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Half-Life 2

12 May 2014
Half-Life 2 - cover art
Glitchwave rating
4.90 / 5.0
0.5
5.0
 
 
1 Ratings /
#44 All-time
#4 for 2004
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2004 Valve Sierra  
DVD
2004 Valve  
2005 Valve EA  
DVD
XNA 0 14633 15159 6
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2006 Valve  
DVD
XNA 0 14633 09850 1
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Tokaji Half-Life 2 2022-11-06T17:14:46Z
Android
2022-11-06T17:14:46Z
5.0
In collection Want to buy Used to own  
Magic_Radio Half-Life 2 2020-10-18T21:21:28Z
Android
2020-10-18T21:21:28Z
1
In collection Want to buy Used to own  

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  • Previous comments (114) Loading...
  • to_noid_or_not_to_noid 2024-01-31 19:02:01.869825+00
    No way this won't get an anniversary glow up like 'HL1' did.
    reply
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  • TheRealJimMorrison 2024-02-04 21:17:21.959419+00
    Civil Protection: 😂😁😁

    CP: 😱😭😭☠☠😱🤮
    reply
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  • brewkirk 2024-02-06 01:53:55.239262+00
    The best shooter ever fucking made. The gunplay and weapon variation is amazing. It feels like there's about 75 different outcomes for each decision you make, and its so fun to replay because of that. To think this came out 20 years ago today and it looks/plays this good is a true achievement.
    reply
    • Magagonal 2024-02-16 03:06:09.527662+00
      Agreed. Every time I think about this I feel like replaying it solo or on Synergy, gotta be my favorite game.
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  • WinterMirage 2024-02-26 00:15:56.450209+00
    We Don't Go To Ravenholm has got to be the best level in an otherwise not very good game.
    reply
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    • WinterMirage 2024-03-01 12:05:31.616096+00
    • tanj 2024-03-01 23:35:45.887312+00
      That video isn't exactly a fair case (and, knowing Marphy, is more likely to be intentionally played up for comedic effect). The game's enemy AI has a routine to not attack the player if the player's line of sight to the enemy's head is blocked, to make gunfights more fair to the player. The function is intentional, but is just being demonstrated in a way that the developers likely didn't anticipate.
    • WinterMirage 2024-03-02 18:08:21.096059+00
      I'll give you that it wasn't intended but it still speaks to the basic nature of the AI. All of the combines in this game act like suicidal kamikazes, never acting beyond charging towards the player.

      But in contrast, that same single mindedness works great in Ravenholm where all the enemies are just zombies. That and the atmosphere and pacing in that area is unmatched anywhere else in the game.
    • renegadexavier06 2024-03-05 03:55:06.80474+00
      Hilarious clip
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  • babyclav 2024-03-12 20:26:17.95699+00
    The reception to this makes me feel like a crazy person with how much of a downgrade this is in comparison to Half-Life. The worse weapons, the immersive storytelling of the first has been sullied for basically cutscenes where all you do is sit and wait for the NPCs to finish yapping their gums, the enemy encounters arent particularly interesting. Atleast it has a better last area than HL1
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  • Magagonal 2024-03-29 20:17:15.915406+00
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  • koner1 2024-03-30 21:37:12.021204+00
    RIP king
    reply
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