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Half-Life: Alyx

Developer / Publisher: Valve Corporation
23 March 2020
Half-Life: Alyx - cover art
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523 Ratings / 1 Reviews
#10 All-time
#1 for 2020
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The best game made, VR or not.
Quite simply no game matches the immersion in the story, world, and gameplay. No VR game comes close, and even the many amazing non VR games just can't compare. The music, sfx, and audiio design broadly is so immaculate with such detailed environments. The gameplay is tense and immensely satisfying from start to finish.
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buffet_time 2023-08-21T00:20:39Z
2023-08-21T00:20:39Z
5.0
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Alyx is not just a fantastic showcase of what vr can offer in terms of immersion and unique gameplay elements, its also a great game and a worthy successor to the original half life's.
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Mystic13 2022-07-10T09:43:05Z
2022-07-10T09:43:05Z
4.5
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O MAIOR GOLPE CONTRA POBRES
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the only vr game that doesnt suck ass
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mystic3xs 2021-05-22T11:15:12Z
2021-05-22T11:15:12Z
5.0
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The next generation of video games
(Review contains minor details about the gameplay and the plot of the game)

In general, if I can very briefly describe my impressions: this is a mini-version of Half-Life 2 in VR in a good way. The game feels shorter and smaller in terms of duration and scale, but the experience for a minute of gameplay here seemed to me much more concentrated and of better quality. This is really Episode Three, which we have been waiting for, it just has a different name, but in fact it is. And yes, this is not some kind of techie for VR with Half-Life in the title. This is a AAA story-driven game with incredible visuals, excellent direction and sound design. It can be seen that the game was made from scratch with a reference point specifically for the experience for virtual reality. Unlike flat two-dimensional video games, where you simply control the hero on the screen, in HL: Alyx you now fully associate yourself with him, you are it, almost complete immersiveness in the gameplay is achieved. If you shoot in the game, you shoot exactly the way you would shoot in real life, reload weapons, throw grenades, objects, etc., sit down to look somewhere or open a box. The game camera is now your eyes, the hands of your character are your hands. Thanks to VR, interaction with the game world is now on a completely different level, you can take (almost) any object, open any cabinet and interact with a lot of environmental elements that in ordinary games played the role of a visual element of the level.

Unlike the first and second episodes, where you can say almost nothing was changed in the main mechanics, but only skillfully juggled and built the gameplay on what was already in Half-Life 2 (which is actually not so bad if you do it well ) in HL: Alyx there is a lot of everything, both completely new and new based on the old. These are new types of enemies, with which you already seem to know how to fight, but they put you in sweep by adding an unexpected element, for example, there is a headcrab with armor in the game, which you just can't kill (bullets bounce off of it), you need to aim at a vulnerable spot on his belly. To the already cool physics puzzles at the levels inherent in the series, they added puzzles that could only be done in virtual reality, for example, check and repair the wiring in the walls with a special tool or connect the lines of holographic projection. There are not so many guns in the game, unlike the previous parts: a pistol, a shotgun, an Alliance PP, but the number is balanced by the fact that they added the ability to improve it. And here, unlike the dull generic improvements in other games, which in fact do not really give anything, each new improvement, firstly, very coolly changes the appearance of the weapon (you really feel that you have improved it), and secondly, it changes the interaction experience with a weapon and makes your life easier. The collimator sight helps you a lot in aiming, with the improved magazine you don't need to reload so often. It would seem that so? Let me remind you that in VR, every action is an effort, unlike regular games where you just have to poke a button on your keyboard or gamepad. For example, to reload a pistol, you need not only to press the button 2 times, but to perform 2 more full-fledged physical actions and the whole process can be described as follows: drop an empty magazine, get a new one from behind, insert it into the pistol and reload it. Everything is close to real experience, but in a simplified playful way. From bold ideas: a whole stealth and horror section has been added to the game, where you have to hide from a blind, but sensitively hearing monster at a vodka production plant with a bunch of fragile bottles. It sounds comical, but it's done very cool and is clearly inspired by The Last of Us. Imagine if Abby was hiding in the hospital from the Rat King, the level of stress is the same. There are also references to the already legendary whole levels or parts of levels from previous parts - the Quarantine Zone (Ravenholm) with good horror sections or, for example, a mini-version of a mined warehouse with missiles from the first part - a mined warehouse with combustible materials in HL: Alyx. In general, all this does not feel somehow secondary when you go through the game, on the contrary, due to the new experience in VR, it all feels in a new way. Separately, it is worth mentioning the new, very charismatic and funny character "Russell" who will be constantly in touch with you as you progress through the game and whose phrases will make you smile and even laugh out loud. This will not make you feel lonely, in the same Half-Life 2 you were half of the game with your thoughts. The analogue of the gravity gun in the game is Alyx's gravity gloves, and I cannot describe how simple but ingeniously made mechanics it is and how Valve elegantly solved the problem of not very convenient access and lifting of objects in virtual reality. Pulling objects into your hands like a real Jedi is indescribable! Gloves, by the way, also have an inventory function. On each hand you have 1 slot in which you can carry different items, such as grenades or a flask for a healing station.

