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Frostpunk

Developer / Publisher: 11 bit studios
24 April 2018
Frostpunk - cover art
Glitchwave rating
3.63 / 5.0
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407 Ratings / 3 Reviews
#839 All-time
#37 for 2018
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2018 11 bit  
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Frostpunk Console Edition
2019 11 bit  
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PL CZ 5 060264 374762
Frostpunk Console Edition
2019 11 bit  
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Frostpunk Console Edition
2019 11 bit  
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Title
Like what many people are saying, this game is super fun for the first 30-ish hours and then you pretty much never want to play it again. The theme of the game is pretty dark, based on a version of Earth that has slipped into an ice age and you build and manage a base of salvation for the remaining population on the planet and keep them alive. The economy of the game feels fair and challenging and the game forces you to really think strategically.
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Fungal_Jungal 2024-02-22T05:39:56Z
2024-02-22T05:39:56Z
3.0
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Title
Frostpunk is a strategy simulation, set in a frozen environment. It has a very sombre tone, since you are controlling a group of refugees, struggling to survive in these horrible conditions.

You need to manage food via hunters and hothouses, manage coal by mines and thumpers, wood by sawmills, steel via steelworks. Most buildings need a minimal heat level to function, and will function better or lower risk of health conditions with higher heat.

There are three types of civilians that you can manage. "Workers" are regular working adults and usually make the majority of your workforce. They can do standard jobs, and are required for hunting.

"Engineers" are adults with more technical skills, so can be assigned to the more specialist roles such as the Workshop for research, or Medical facilities. They can also be assigned like regular workers and will perform the same way.

By default, "children" cannot work. You have a choice to put them to work in “safe jobs” or send them to a Care Shelter. Even with this latter option, they aren't just resource drains, because you then can make them Medical or Research apprentices which give bonuses to that area.

The game uses a day/night cycle so people go to work during the day and return home for free time, construction, then sleep. There is an option to extend work hours of each workplace but this can cause discontent. You need to make sure you have enough coal to keep the generator running through the night.

In the main story, you start off with an unpowered generator and 80 citizens. There are piles of loose coal, wood, steel which can be collected to get your base up and running. You will need to build a few homes, use the coal to fire up the generator, and start working towards better resource gathering. The better buildings will always require steel, your growing population will need food, and all buildings need to be connected with roads; which (strangely) requires wood. Pretty much everything requires to be researched which usually costs wood and steel.

There are a few set locations for the more advanced resource buildings like the Coal Mine, Steelworks, Wall Drill. These give you an infinite supply. Coal Thumpers also produce an infinite supply of coal. However, you need to collect these piles; so this option requires more workers than the other methods. Saw Mills need to be placed next to the frozen trees which expends them. You can upgrade the Saw Mill's range, or build another one to cover the denser forests.

Food is pretty hard to come by, but I guess the extreme weather does cause problems for crops and animals. You will send out hunters, and later create Hothouses but these require a rare steam core, and also a higher level of heat to function. Food is always received raw, even from hothouses. Raw food is edible, but more of a last resort. You can turn raw food into “rations” at a Cookhouse.

You can send scouts to locations outside your city. These will find other cities/points of interest where they can salvage resources, find rare steam cores, and rescue the stranded to populate your city. Some of the cities allow you to set up outposts which give you a stream of resources.

In the main story, you will discover a single Automaton. More can be created once you have the Factory. They are quite pricey and require a steam-core. Automatons can be put to work at most locations. They work 24 hours and aren't affected by the heat. They have to have exclusivity at the workplace, so you have to reassign anyone currently working there.

Passing laws increase/decrease the Hope and Discontent meters. At first, I thought the laws were always a last resort, but it's basically another tech tree, and unlocks new buildings and other effects. Some laws are a last resort, like if you are struggling for food, you have a couple of options which give you more food, but raise discontent,or cause health risks.

Random/Semi-random events can give you multiple choice problems which effect these meters. With a high discontent meter, people can refuse to work. Fill it all the way, and you will be overthrown and exiled; ending the game. With the choices, you can often promise your citizens something, like passing a law and putting it into effect, treating the sick, or heating homes. Following through on your promise will lower discontent and raise hope, but breaking your promise will result in the opposite.

When people are ill, they stop working and will pay a visit to your medical facilities. If treated, they return to work. Becoming gravely ill can result in them dying or just becoming a burden (i.e. as an amputee). Keeping your workers warm will prevent this being a problem, but you need medical facilities and adequate staff to run them. Infirmaries are the best medical centres, but you also need Care Homes to move the gravely ill out of them to free up space for treatable conditions.

You are given a forecast which tells you if the temperature is going to rise or fall. You can get dramatic changes in temperature so you need to make sure you are adequately prepared. In the early game, you can get away with just having a supply of coal and a few heaters. Later on, you need to make sure your generator is upgraded, and buildings have the upgrade for heaters, with the option enabled. You can also send the generator into overdrive which raises heat levels, but can only be done for a limited time; else you risk the generator exploding and ending the game. Steam hubs are mini heat generators which are great for heating up groups of houses or workplaces. They can be set to turn out during work hours or run 24 hours. You cannot make the area warmer by overlapping these hubs.

