Combat is way too luck based in the first few missions due to it being impossible to aim for specific parts of an enemy's wanzer until you unlock skills for a unit. Once you unlock some skills though, the game gets ridiculously easy for the most part and the last 10 or so missions are a cakewalk. Still a fun game but it's definitely got some balancing issues
Also wish that your units had more individualized stats other than some being able to learn certain skills faster than others, the game encourages you to deck everyone out with basically the exact same equipment which makes wanzer customization pretty tedious after a while.
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