All in all, everything is new, and the well-improved and transformed old ones pleasantly surprised me. It can be seen that a lot of new, talented developers came to Valve, with a fresh look and new ideas, brought up on good games, but some skeleton remained from experienced studio veterans, who, through their prism of experience, helped to realize all this in a better way. In some places, playing HL: Alyx, I caught myself thinking that I was kind of playing the same Half-Life 2, which I played a thousand times, but I enjoy it like the first one. While playing, you understand how some natural things from real life fit coolly into the context of the game in VR and especially in Half-Life. Are there toxic gases on the way? Cover your mouth if you pass through them or find and wear a respirator. Are you shooting with enemies? Do it peeking out of cover like in a Hollywood action movie. Need to heal? Get out the syringe and give yourself an injection. Imagination is limitless and you can see how far the field has not yet been plowed and what interesting ideas can be implemented. HL: Alyx has just taken the first steps in this regard, wrapping all good ideas into a quality finished product. This is not an ideal game at all, for example, some weapon upgrades may seem pointless (double shot on a shotgun?), the number of holographic puzzles at one moment seems overkill if you open all the boxes (and in them you can find resources for upgrading weapons), some points of the solution puzzles and controls are not entirely obvious, but there are only a few unambiguous disadvantages. The game has an excellent tempo, a competent balance between the game sections, none of which feels either too long or short. Naturally in the game there are no moments with movement by transport, but in principle I do not see a problem in their implementation in future parts of the series, if they will be in VR.

P.S. The post-credits scene gave goosebumps. I can't believe it, Half-Life is back again, once again turning everything upside down and making a new breakthrough in video games. Definitely not only the best VR, but also the best PC game of this year that has no competitors and is definitely the first game to start your acquaintance with Virtual Reality.
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thrr 2020-11-29T14:23:57Z
2020-11-29T14:23:57Z
4.5
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Catalog

Nickeljack Half-Life: Alyx 2024-03-28T02:55:19Z
2024-03-28T02:55:19Z
4.0
1
In collection Want to buy Used to own  
Lilith_01 Half-Life: Alyx 2024-03-26T02:00:32Z
2024-03-26T02:00:32Z
4.0
In collection Want to buy Used to own  
VaporCrafty420 Half-Life: Alyx 2024-03-21T21:38:11Z
2024-03-21T21:38:11Z
4.5
In collection Want to buy Used to own  
frogychairuwu Half-Life: Alyx 2024-03-17T16:23:46Z
2024-03-17T16:23:46Z
5.0
In collection Want to buy Used to own  
Alex22jp Half-Life: Alyx 2024-03-15T18:16:30Z
2024-03-15T18:16:30Z
4.0
In collection Want to buy Used to own  
worstcaseontario Half-Life: Alyx 2024-03-13T10:19:37Z
Windows
2024-03-13T10:19:37Z
9.0 /10
In collection Want to buy Used to own  
fokerPK09 Half-Life: Alyx 2024-03-09T11:56:50Z
2024-03-09T11:56:50Z
3.5
In collection Want to buy Used to own  
ShadowGambino Half-Life: Alyx 2024-03-06T01:34:54Z
2024-03-06T01:34:54Z
In collection Want to buy Used to own  
Nineroe Half-Life: Alyx 2024-03-05T14:18:40Z
2024-03-05T14:18:40Z
4.5
In collection Want to buy Used to own  
quiinn2k Half-Life: Alyx 2024-03-05T00:48:31Z
2024-03-05T00:48:31Z
4.5
In collection Want to buy Used to own  
monominous Half-Life: Alyx 2024-03-03T16:18:02Z
2024-03-03T16:18:02Z
A+
In collection Want to buy Used to own  
Kurisumasu Half-Life: Alyx 2024-03-02T12:37:55Z
2024-03-02T12:37:55Z
5.0
In collection Want to buy Used to own  
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  • Previous comments (91) Loading...
  • bonadea 2023-10-28 15:25:06.573942+00
    Can anyone tell me without spoilers what makes this the 9th greatest game of all time in the charts? i'm genuinely curious, i'm a huge fan of both episodes & main entries so i'm pretty sure its great all around. i'm just a bit surprised that its rests this high, surpassing every single FPS / Valve games etc on the charts. (didnt read/watch reviews bc of avoiding spoilers)
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    • acjd_shmacjd 2023-11-17 23:55:16.577304+00
      as like the biggest half life fan in the world i can tell you this is not the 9th greatest game in the world and the fact that this is so significantly higher than both half-life 1 & 2 is easily recency bias and due to a naturally smaller pool of votes thanks to its vr exclusivity. it's a great game with tons of polish and a great part of the half-life saga in its own right, but glitchwave have chosen the only mainline half-life game that doesn't actually belong in the top 10 of all time to be the highest rated. definitely still a marvel though, still one of the best of vr as a medium
    • Armotekma 2024-01-13 11:28:58.921432+00
      To second acjd - no, not the 9th greatest game. That's all subjective anyways. But what this is, a fantastic VR game (emphasis on its time but even now) and it's absolutely worth playing. Worth spending $1k on an index no. Essentially the best VR game to this day, yes.
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  • teags 2023-11-17 00:10:40.202942+00
    good, not that good
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  • plastiquey 2023-11-21 05:48:02.958404+00
    the undefeated pinnacle of VR gaming but at the same time still suffers the same issues that VR will forever suffer: its fucking exhausting.
    reply
    • Maygirl8 2023-12-02 05:53:23.932974+00
      go to the gym lmfao
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  • Circuz 2024-01-08 01:43:54.039655+00
    Not the best Half-Life game, probably the 2nd best VR game
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  • jasterlaf 2024-01-24 21:19:28.009441+00
    too bad i'll never buy vr
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  • ewps 2024-02-20 19:08:56.610929+00
    VR makes me feel so nauseous, I don’t know how people could play this shit.
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