The game requires a few attempts to learn the mechanics. There's a lot to learn, and it is really tough to keep on top of things. There's so much to research and it's hard to keep up. I invest in production, but meanwhile I need to increase food production to keep up with the growing population. I start to research improved food, but then I realise I'm consuming too much coal and the forecast is telling me its going to get colder. I research energy efficiency but the hospitals are filling up fast...

I completed the story scenario on my 4th attempt, and it was amazing how much I improved on each run. Like many strategy games, it does take a big time investment to play, but it is great fun once you get the hang of it. Initially, I felt the game didn't have enough prompts. I would have liked more warnings highlighting potential problems. Having advisors like in Sim City could have been a useful idea eg "we are using more coal than we are producing, consider building another Coal Thumper, or reducing the range of the generator", or "your Sawmill is too cold, consider switching on the heating".

I found that the font size is small, which was very hard to read on my TV. My PC got extremely warm playing this game which seems a common complaint. I encountered quite a few hard crashes too; so make sure you save often. There is an autosave everyday which alleviates this problem.

If you like city building games, then Frostpunk is worth checking out.
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CaptainClam 2020-02-02T17:12:27Z
2020-02-02T17:12:27Z
4.5
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Title
Surviving the cold
Frostpunk is a city management game in which you must survive the impending ice age with your initial settlers. In order to do so, you will essencially need to gather coal to keep your generator running. But as demands increase throughout the days, as well as the falling of temperature, you need to adapt your playstyle and research priorities to make everything more efficient. Its a great balancing act between gathering the 4 main resource types (coal, wood, steel, food, plus the rare steamcores), providing heat so your people dont get sick, and control the population's hope and discontent. Beating the game is hugely satisfying, and it offers some good reasons to come back to play other scenarios or up the difficulty.

Its a pretty addictive game actually, you can beat one scenario in a couple of hours easily if you use the speed up functions. Its a shame that there is no endless mode yet, to really build your city to its max potential.

Another flaw is that the game tries a bit too much to make the player feel guilty for its actions, when you really do everything in here for the benefit of the majority. Unlike the personal tales of This War of Mine, its hard to care about the individuals in here.

Overal at times it feels like the game had potential to offer much more, but its nonetheless an extremely enjoyable city management game.
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Threntall 2018-04-29T10:34:33Z
2018-04-29T10:34:33Z
4.0
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Catalog

Richardthe4th Frostpunk 2024-06-21T03:53:29Z
2024-06-21T03:53:29Z
3.5
In collection Want to buy Used to own  
AnubisIwakura Frostpunk 2024-06-19T00:17:27Z
2024-06-19T00:17:27Z
4.0
In collection Want to buy Used to own  
Jcoley19 Frostpunk 2024-06-07T22:00:08Z
2024-06-07T22:00:08Z
4.5
In collection Want to buy Used to own  
vrsk Frostpunk 2024-06-06T18:09:33Z
Windows
2024-06-06T18:09:33Z
2.5
In collection Want to buy Used to own  
eiznah Frostpunk 2024-06-06T13:52:00Z
2024-06-06T13:52:00Z
3.0
In collection Want to buy Used to own  
americanflotsam Frostpunk 2024-06-06T04:50:39Z
2024-06-06T04:50:39Z
4.0
In collection Want to buy Used to own  
Fearmeister Frostpunk 2024-06-02T14:04:37Z
2024-06-02T14:04:37Z
4.5
In collection Want to buy Used to own  
HeyJulien Frostpunk 2024-05-30T14:23:28Z
Windows
2024-05-30T14:23:28Z
In collection Want to buy Used to own  
Slint96 Frostpunk 2024-05-30T09:43:16Z
2024-05-30T09:43:16Z
4.0
In collection Want to buy Used to own  
Maliptail Frostpunk 2024-05-23T00:21:07Z
2024-05-23T00:21:07Z
1
In collection Want to buy Used to own  
lcollejas29 Frostpunk 2024-05-19T17:21:03Z
2024-05-19T17:21:03Z
4.5
In collection Want to buy Used to own  
algae_seller Frostpunk 2024-05-18T19:30:58Z
2024-05-18T19:30:58Z
3.0
In collection Want to buy Used to own  
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  • ac_church 2022-10-06 10:52:43.98369+00
    sunk 40 hours in less than a week and had a lovely time, but at this point doesn't seem that there's much left to explore. more resources, aspects to manage, late game buildings/resource sinks would be a welcome addition to an already great experience.
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  • ... 2023-05-05 22:55:59.35091+00
    so fucking hard but i love it
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  • HeatherMadhouse 2023-05-25 19:36:55.409557+00
    one of the most interesting additions to the strategy games canon of the recent years
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  • mickilennial 2023-12-30 14:22:14.791871+00
    I am so bad at this game.
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  • macius 2024-01-19 16:12:20.913507+00
    what if city builders were annoying
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