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Ghost of Tsushima

17 July 2020
Ghost of Tsushima - cover art
Glitchwave rating
3.84 / 5.0
0.5
5.0
 
 
1,152 Ratings / 4 Reviews
#400 All-time
#15 for 2020
In 1274, Mongols successfully conquer the Japanese island of Tsushima, easily repelling a last-ditch attack by eighty samurai at Komoda Beach. A survivor of the battle, Jin Sakai, must come to terms with abandoning the way of the samurai in order to take back the island by embracing a fearsome but dishonourable fighting style known as the Ghost.
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2020 Sucker Punch SIE  
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Title
I never really was as big a fan of this game as some others were. I think it's because I played on PS4 instead of PS4 Pro but idk I just really did not like the stale lighting and the monotony of the map. Other than that, the game is surprisingly amazing. The parkour is not overly complex, the combat is overly complex but, mastering it makes you feel truly skilled and this games combat might be some of the best I've ever played. The progression is fun and you actually want to complete side activities. Overall it's mainly the color/lighting and map design that bother me, but some quests were not that interesting either.
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Fungal_Jungal 2024-02-22T05:40:12Z
2024-02-22T05:40:12Z
3.5
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I like how the open world ubisoft-like thing is done here, but it is lacking regarding the average sidequests, but the combat being simple yet extremely enjoyable made the side content bearable at best, because even just horse riding through the landscape feels nice given how good everything looks like; it could have been more focused on the immersive roleplaying aspect that the setting and side content is geared towards, but the landscape aesthetic and atmosphere is enough to make it good to roam in a contemplative manner. Speaking of roleplaying, it still catters towards that mindset through customization and side content that though lacking is fitting for the context, but you really have to make some effort to enjoy the average and mostly bad side quests. The flaws of GoT are the sidequests (most of them are very dull), the repetitive motifs of enemy camps, the lack of dinamic changes to the island as the plot and map clearing progresses and features to make immersion better (there should have been more activities that are as inviting as the hot springs and haikus, since the ones added on Iki arent enough). I see it having the potential to be improved in a sequel regarding the open world, as the setting already provides enough backdrop for it.

The haikus, spring baths and bamboo cutting "challenges" are enjoyable to do and go to (the haikus were not present on that period but they added a nice touch to the appreciation of the enviroment along with the serenity of it), while the fox shrines and sanctuary climbing were inferior to them, but still made manageable. Clearing the map from the domain of the enemies is a bit fun too, while the tasks are repetitive but quick (the loading screen is very fast as well, exceptionally so). The main sidequests (sidequests from characters that are not npc and mythic tales) are good and flesh out the meditative themes of the story in a pleasing way, adding some charming duels to the flavor (which are better than the enemie camps). The graphics and aesthetic are beautiful, the world looks great and just for the relaxing gameplay loop it is a good experience, these points are definitely the best part about this game. The combat is good enough but it is very easy even on Lethal (which is the best difficulty for the game, even on first playthrough because the other difficulties make the combat even more dull), parrying is incredibly forgiving and the fights are casual, but doesnt ruin how it plays out, it just doesnt require much effort to quickly dominate it, but it plays out responsive and is way better than the stealth (which was even easier and less engaging, but a bit compensated by some satisfaying animations, while making sense lore-wise for it to be braindead). I liked the main plot of Jin becoming the ghost and overcoming himself, it is a straightforward story that has its own charm. Even on iki island it is still a story tied to Jin that is enjoyable, Jin is a good character. The whole narrative that Ghost of Tsushima presents about what are the cores of it in terms of story is simple and good in a humane, natural way.

Not only the presentation, but the whole package of what makes Ghost of tsushima is what elevates the quality of it (because if picked apart, it is indeed very flawed). It is flawed, but i cant not like it.

Best ubisoft-like open world game ever made so far (which isnt saying much).
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INoLuv 2024-04-26T20:06:05Z
2024-04-26T20:06:05Z
3.5
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Great for 15 hrs or so...
So, I really like samurai games. Like a lot. And when I got a ps5 i was excited to try this out. I platinum or try to platinum every game I own and this was no different. But once i reached the second region, the spectacle was really lost and the combat began to feel repetitive, the exploration wow was lost and it really wasn't fun to run around and obtain all new tales and side things like the haikus and fox dens. Really overall, I had a decent time following after the 15th hour mark but it didn't hold the same attention grabbing gameplay or exploration or anything really that made would make me put this game in my top 5 or even 7 for that matter.
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asaptsax 2024-04-02T15:21:16Z
2024-04-02T15:21:16Z
6.9
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Assassin´ creedin´ through Japan
Ghost of Tsushima is basically a sprinkled up Assassins Creed clone (before the series went action RPG), but it offers such a better execution of that formula that it ended up being an enjoyable experience. That is wild praise coming from someone that is bored to death of that open world ubisoft formula, and there is way too much of that that it comes close to ruining the experience.

