Abandoning the goofy postures, Grandia II distilled and perfected its patented combat system through various QOL fixes and remains the game's highlight, enhanced by the benefits of target info and a far more customizable skill system. The introduction of skill books/equips and repurposing magic helped accommodate a wider range of builds, although individual skills and magic would've been better off with some variety among characters.
Grandia II's plot employs greater fantasy elements on top of a serious, mature tone. However - despite sharing a penchant for powerful moments with the first, the story eventually devolves into a collection of melodramatic JRPG cliches and the tone turns preachy. Altogether, it's the dynamic, engaging combat system that salvaged much of the show.
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such a creative battle system wasted on hallmark particulars that bring down the subgenre. fights provide little resistance and the joy of adventuring from grandia 1 is completely forgotten.