I think the problem is that the ending is supposed to feel like a sort of rug pull, but the game is so damn short it never actually earns that moment. So instead it just feels lame.
Of course I understood that the abrupt ending was the point, but it doesn't work, at all. As Pumas said the impact isn't earned at all because the game is super short and gives you very little time to get emotionally invested in what is going on, especially when you account for the small world and overall small impact of everything, even the hikes. They should've probably focused more on the creation of a compelling experience rather than a simple story that ends in three hours.
Yeah, I think this would be one of my all time favorite games it was paced a bit slower (and as a result more dialogue and emotional beats in the world) and a more satisfying ending.
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