I know it is not as amazing as Gothic 1 and 2, but I find it to be a unique and enjoyable experience.
But I will start with the negatives:
What happened to the writing team? The Nameless Hero used to be an amazing, charismatic character, and his companions and many other NPCs were almost as great. Here, we only have 1-2 good NPCs for about 20 generic MMO quest givers.
There is a ton of filler, an ungodly amount, in fact. The quests, for the most part, are generic fetch-quests and kill-that-go-there quests.
But I wouldn't give this game a 7 if I didn't like it:
The atmosphere is amazing. The tone of the game has definitely shifted from 1 and 2; it has become less gritty, more colorful, but it still has that amazing sense of the world. Through sound, design, and just amazing music, the world and its cities feel distinct and memorable.
It is still a Piranha Bytes game, after all. We have here the one and only thing people come to Piranha Bytes for - the feel of progress. When you start with nothing and get beaten by everything, but slowly progress towards the total annihilation of everything in your way.
While a lot of quests are fetch quests, the city quests are actually quite interesting and enjoyable and give you a decision to make. And this choice does matter because the attitude will change throughout the world because the rebel camp will be destroyed, or the city will be under rebels now. I can hardly remember a game where you can side with both sides and feel like they are almost equivalent in content (apart from FNV, of course).
I wouldn't say it is a polished game, and I wouldn't even call it a must-play, but this game deserves a lot more than 2.8/5, in my opinion.
P.S. The combat is a clickfest and buggy mess, but imo it might be just slightly worse than original games, those were clicky messes as well. On one hand with have a bit more skill based combat, on the other - more modern and understandable combat.
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I can think of a million things to say about this absolute heartbreak of a game but my favorite is the fact that everything in it looks like it was made in Spore, like a shoddy placeholder. After 4 years of development.
It is a common thing to hear the usual tale of the big bad publisher ruining the devs' chances to shine but Gothic 3 is undoubtedly a product of unrestrained ambition.
It's hard to imagine that there were no raisonneurs within either of the two studios involved to assess the absolute insanity of not only taking on a project so much bigger than its predecessor but also throwing away just about every single design decision Gothic 1 and 2 owed their borderline universal acclaim to.
The biggest takeaway from all this, I think, is the fact that Piranha Bytes had never seen their games as this "niche weirdo yurojank" they'd been relegated to at some point but rather, much like any other video game developer, as the best games ever. And what would be the next logical step for a studio specializing in open world PRGs? To dramatically increase the scope, to escape the "cozy" and the "comfy" for the "grand" and the "gigantic".
I actually think this game is severely underrated. It needs to be patched before playing, but there's lots to enjoy here. Also has some of my favorite music in the series.
this is complete trash compared to the first two parts, but as a separate game it's not THAT bad (but still bad, like Oblivion or Skyrim). someday I will play it with mods
It is a common thing to hear the usual tale of the big bad publisher ruining the devs' chances to shine but Gothic 3 is undoubtedly a product of unrestrained ambition.
It's hard to imagine that there were no raisonneurs within either of the two studios involved to assess the absolute insanity of not only taking on a project so much bigger than its predecessor but also throwing away just about every single design decision Gothic 1 and 2 owed their borderline universal acclaim to.
The biggest takeaway from all this, I think, is the fact that Piranha Bytes had never seen their games as this "niche weirdo yurojank" they'd been relegated to at some point but rather, much like any other video game developer, as the best games ever.
And what would be the next logical step for a studio specializing in open world PRGs? To dramatically increase the scope, to escape the "cozy" and the "comfy" for the "grand" and the "gigantic".