The story is pretty standard and predictable, but well written and has a solid cast of main and supporting characters. I can understand the criticisms of being predictable, as this sort of one man conquering an island is very similar to the premise of most Far Cry games. But really its how it uses that setting to explore its themes of honor, loyalty, family, sacrifice and more that it does enough to rise above the crowd. The characters feel humane and not charicatures that you want to see their journey to the end.

A journey that is pretty long, and is unfortunatly filled to the brim with very repetitive side content. Was there really any reason to place 30 fox shrines in the map when you could have done with five, since it all boils down to the same task. The nature of side content has very little variety and yet there is way too much of it, and it quickly makes the open world fatigue start to come around. Side quests for the most part are also pretty unmemorable, being comprised of basically going to a plce and killing the enemies there, with some very hand held detective moments. Think Witcher 3, but with way less interesting things to say. Main quest is much better as it has a much diverse set of objetives, and there are many more fights with a full army, displaying a spectable worthy of a Kurosawa movie.

Speaking of Kurosawa, this game has some of the most impressive visuals I have seen. They went for a compromise between realism and waterbrush style, and the result is a world that is breathtaking to see. The world is never static, as the wind and other forces interact with the flora and flauna, delivering perhaps the best beaty wilderness (surpassing Red Dead Redemption 2 in my opinion. It makes horse riding that much more enjoyable, even if the side content that you are doing ends up being banal. There is a surprisingly amount of diversity of settings, and its all incredible to look at.

The combat is the last pillar of the game, and I feel that it manages to just do enough without being amazing. It features a lockon style similar to batman arkham games, which creates some issues with the camera in narrow corridors. It feels responsive and its mostly satisfying, though definitly a shallow game mechanically. Through the game you unlock a big array of techniques, but the enemies remain just about the same, so you end up being overkitted and the challenge only diminuishes. For an open world game it competent enough, what makes it worse is how long the game is, and the combat just cant quite carry it all the way through.

Legends mode is tailored towards coop experiences, and I didnt have much fun in that mode.

The Iki island expansion basically adds more of the same in the form of a new small explorable island. It adds a bit more depth to Jin's past and adds a few combat mechanics that dont feel essencial in the least.

Ghost of Tsushima is definitly a great game, but looking back its easier to point out its flaws. Its visual style is second to none, it has decent combat and delivers a solid story.
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Threntall 2024-03-16T18:20:40Z
2024-03-16T18:20:40Z
4.0
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went back and forth between thinking this was actually pretty good and it just being fine. don't really have too much to say about this beyond it looking pretty but falling into all of the same trappings as every single other open world game post assassin's creed 2.

for all intents and purposes, this is assassin's creed in Japan. sure it might be a bit reductionist to compare it to that when mechanically it's very different, as well as in how it feels to play, but it is literally just AC with a fresh lick of paint. the open world may as well be a map with crosses all over it that you need to travel to in order to get a tick on a checklist of 200+ items. all of the tasks on the map are as mindnumbing as anything in assassin's creed, far cry and any other ubisoft game. fox dens, shrines and collectibles all just feel like a waste of time. and another thing, none of the rewards for any of these tasks are worth it (beyond maybe the cosmetic ones, but even these lose their potency after collecting about 5). the best rewards for traversing the open world are unique things like finding interesting landmarks or specific dye merchants, of which there are about 3.

side quests are a complete waste of time as they all consist of sitting through 2 minute long cutscenes with incredibly dry dialogue, uninteresting characters and stories i don't care about, before following a barely visible trail of footprints and bumping into a group of enemies to kill. the best tales are the mythic tales, which are accompanied by an interesting and visually distinct cutscene to set the scene, as well as unique missions you won't find elsewhere in the game. the rewards for these are always cool too as they provide you with new tools to use during combat, or new gear which also provides some gameplay variety. I also must admit that the main story is pretty gripping from beginning to end, even though it can be a bit predictable and hollywood in its presentation a lot of the time. because the quests follow the main story they have a lot more weight to them and turn the more repetitive 'follow footsteps, fight group of enemies' loop into something more exciting. the most fun i had with this game was when playing the main quest. I wouldn't really recommend exploring the open world outside of mythic quests. it's never rewarding past the first couple hours.

