Hexcells Plus too much as I've just started playing it, but even then there is more lateral thinking in the first 10 levels of
Hexcells Plus than the entirety of this game. It can be seen almost as an object lesson of the importance of puzzle design, and also proof of the idea that a pretty mediocre game can still contain a good idea.
Hexcells is a pure abstract puzzle game, very similar to Picross, but if you haven't played that, it's a little bit like
Microsoft Minesweeper, the major difference being that there is no luck involved - the puzzles are designed so you can always work out where the "mine" has to be. Another, perhaps obvious difference is that this is a grid of hexes instead of a square grid.
The idea is great. And there is quite a bit of enjoyment, in my opinion, in just filling in the grid. That is where this game scores most of it's points for me, though, because really, the puzzles are very lacking. Maybe this is just my fault for playing
Hexcells Infinite first, but I don't think entirely. The puzzles are just too easy - there are always too many clues and there are almost no instances of really having to work something out. You just find the hex where one obviously must be (i.e., there is only one hex on the outside of a hex where another one needs to be filled in). When this game really shines is when the logic is taken "one step" beyond that - when you have to say "well, I could have one here, but then there wouldn't be able to be one THERE, and there NEEDS to be one there". This game just feels rote - almost like busywork.
Skip this game, go straight to
Hexcells Plus or
Hexcells Infinite - they are great.