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Firewatch

Developer: Campo Santo Publisher: Campo Santo
20 September 2016
Firewatch - cover art
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3.71 / 5.0
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17 Ratings / 1 Reviews
#1,142 All-time
#51 for 2016
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Title
All Smoke
Given Firewatch’s standing among narrative-driven indie games, I was surprised that I made it to the end of 2022 without stumbling upon too many spoilers. I had vague impressions that it involved firefighting in the wilderness and that it was loaded with a twist ending, but beyond those hazy points I knew little else. And I’m glad for that, because although Firewatch didn’t blow me away, I must admit that its mysteries are what kept me playing.

Not just the mysteries, actually, but also the wilderness, as the game’s environmental design is phenomenal. Whereas other titles like A Short Hike, Celeste, and The Legend of Zelda: Breath of the Wild [ゼルダの伝説 ブレス オブ ザ ワイルド] excel at making mountaineering feel exhilarating, Firewatch grounds its hiking mechanics firmly in reality. It’s clear the developers had a personal connection to the wilderness, and the bluffs and valleys of Two Forks feel like they’ve been ripped straight out of Wyoming. Perhaps they were?

While the level design is true to nature, perceptive gamers will also spot elements of Metroidvanias and Dark Souls, such as the way that items like ropes and axes open new paths back to previously visited areas. There are also strong elements of diegetic game design, such as the way the main character (who happens to share my first name – awkward!) pulls the in-game map out of his pocket – a feature I suspect the developers borrowed from Far Cry 2.

Though immersive, the in-game map also draws attention away from the game’s gorgeous environments, and makes me wonder if perhaps there might’ve been a better way to guide the player. What if maps were posted on in-game signboards, like the kind you see in real parks, with a big red “You Are Here” dot? The trailmarkers scattered around Two Forks are a timid step in this direction, but it’s hard to justify relying on them when you have a GPS-capable map in your back pocket.

The other central element of the game is its narrative, and it’s here that your mileage will vary. Much of your hiking time is spent with a walkie talkie in hand, listening to your boss and choosing how to respond. The conversations are engaging and the response options provided cover a fair range of possibilities. Interestingly, while the game is strictly linear, I never felt like it was railroading me. Perhaps this is because the game makes it clear that you’re controlling a character, one with his own background, traits, and motivations, rather than playing as yourself. By inserting a level of psychological distance between player and protagonist, the game deftly staves off the “But that’s not what I want to say” sensation that sometimes plagues choice-heavy games.

In the end, however, the narrative feels like all smoke and no fire. While I can understand why the writers made the choices they did, I feel the end result comes up a bit short, although it’s hard to put my finger on why exactly. Perhaps it feels too real? We create and enjoy fiction as an escape from reality, and when fiction edges too close to the real it has a tendency to fall flat. Obviously others disagree, and even I feel that Firewatch is well worth a play, but experiencing it so many years after its release, in the context of a market saturated with walking simulators, I feel I can no longer truly appreciate the novelty and innovations that made Firewatch a hit.
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toadhjo 2023-01-02T05:06:33Z
2023-01-02T05:06:33Z
3.5
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Catalog

worstcaseontario Firewatch 2024-03-13T10:13:21Z
Xbox One
2024-03-13T10:13:21Z
6.5 /10
In collection Want to buy Used to own  
DJSuleiman Firewatch 2023-10-28T16:10:21Z
Xbox One
2023-10-28T16:10:21Z
3.5
1
In collection Want to buy Used to own  
WellThen20 Firewatch 2023-10-20T22:50:57Z
Xbox One
2023-10-20T22:50:57Z
4.5
In collection Want to buy Used to own  
atticus_ Firewatch 2023-02-04T07:16:43Z
Xbox One
2023-02-04T07:16:43Z
4.0
In collection Want to buy Used to own  
to_noid_or_not_to_noid Firewatch 2023-01-11T21:27:50Z
Xbox One
2023-01-11T21:27:50Z
In collection Want to buy Used to own  
toadhjo Firewatch 2023-01-02T05:06:33Z
Xbox One
2023-01-02T05:06:33Z
3.5
In collection Want to buy Used to own  
IKn0wSome Firewatch 2022-12-10T07:46:42Z
Xbox One
2022-12-10T07:46:42Z
9.0 /10
1
In collection Want to buy Used to own  
Xbox Series X Xbox Game Pass
diction Firewatch 2022-12-08T02:34:52Z
Xbox One
2022-12-08T02:34:52Z
3.0
In collection Want to buy Used to own  
the_grAyLIEN Firewatch 2022-09-12T14:39:57Z
Xbox One
2022-09-12T14:39:57Z
1
In collection Want to buy Used to own  
Kacperr Firewatch 2022-08-05T13:50:57Z
Xbox One
2022-08-05T13:50:57Z
3.0
In collection Want to buy Used to own  
Jason29422 Firewatch 2022-05-10T03:00:18Z
Xbox One
2022-05-10T03:00:18Z
4.5
1
In collection Want to buy Used to own  
Podj Firewatch 2022-03-13T14:43:48Z
Xbox One
2022-03-13T14:43:48Z
3.5
In collection Want to buy Used to own  
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  • Previous comments (18) Loading...
  • DomMazzetti 2023-03-17 03:14:56.517982+00
    I cried, shidded, farded, and clapped when the game was over. This is a lot deeper than Call of Duty.
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  • skylukewalker99 2023-07-02 09:40:53.313796+00
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    You are an idiot if you don’t get that the anti-climax is the point
    This post was flagged by users for potentially violating community rules. It will be reviewed by a community moderator soon.
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  • jake84 2023-08-20 09:06:08.897311+00
    I don't agree with that choice of words, but I agree that a lot of people seem to miss that's the entire point; that it's emulating Henry's emotions.
    reply
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  • Pumas 2023-08-29 05:13:31.045539+00
    I think the problem is that the ending is supposed to feel like a sort of rug pull, but the game is so damn short it never actually earns that moment. So instead it just feels lame.
    reply
    • Lamneth 2023-11-30 13:57:28.519465+00
      yea agreed there
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  • TheSaltman 2023-12-01 09:39:34.878584+00
    Of course I understood that the abrupt ending was the point, but it doesn't work, at all. As Pumas said the impact isn't earned at all because the game is super short and gives you very little time to get emotionally invested in what is going on, especially when you account for the small world and overall small impact of everything, even the hikes. They should've probably focused more on the creation of a compelling experience rather than a simple story that ends in three hours.
    reply
    • mickilennial 2024-01-04 12:40:57.884351+00
      Yeah, I think this would be one of my all time favorite games it was paced a bit slower (and as a result more dialogue and emotional beats in the world) and a more satisfying ending.
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  • TheSaltman 2023-12-01 09:41:14.782568+00
    For a a story with similar themes that actually works, I highly recommend you watch Ghibli's Only Yesterday instead
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  • Feargan 2024-01-14 21:28:52.340126+00
    Königsforst but it's a game
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  • Diugo 2024-04-05 17:06:55.856308+00
    Ending feels like the devs werent skilled enough to make actual npcs. So they had to come up with a lame excuse to not finish its premises.
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