i also must admit, while the game is pretty enough, there is very little in the way of a distinctive aesthetic or breathtaking views. it's no more impressive than just looking at a static photograph of a rural Japanese landscape.

the other best part of this game is the combat, which is satisfyingly fluid, responsive and flashy. although it's a bit surface level for most of the game, it introduces plenty of new mechanics and tools to keep you engaged through its duration. the changing of stances felt a bit clunky to me but i enjoyed the variation and it puts a spin on what would otherwise be a button mashy system. archery is fun too. stealth on the other hand is barely fit for purpose and there's little incentive to actually apply it. braindead AI and very few tools allowing for variety in approaching stealthy situations, it's just not enjoyable. how you ship a game about samurai without a sufficiently satisfying stealth system is beyond me.

the more i played ghost of tsushima the more i felt as though i had to gaslight myself into thinking i liked it. it doesn't really feel like it justifies its existence. if you want a samurai game with crunchy, difficult progression and combat, play Sekiro. GoT is a competent open world game with a surprisingly solid story and decent combat, but similar to most contemporary open world games, the actual open world elements feel unnecessary and like they're just there for the sake of it. this game is paper thin, but if you like a pretty A2 bit of paper that's kinda fun to write on then you'll probably like it.
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white_calx 2023-04-17T08:57:03Z
2023-04-17T08:57:03Z
3.0
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Fun game, beautiful graphics but the missions get so boring after the first act. How many times do you trail people in a open world setting where you are restricted to play the way you want too. That aside, the gameplay is fine for a action RPG but once again this experience can get dull once the bag of tricks are empty and the same cycle of laziness repeats over and over again. (7.5/10)
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GIFTEDASF 2023-08-02T08:40:12Z
2023-08-02T08:40:12Z
4.0
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Catalog

dyshinb Ghost of Tsushima 2024-06-17T05:24:52Z
2024-06-17T05:24:52Z
3.5
In collection Want to buy Used to own  
AsbjornFM Ghost of Tsushima 2024-06-16T15:11:15Z
2024-06-16T15:11:15Z
5.0
In collection Want to buy Used to own  
GuruGalou Ghost of Tsushima 2024-06-15T16:54:50Z
2024-06-15T16:54:50Z
2.0
In collection Want to buy Used to own  
hermanszoon Ghost of Tsushima 2024-06-14T14:13:41Z
2024-06-14T14:13:41Z
3.0
In collection Want to buy Used to own  
Pretendeer Ghost of Tsushima 2024-06-14T06:10:22Z
Windows
2024-06-14T06:10:22Z
In collection Want to buy Used to own  
Shureni Ghost of Tsushima 2024-06-13T11:46:06Z
2024-06-13T11:46:06Z
3.5
In collection Want to buy Used to own  
ElectricJAS Ghost of Tsushima 2024-06-13T01:10:51Z
2024-06-13T01:10:51Z
4.0
In collection Want to buy Used to own  
_krauser_ Ghost of Tsushima 2024-06-12T14:15:17Z
2024-06-12T14:15:17Z
4.0
In collection Want to buy Used to own  
lelou00 Ghost of Tsushima 2024-06-12T13:56:42Z
2024-06-12T13:56:42Z
4.0
In collection Want to buy Used to own  
SeelemyBeloved Ghost of Tsushima 2024-06-12T02:23:25Z
2024-06-12T02:23:25Z
4.0
1
In collection Want to buy Used to own  
dandelionprophet Ghost of Tsushima Director's Cut 2024-06-11T14:02:16Z
PS5 / PS4
2024-06-11T14:02:16Z
4.0
In collection Want to buy Used to own  
Sunset_Culture Ghost of Tsushima 2024-06-11T01:46:23Z
2024-06-11T01:46:23Z
4.0
In collection Want to buy Used to own  
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Single-player
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  • Previous comments (88) Loading...
  • INoLuv 2024-05-28 02:29:29.556345+00
    A sequel or atleast a spiritual sequel has the potential to make a great game if it fixes all of the very present flaws this game has, after the platinum they are pretty noticeable. I imagine what would it be like if it had a budget similar to that of rdr2, but it is a smaller studio so i get it. The open world feudal japan setting is great by itself, would be great if perfected.
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  • ZakiOwais 2024-05-28 09:33:15.530005+00
    The writing is not great honestly, I can tell where each major character is heading, ryuzo was bitching so much about his men it was obvious why he didn't show up. and only two female characters, both sorta identical, yuna was probably written originally a man, lady Masako is a copy of Sadie Adler.

