Trapped in a dark, Victorian city consumed by an ancient curse, you must plan your survival and daring escape using nothing but stealth, an arsenal of eccentric weapons, and your wit in this haunting adventure inspired by the immersive sims and survival horror greats of the late 90s and early 2000s.
There are numerous dynamic and interconnecting systems, levels are sandboxes with multiple environmental routes and options at your disposal, and it's a spiritual successor to Thief.
Also this game is a collaborative work between David Szymanski and Dillon Rogers. Why is Szymanski credited as the sole developer, why not just leave the publisher as New Blood?
Hopefully this gets developed further, a lot to like here but what exists is somewhat half-baked. To be expected but this is probably not going to be finished until probably 2025.
1 second later.....
"Appears to have been NOTHING."