Aether and Lumine, a pair of twins who travel across different worlds, land in Teyvat. Witnessing the destruction of Khaenri'ah upon their arrival, the two attempt to flee, but they soon find their path blocked by a mysterious god who calls herself the "Sustainer of Heavenly Principles". This being separates the twins, sealing the playable character away for five hundred years.
The gameplay is better than the negative buzz it has received, but there is room for improvement. One aspect that could have better the game is a stronger focus on challenging elements. The motivation to play is basically getting your characters up to the fullest. The lack of challenging encounters most of the times makes the progression feel less rewarding. Its too easy. It makes all your hard work go to waste.
End game content is easy for most of the players and its also lacking there needs to be more. it's only in the beginning that a feel of difficulty becomes apparent. Adding more challenging quests or build in more strategic elements into combat would have made the game more fun. One more thing about most bosses is that they run too much sometimes they would just put on a shield for a while its really annoying.
On the positive side, the game does provide a feel-good moment as you see your characters grow stronger with each level gained and new artifacts , getting the character you wanted etc... The character progression system is well designed and enjoyable at times. Also the gameplay feels satisfying for the most part.
There's too much effort put in some boring events like puzzle when the player base wanna fight. The game feels like a big wasted potential. One big thing the game forgets to add is a skip dialogue button not everyone wants to waste their time with dialogues.
The game has potential, but its gameplay could've been done with a bit more focus on challenging elements like fighting and, you know, maybe some extra rewarding content. Even with these things, the character progression system is still a strong motivator but more end game content would render the game worth your time.
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I don't have any good expectations for any game that's a gacha. Fortnite and Genshin have a lot in common (at least in the monetary side), these two games have a lot of microtransactions that are shoved in your face at any chance they have ... this game is okay, it isn't bad but it's just okay, sometimes it's fun, another times it's just meh (just like Fortnite or any other Battle Royal that puts as many microtransactions in your face).
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i think this has very strong open world elements but i think the most egregious part of this game is the fact i cannot skip cutscenes, and its been like this for 3 years. it really bogs down on the whole experience
egregious part of this game is the fact i cannot skip cutscenes, and its been like this for 3 years. it really bogs down on the whole experience