    >kill a woman's entire family
    >set her a revenge path
    here's your strong female character bro
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    • INoLuv 2024-05-29 19:01:52.609229+00
      Both of them (masako and yuna) deal with losing people and how they adapt to that loss in a war scenario (losing their families to the mongol invasion), that also goes for most men in the game, plus fighting back against while honouring the dead. It is inevitable that a character that shares a common grief with another (masako with sadie) would be similar in that regard. The difference is that masako was always a warrior before losing it all, while sadie has the swag. Yuna is just there, but i dont see a problem with her being a woman.

      I agree that the writing is not great but i find it a pleasant story to go through and i like the themes, it has a charm in the simplicity of it. Just for the character arc of Jin it is good and solid enough (complemented by the setting). I see a lot of potential on a sequel, or atleast on a spiritual sequel to fix the flaws with the open world.
    • ZakiOwais 2024-05-31 14:13:32.589033+00
      did 14 people reply to me? cant see those for some reason. anyway chill, cuz I'm loving this game except for the story, its just pretty cliched
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  • Granul5000 2024-05-29 13:03:59.650619+00
    assassin's creed: >:(
    assassin's creed japan: :O
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  • possayy 2024-05-31 14:51:01.329457+00
    Yea idc this is a mid boring ubisoft game in disguise. It's the same damn formula that started in the late 00's but with a samurai coat of paint on it. From a technical aspect this game is amazing but it suffers from the same boring open world action game cliches. This fact feels even worse knowing this is the same developer that did infamous, which share shockingly similar gameplay loops. I genuinely don't get why assassin's creed gets shit on for over a decade but when this came out it gets a pass? Sony bias ig
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    • INoLuv 2024-06-08 17:19:28.0848+00
      Ghost of tsushima is not like these recent AC games at all. No awful very grindy level system (that encourages microtransactions), no damage sponge enemies tied to mediocre implemented rpg mechanics (again, that require to grind boring quests to make the main game playable), no unresponsive movement (dodging and parrying is janky), no extremely bloated and forced content to make the game bigger than it is, no forgetable unremarkable story and much better in every way. GoT is flawed but makes the ubisoft formula way more enjoyable.

      I wish AC was more like ghost of tsushima. If it was, i would platinum them like i did to GoT. Unfortunately playing AC feels like a chore.
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  • _Ryu 2024-06-11 13:35:16.628649+00
    I'm honestly shocked at how mediocre this game is after it was hyped to the heavens back when it was released, especially by people who hated The Last of Us 2 for "ludonarrative dissonance" or some shit like that. This is the absolute king of ludonarrative dissonance right here: The story it's trying to tell me is essentially a defeated samurai who has to discard his code of honor and become a ninja if he wants to have any chance of defeating the mighty mongol empire, yet the game itself has one of the most shallow and half-baked stealth gameplay I've seen in a AAA title. Dealing with enemies by just charging at them and kicking their asses is far more effective because the combat is baby-tier levels of difficulty, it gives off the illusion of complexity with the different stances, I thought it was cool at first until I realized I'm basically forced to use X stance for X type of enemy, Y stance for Y enemy and so on, basically just use the correct stance, parry and spam the attack button and you'll be getting through most combat sections effortlessly. Aside from the repetitive structure of the main game, the open world and navigation are essentially Assassin's Creed without the parkour mechanics, which is kinda funny because I've seen quite a handful of fans of GoT complaining about "Ubisoft open world" games, even though this is pretty much the same thing.
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    • INoLuv 2024-06-11 21:50:10.97303+00
      The stealth is indeed mediocre and the combat is extremely easy even on lethal. It is assassin's creed but without the bloat (i did platinum it and though most of the content is repetitive, it is still way lesser than new AC games), more straightforward and with a decent story. The aesthetics of it are great and it is enjoyable to relax on the scenery of it.

      It is a very flawed game and the appeal it has is that it is an AC ubisoft type of game for those that want a more straightforward experience with it instead of the mess that odyssey and valhalla was. It also scratches the itch for an open world feudal japan game. I think that GoT has a template that if improved and less half-baked it can make a great ubisoft open world game.
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