G-Craft's Front Mission took SRPGs to a quasi-futuristic dimension - with mecha (Wanzers) taking the role of typical units, alongside a grim war-driven political story. Effective visuals and a fantastic soundtrack (kudos to Yoko Shimomura & Noriko Matsueda) greatly complements the large-scale missions, that were exercises in pure turn-based tension. While fairly easy compared to other SRPGs, it certainly isn't devoid of strategic merit. Its unique multiple HP system meshes well with weapon details that allow for several different approaches to enemies, such as hindering weapon use or movement. Additionally, the customization avenues found in its massive roster, gear setups and skill-learning system offer more leeway for different builds, albeit a little held back by the obtuse trial and error approach and overlong battle animations.
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Combat is way too luck based in the first few missions due to it being impossible to aim for specific parts of an enemy's wanzer until you unlock skills for a unit. Once you unlock some skills though, the game gets ridiculously easy for the most part and the last 10 or so missions are a cakewalk. Still a fun game but it's definitely got some balancing issues
Also wish that your units had more individualized stats other than some being able to learn certain skills faster than others, the game encourages you to deck everyone out with basically the exact same equipment which makes wanzer customization pretty tedious after a while.